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Ys: Memories of Celceta +13 (table Update7.1)

Posted: Mon Jul 30, 2018 12:43 am
by demorest
[QUOTE="Cielos, post: 53418, member: 177"][USER=1720]@demorest[/USER]

thanks for the IDs!

added to the drop-down-list.[/QUOTE]

?ould u make always flash move during dash!?)

Ys: Memories of Celceta +13 (table Update7.1)

Posted: Mon Jul 30, 2018 3:59 am
by Cielos
[USER=1720]@demorest[/USER]

it was done before I made the auto flash guard, but it works a little "too well" -- it'll trigger flash evade whenever the enemies attack or shoot/throw projectiles, no matter how FAR they are from you. i.e., even if the attacks/projectiles won't hit you, flash evade will be triggered.

I thought of fine-tuning it a bit before releasing it, but I want to go back to finish my replay of another game soon, so, I'll just release it as is. feel free to refine it as you see fit~

so, this could be the last update for a while hopefully...

have fun cheating~



EDIT:

there's actually a easy way to trigger Flash Evade with the [B]auto flash guard[/B] script: hold the guard button/key, and spam the evade button/key. this way, whenever a Flash Guard is triggered by the script, you will immediately do a Flash Evade at the same time.



EDIT2:

a small update, updated [B]auto flash guard[/B] to added the Flash Move buff to Flash Guard. so if you think the current [B]auto flash move[/B] script is too aggressive, you can try this option instead.

I'll call it a day now....

Ys: Memories of Celceta +13 (table Update7.1)

Posted: Mon Jul 30, 2018 9:58 am
by demorest
[QUOTE="Cielos, post: 53437, member: 177"][USER=1720]@demorest[/USER]

it was done before I made the auto flash guard, but it works a little "too well" -- it'll trigger flash evade whenever the enemies attack or shoot/throw projectiles, no matter how FAR they are from you. i.e., even if the attacks/projectiles won't hit you, flash evade will be triggered.

I thought of fine-tuning it a bit before releasing it, but I want to go back to finish my replay of another game soon, so, I'll just release it as is. feel free to refine it as you see fit~

so, this could be the last update for a while hopefully...

have fun cheating~

[/QUOTE]



Ty! Its more thn enough) Ill test it after work and dig in item velues too/

Ys: Memories of Celceta +13 (table Update7.1)

Posted: Tue Jul 31, 2018 7:01 am
by regis777
"Best" Weapon for each categories that I know of, still not very far into the game:

Sword : Ajax (0000000B)

Gauntlet : Baldr's Gauntlet (0000001F)

Knives : Venus Knives (00000030)

Spear : Jupiter Spear (00000044)

Ys: Memories of Celceta +13 (table Update7.1)

Posted: Tue Jul 31, 2018 11:58 pm
by axellslade
[QUOTE="CJBok, post: 53363, member: 17684"]Here my two cents for the table.



Contains One Hit Kill script and a couple of character stats (HP, Max HP, Strength and Defense)[/QUOTE]



Your table doesn't populate the character values and the one hit kill option does not turn on, tested on the GOG version.

Ys: Memories of Celceta +13 (table Update7.1)

Posted: Thu Aug 02, 2018 12:49 am
by ChiricoCuvie
[QUOTE="regis777, post: 53541, member: 4862"]"Best" Weapon for each categories that I know of, still not very far into the game:

Sword : Ajax (0000000B)

Gauntlet : Baldr's Gauntlet (0000001F)

Knives : Venus Knives (00000030)

Spear : Jupiter Spear (00000044)[/QUOTE]



Last 2 :

Mace : Gaia Mace (00000056)

Halberd : Echidna Halberd (00000069)



From the weapons testing quests:

Knives : Amazing Viscous Knives (00000031)

Knives : Spider Edge (00000032)

Halberd : Incredible Icy Halberd (0000006A)

Halberd : Cruel Axe (0000006B)



I'd like to know the rest of the weapons from the weapons testing quests (prototype and final versions) so we can do everything possible in one playthrough (beside boss rush and time attack). I did Adol, Karna and Frieda, hopefully someone will do it for Duren, Calilica and Ozma.

