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Re: Final Fantasy VII Steam Version

Posted: Wed Dec 29, 2021 10:47 pm
by dawsonics
NorgerLegacy wrote:
Wed Jul 11, 2018 12:59 am
or how about a completed enemy skill with all skills
get black chocobo save editor

Re: Final Fantasy VII Steam Version

Posted: Sat Jan 01, 2022 9:08 pm
by Dhia
hello
can you make cheat for damage/hp/mp caps over 9999
thx

Re: Final Fantasy VII Steam Version

Posted: Tue Jan 03, 2023 6:28 pm
by 13xforever
Updated v1.1 table a bit:
  • proper custom item type, sorted by alphabet (plus some missed codes)
  • renamed battle stats, so you can freeze current values with (Max HP 1) etc to auto-track current max values

Re: Final Fantasy VII Steam Version

Posted: Thu Feb 09, 2023 12:04 am
by R0BEARTH
13xforever wrote:
Tue Jan 03, 2023 6:28 pm
Updated v1.1 table a bit:
  • proper custom item type, sorted by alphabet (plus some missed codes)
  • renamed battle stats, so you can freeze current values with (Max HP 1) etc to auto-track current max values
I have few humble suggestions:
- all Yeah for Tifa,
- control Sephiroth,
- walk through walls,
- element absorption by characters themselves,
- in battle status modifier,
- equipped weapon modifier:
  • visual (and I mean visual ONLY),
  • number of slots,
  • materia growth rate,
  • attack,
  • attack%,
- equipped armor modifier:
  • number of slots,
  • materia growth rate,
  • defence,
  • defence%,
  • magic defence,
  • magic defence%.
Just in the case if somebody didn't understand: it's NOT duplicate of that which is already in the table. By equipped weapon/armor I mean CURRENT equipped weapon/armor. If this is possible, it will be quicker and easier than options which are in the table.

Re: Final Fantasy VII Steam Version

Posted: Sun Mar 10, 2024 11:31 pm
by Angle580
It won't let me access the thing it is damaged archive