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BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 3:56 am
by SunBeam
[QUOTE="yansenscc, post: 43763, member: 15008"]thanks man

you rock[/QUOTE]

Be sure to get version [B]1.2[/B] of the table a few posts down :P Also, I prefer the [I]thanks[/I] this way :)



[IMG]https://i.imgur.com/C0E8sHp.png[/IMG]



Cheers!

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 5:09 am
by diabloamezon
First of all, thanks for the table.

Second, I have a question. Is there a way to edit your godmode? I just need damage output to normal.

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 5:15 am
by AManlyMan
[QUOTE="SunBeam, post: 43755, member: 12587"]

If game crashes, don't close it. Instead open [I]Memory Viewer[/I], hit Ctrl+G and paste in [I]BattleTech.UI:CombatDebugHUD:Update[/I]. Take a screenshot. Repeat the process, Ctrl+G and paste in [I]BattleTech:SimGameState:Update[/I]. Take a screenshot. I wanna see if the hooks are fine.[/QUOTE]



Went and did what you asked here. When I pasted in the two values there to go to those addresses it reported that they were not valid addresses. Not sure if I did it wrong but yeah I couldn't get anything from it.

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 5:22 am
by Samson
[QUOTE="SunBeam, post: 43753, member: 12587"]

[TABLE][TR][TH]Date[/TH]

[TH]Table Version[/TH]

[TH]Game Version[/TH]

[TH]Platform[/TH]

[TH]Notes[/TH][/TR]

[TR][TD]

28.04.2018

[/TD]

[TD]

1.2

[/TD]

[TD]

5.6.5.64727 (from EXE Properties/Details)

[/TD]

[TD]

Steam

[/TD]

[TD]

Added [B]AddFunds[/B] and [B]AddMorale[/B] functions to the handler

[/TD][/TR][/TABLE]

[B][U]Update #2[/U][/B]



[LIST]

[*][B]Numpad 3 [/B]will increase [B]Morale[/B] by [I]5[/I] points (can be changed in the table) with each key press

[*][B]Numpad 4[/B] will increase [B]Funds[/B] by [I]10000[/I] (can be changed in the table) with each key press

[/LIST]

All of the above works while here:



[IMG]https://i.imgur.com/Om4ahYG.png[/IMG]



Haven't tested if this works in-game (during in a mission). Just an FYI in case you report crashes :p (the [I]pSimGameState[/I] pointer might not be valid/updated while in a mission).



So:



[IMG]https://i.imgur.com/V2SW2Rw.png[/IMG]

[TABLE][TR][TD]



[CENTER][IMG]https://i.imgur.com/n9hg2qw.png[/IMG][/CENTER]



[/TD]

[TD]



[CENTER]+ [I]Numpad 3[/I] x 5 times ?[/CENTER]



[/TD]

[TD]



[CENTER][IMG]https://i.imgur.com/qSJl9EI.png[/IMG][/CENTER]



[/TD][/TR][/TABLE]



[IMG]https://i.imgur.com/AVDMPTW.png[/IMG]

[TABLE][TR][TD]



[CENTER][IMG]https://i.imgur.com/g8VPdsR.png[/IMG][/CENTER]



[/TD]

[TD]



[CENTER]+ [I]Numpad 4[/I] x 2 times ?[/CENTER]



[/TD]

[TD]



[CENTER][IMG]https://i.imgur.com/HmjlWL6.png[/IMG][/CENTER]



[/TD][/TR][/TABLE]

Enjoy![/QUOTE]



Thanks for the table, is it possible to edit the weight editing the mechs? and does this reduce or nulify the heat gained during battle?

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 5:37 am
by tontsa00
Can you make option for instant mech refit ? Or is it possible to change that by editing game files ?

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 5:43 am
by Jecklen_Hyde
Thanks man, Been stuck on a story mission that says "2" skulls, when in fact it feels like 3.5, first round Medusa got cooked by a Flamer ran from what I believed was a "safe" distance, next restart I lost DEKKER with 5 headshots in one turn and GLITCH got her head torn off by a hobbled JENNER that was arm less in the next restart.

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 5:57 am
by SunBeam
I honestly have no fucking clue what you people are talking about because I barely got to PLAY the game. Whatever request you have in the previous page will have to wait till I actually get to that point in game/campaign where I can understand that request :P That's what happens when you're a [I]playa'[/I], not a [I]gamehacka' [/I]:D

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 8:40 am
by Undesconocido
Thanks for the table!

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 8:55 am
by Fenix
Any hope for XP on the table?

I cant seem to find the right value, the 4 byte one keeps changing.

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 9:20 am
by Theorac
[QUOTE="SunBeam, post: 43786, member: 12587"]I honestly have no fucking clue what you people are talking about because I barely got to PLAY the game. [/QUOTE]



Thank you for your sacrifice. Looks like I started playing at a good time. The money for repairs is a godsend.

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 9:20 am
by Nibelton
the only thing i miss is unlim ammo and no heat

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 10:19 am
by Allvaldr
Sweet :D I've been getting really annoyed at the constant headshots. My mechs at this point constantly outclass the enemy, I barely ever take serious damage, at most I need some minor armor repairs at the end of a mission. But EVERY single mission I get at least 2 wounds through "lucky headshots". It's bullshit.



EDIT: after giving god mode a try ingame, would it actually be possible to separate the offensive buffs from the defensive buffs into two cheats instead of one? Right now every attack against the enemy deals so much damage that their entire mech blows up, leaving less salvage behind after the mission, so it becomes more difficult to upgrade to better mechs.

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 10:33 am
by pgain2004
[QUOTE="Nibelton, post: 43805, member: 3677"]the only thing i miss is unlim ammo and no heat[/QUOTE]

how about inf morale during battle? I think it's very useful and not super overpowered(like god mode).

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 10:42 am
by damienhell
Btw, can you put in the table. the hot key we use to add money and moral.

great Job ><

BattleTech [Engine:Unity]

Posted: Sat Apr 28, 2018 11:08 am
by cowbot
[QUOTE="Allvaldr, post: 43807, member: 808"]EDIT: after giving god mode a try ingame, would it actually be possible to separate the offensive buffs from the defensive buffs into two cheats instead of one? Right now every attack against the enemy deals so much damage that their entire mech blows up, leaving less salvage behind after the mission, so it becomes more difficult to upgrade to better mechs.[/QUOTE]

It would be considerably harder to do through CE alone, if it all possible.