Ys: Memories of Celceta +13 (table Update7.1)

Posted: Fri Aug 03, 2018 7:42 am
by Devan
Gauntlet : superb toxic gauntlet 00000020

Gauntlet : venom knuckle 00000021

Spear : perilous thunder spear 00000045

Spear : lightining spear 00000046

Mace : extreme death mace 00000057

Mace : hyper breaker 00000058

Ys: Memories of Celceta +13 (table Update7.1)

Posted: Wed Aug 08, 2018 3:33 am
by YakumoYuuki
Ty, i'm w8ting for the option to unlock character skill soon

Re: Ys: Memories of Celceta +13 (table Update7.1)

Posted: Thu Feb 20, 2020 2:57 am
by steerpike242
Game was recently updated and the tables no longer work. If they could be updated that would be awesome.

Re: Ys: Memories of Celceta +13 (table Update7.1)

Posted: Thu Feb 20, 2020 5:02 am
by Allen1013
Yeah table doesnt work for updated version sadly. Cant find any table/trainers anywhere. I get why, its an old game. Still a decent one.

Re: Ys: Memories of Celceta +13 (table Update7.1)

Posted: Thu Feb 20, 2020 1:53 pm
by steerpike242
A little annoying with trying to get 100% map hugging all the walls but other than that it’s fun.

I found one table with a working “one hit kill” so there’s that at least.

Re: Ys: Memories of Celceta +13 (table Update7.1)

Posted: Fri Oct 16, 2020 2:03 pm
by TheDarkAss
So I attempted to update this table, but updating with scripts seems a bit harder. I mean, I searched for the signatures in the script in memory view, found the new addresses for the registered symbols, but then... I have no idea what to do with those addresses. None whatsoever. I'll try to figure it out again today...

Re: Ys: Memories of Celceta +13 (table Update7.1)

Posted: Fri Jan 22, 2021 1:55 am
by revelated
Allen1013 wrote:
Thu Feb 20, 2020 5:02 am
Yeah table doesnt work for updated version sadly. Cant find any table/trainers anywhere. I get why, its an old game. Still a decent one.
fearlessrevolution has a trainer. Still works (for anyone else searching).

I do wish the table could be updated as it had a lot more cool things. But I haven't mastered doing it yet.

Re: Ys: Memories of Celceta +13 (table Update7.1)

Posted: Wed Apr 03, 2024 10:16 pm
by Suikoden
Cielos wrote:
Thu Jul 26, 2018 12:54 pm
made some scripts for [Link].

[Updates]
Update7.1
- updated auto flash guard. added an option to add the Flash Move buff to the Flash Guard. i.e., Flash Guard will have both the Flash Guard and Flash Move buff.
- changed auto flash evade to auto flash move.
Update7
- added auto flash evade.
- changed flash guard to auto flash guard.
Update6
- added flash guard.
- changed ignore gold/materials (refine/exchange) to ignore gold/materials (refine/craft/exchange).
- appended some equipment IDs to the drop down list shared by demorest.
Update5.1
- updated ignore item usage, forgot to make the aobscan for the caller check. it's fixed now.
Update5
- added ignore item usage.
Update4
- added pointers to [highlighted equipment]. READ the description below first.
Update3
- added ignore gold/minerals (reinforce), ignore gold/materials (refine/exchange), exp multiplier, and skill exp multiplier.
- changed ignore money (shop), ignore money (dialogue) to ignore gold (shop), ignore gold (dialogue).
- grouped scripts into categories.
Update2
- added ignore money (shop), ignore money (dialogue) and [highlighted item].
Update1
- added ignore SP and ignore EX gauge.

