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Re: Grim Dawn + All DLC's

Posted: Tue Apr 16, 2019 2:34 pm
by Smeghead
I have Grim Dawn (GOG) 1.1.1.2 and all DLC and the inf Health and inf Mana will not enable
Any ideas?

Re: Grim Dawn + All DLC's

Posted: Tue Apr 16, 2019 6:25 pm
by fantomas
Smeghead wrote:
Tue Apr 16, 2019 2:34 pm
I have Grim Dawn (GOG) 1.1.1.2 and all DLC and the inf Health and inf Mana will not enable
Any ideas?
Hi :)

Health and Mana have shared values (you and enemies) - To achieve the script, I used "cmp" function to compare two (2) operands - Those could appear different in your system and/or game version.

Re: Grim Dawn + All DLC's

Posted: Wed Apr 24, 2019 12:58 pm
by yourlootismine
It's a nice table and works great on 32-bit.

Is it possible to port this to work with the 64-bit client?

edit: I'm especially interested in the Run Speed. I can't figure out how to change it myself but I would like to use it because the game feels so slow sometimes.

Re: Grim Dawn + All DLC's

Posted: Wed Apr 24, 2019 3:15 pm
by fantomas
yourlootismine wrote:
Wed Apr 24, 2019 12:58 pm
It's a nice table and works great on 32-bit.

Is it possible to port this to work with the 64-bit client?

edit: I'm especially interested in the Run Speed. I can't figure out how to change it myself but I would like to use it because the game feels so slow sometimes.
Hi :)

I'm not sure but I think the game .exe file is 32bit only. Do not think the game code will be different if you launch the game in 64bit client. Unless I'm wrong.

Re: Grim Dawn + All DLC's

Posted: Wed Apr 24, 2019 3:24 pm
by yourlootismine
I think they added a separate 64 bit client a few months ago. On Steam we get the question which version we would like to start and on GOG I think it downloads and starts the version depending on your OS.

If I start the x64 version of Grim Dawn on Steam the table does not work. With the 32 bit version it's fine.

The main reason why I don't just go for the 32 bit version is because my favorite mod 'Grim Internals' does not support 32 bit anymore and the game lacks a lot of QoL without that mod.

Re: Grim Dawn + All DLC's

Posted: Sun Apr 28, 2019 1:10 pm
by yourlootismine
Sorry for posting again. Just wanted to know what you think about it. I was not able to port it for 64 bit.

Re: Grim Dawn + All DLC's

Posted: Sun Apr 28, 2019 4:26 pm
by fantomas
yourlootismine wrote:
Sun Apr 28, 2019 1:10 pm
Sorry for posting again. Just wanted to know what you think about it. I was not able to port it for 64 bit.
In fact you were right - I just (re)got 2019-04-07 version and the main exe file is 32bit while there's x64 folder with 64bit exe file. And I remember for test purposes, I played the 32bit game version and made the cheat table. I completely forgot about that 64bit exe. I'm sorry about that. :oops:

I'll launch that game version and see if something has to be fixed. ;)

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Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 5:39 am
by fantomas
Added 64bit CT version

Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 8:51 am
by lowf2505
fantomas wrote:
Mon Apr 29, 2019 5:39 am
Added 64bit CT version
Hi, x64 table can't enable the Super Run Speed and Hover item in shop to 9999999 iron

Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 11:10 am
by yourlootismine
Same issue here. Run Speed sadly doesn't work. Thanks for working on this!

Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 12:34 pm
by fantomas
@lowf2505 @yourlootismine

I'm sorry to hear it. Could you take a look at the code from my script and check it in your system? I doubt you'll find a difference but who knows.


Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 2:03 pm
by yourlootismine
Not exactly sure what you want me to do. Should I just copy your script and paste it here?
I guess the reason it does not activate is because the script cannot find the array in the memory you're looking for?

Is there maybe any other reason why it may not work? I am attaching the process and trying to run it while my character is loaded in town.

Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 2:53 pm
by fantomas
yourlootismine wrote:
Mon Apr 29, 2019 2:03 pm
I guess the reason it does not activate is because the script cannot find the array in the memory you're looking for?
Maybe. To be sure, you'll have to make a search for that array of byte (from my script) in CE once you opened your game process.

Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 4:10 pm
by yourlootismine
I can locate the array "F3 0F 10 B1 38 47 00 00" in my game's memory". What now?

Re: Grim Dawn + All DLC's

Posted: Mon Apr 29, 2019 6:28 pm
by fantomas
yourlootismine wrote:
Mon Apr 29, 2019 4:10 pm
I can locate the array "F3 0F 10 B1 38 47 00 00" in my game's memory". What now?
Right click on it then "Disassemble this memory region" (Ctrl+D). Now, notice the symbol you have with that one in my script and make the change.

The symbol in my example is Game.GAME::Player::CapRunSpeed+C
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