[Options]
[battle scripts]
undead
perfect guard

(up) auto flash guard (table Update7.1)
(new) auto flash move (table Update7)
ignore SP
ignore EX gauge

[result scripts]
exp multiplier
skill exp multiplier

[misc. scripts]
ignore item usage
ignore money (shop)
ignore gold/minerals (reinforce)
ignore gold/materials (refine/craft/exchange)
ignore money (dialogue)


[Descriptions]
[battle scripts]
undead
- health still decrease when taken damage but won't be killed.
- by script default, undead would be applied to your whole party. you can change it to only apply to the leader (controlling character) via the "status" entry.

perfect guard
- when activated, you won't take any damage as long as you're in guard, no matter if it's a "Flash Guard" or not.
- you can change the status to "always", and no attack can damage you.
- applied to the leader (controlling character) only.

auto flash guard
- when activated, as long as you're in guard, Flash Guard will always be executed when enemy hit you.
- you can change the status to "always", and Flash Guard will always be executed when enemy hit you no matter you're in guard or not.
- when flash move buff is "enabled", Flash Guard will have both the Flash Guard and Flash Move buff (without the "Flash Move" big text on screen) (also it won't count as an actual Flash Move).
- applied to the leader (controlling character) only.

auto flash move
- when activated, unless you're in guard, Flash Move will be triggered whenever an enemy is attacking or throw/shoot projectiles, no matter how fay away they are from you.
- applied to the leader (controlling character) only.

ignore SP
- when activated, allows you to use any skills regardless of your current SP.
- SP still drop until it's empty when using skills.

ignore EX gauge
- when activated, allows you to use EX regardless of your current EX gauge.
- EX gauge would still be emptied upon EX usage.

[result scripts]
exp multiplier
- when activated, every exp gained will be multiplied by the specified multiplier.
- multiplier default: x2, can be changed by editing the entry.

skill exp multiplier
- when activated, skill exp gained will be multiplied by the specified multiplier.
- multiplier default: x10, can be changed by editing the entry.

[misc. scripts]
ignore item usage
- allows you to use any items regardless of the quantity and ignoring if the items have been discovered or not.
- item quantity still decrease normally until it reaches zero when use.

ignore gold (shop)
- when activated, allows you to buy things regardless of the money you have.
- money still decrease normally until it reaches zero after purchase.

ignore gold/minerals (reinforce)
- when activated, allows you to reinforce any equipment regardless of the money and minerals you have.
- money and minerals still decrease normally until they reach zero after reinforcement.

ignore gold/materials (refine/craft/exchange)
- when activated, allows you to refine/craft/exchange items regardless of the money and materials you have.
- money and materials still decrease normally until they reach zero after refinement/craft/exchange.

ignore gold (dialogue)
- when activated, allows you to pay for service via dialogue regardless of the money you have.
- money still decrease until it reaches zero when you pay.
- not thoroughly tested, if in doubt, only activate this when needed.

[pointers]
[highlighted item]
- when activated, allows you to edit the highlighted item quantity in the item>All menu.
- don't change the quantity if you're not in the item>All menu.
- you can't change the quantity of an item you've never obtained before. if the ID shown is "not discovered", don't change the quantity.
- you can't change the quantity of the equipment with this script, as each equipment has its own placeholder.

[highlighted equipment]
- allows you to change/edit the highlighted equipment in the equipment menu.
- you can change an equipment into another one by editing the ID. there's not much in the ID's drop-down-list now, feel free to share your findings and I'll append the list on next update.
- after changing the equipment ID, you need to save and reload to see the changes.
- changing ID (and after save&reload) will change the equipment name and description, but it won't change the cost and the STR/DEF. these have to be changed manually via the pointers.
- I didn't try to change an equipment to a different category. e.g., from weapon to armour. and you're advised to only change within the same category, e.g. buy a cheap armour and change it to a rare armour, etc.
- there are probably other equipment stats lying around there, I'm lazy to test them, so, again, feel free to test around them.
- other pointers are self-explanatory.
the table is not working sorry

Re: Ys: Memories of Celceta +13 (table Update7.1)

Posted: Thu Apr 25, 2024 2:26 pm
by Cielos
Suikoden wrote:
Wed Apr 03, 2024 10:16 pm
[...]
the table is not working sorry
it's ok, no need to be sorry. it's been 6 yrs already.