Its not perfect since I did a lot of copy-paste for the recipes, but I made a list of all the Item IDs. If anyone is having trouble using that you just click on the Value under item FName, paste the name of the item you want from this list, sans the =(itemnamehere) So if you want, say, the steel sword, just copy paste ID_ITM_WEP_ONE002 into the item data table and it should pop up.
Yes I did make an account to share this, specifically because I was working on it all day and wanted so save everyone else the trouble.
(??? means nothing spawned for me, and X means that it spawned an item that seemed like a placeholder/debugging item)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Its not perfect since I did a lot of copy-paste for the recipes, but I made a list of all the Item IDs. If anyone is having trouble using that you just click on the Value under item FName, paste the name of the item you want from this list, sans the =(itemnamehere) So if you want, say, the steel sword, just copy paste ID_ITM_WEP_ONE002 into the item data table and it should pop up.
Yes I did make an account to share this, specifically because I was working on it all day and wanted so save everyone else the trouble.
(??? means nothing spawned for me, and X means that it spawned an item that seemed like a placeholder/debugging item)
That's really helpful! ty
I added it to DhaosCollider's table so it will use the names instead if available.
Added 2 more that might be useful to others
Field:
Set Time
Set Current Time (uses lua to update the dropdown options depending on the season and day)
Inventory:
All Stock Min 500
Items picked up/inventory opened, will update all items quantity to at least x500(just to prevent duplicates). Quantity will increase normally after x500
Screenshots
if you want to add more item names, just add it in:
Sorry but your cheat can't activate at all. the check box can't be clicked. therefore no code can be use [Link] [Link]
and when check it said lua script error
Its not perfect since I did a lot of copy-paste for the recipes, but I made a list of all the Item IDs. If anyone is having trouble using that you just click on the Value under item FName, paste the name of the item you want from this list, sans the =(itemnamehere) So if you want, say, the steel sword, just copy paste ID_ITM_WEP_ONE002 into the item data table and it should pop up.
Yes I did make an account to share this, specifically because I was working on it all day and wanted so save everyone else the trouble.
(??? means nothing spawned for me, and X means that it spawned an item that seemed like a placeholder/debugging item)
That's really helpful! ty
I added it to DhaosCollider's table so it will use the names instead if available.
Added 2 more that might be useful to others
Field:
Set Time
Set Current Time (uses lua to update the dropdown options depending on the season and day)
Inventory:
All Stock Min 500
Items picked up/inventory opened, will update all items quantity to at least x500(just to prevent duplicates). Quantity will increase normally after x500
Screenshots
if you want to add more item names, just add it in:
<settings> -> Rune Factory: Guardians of Azuma -> Required.createDropdown.ItemDataTable -> Dropdown.ItemNameDataTable (right click then "Set/Change dropdown selection options")
Credits:
DhaosColliders - most of the cheats
Tsundere Kitsune - item names list
Sorry but your cheat can't activate at all. the check box can't be clicked. therefore no code can be use [Link]
Did you activate "<< Check the box."? Sorry it's because I forgot to return its Group Config settings to original settings which is hiding its child records if not activated.
Try the file below. If you're talking about a different cheat, pls tell which so I can check
** Get the table from first post since DhaosCollider fixed some of the scripts **
Last edited by Brian1ee7 on Sun Jun 08, 2025 4:28 am, edited 1 time in total.
No, i not be able to click the checkbox. [Link][Link]
Does the first post table works for you? because both the edited and original still uses the same script for initialization. If the edited table doesn't work for you, I think the original will also not work because all the added cheats works separately from the original cheats except for the "Required.createDropdown.ItemDataTable" which will only execute if you activate "Gathering Item Replacer".
Yes, the first one made by DhaosCollider i can clicked it and every cheat in the table i can activate it and it works charming. [Link]
but yours cant at all, cant clicked the checkbox.
Yes, the first one made by DhaosCollider i can clicked it and every cheat in the table i can activate it and it works charming. [Link]
but yours cant at all, cant clicked the checkbox.
Oh that's too bad. it works for me so I'm not sure how to fix it unless someone also has the same problem and know how to fix it
Maybe, try it on CE 7.6. I haven't tested the edited table on other CE version except 7.6
oh ya, you're absolutely correct man. after update to 7.6 i can use the table you made. thanks man appreciate it
can't believe it just bcz different version i can't use the table. but i havent test the cheat yet i will let you know
if somethin wrong. sorry for the cause i made
Data Size Mismatch
Original code uses word ptr (16-bit) but your mod used 32-bit eax storage: Bug: mov [rbx+34],eax (overwrites 4 bytes) Fix: mov [rbx+34],ax (2-byte write)
Data Size Mismatch
Original code uses word ptr (16-bit) but your mod used 32-bit eax storage: Bug: mov [rbx+34],eax (overwrites 4 bytes) Fix: mov [rbx+34],ax (2-byte write)
I didn't notice that. Thanks!
** Get the table from first post since DhaosCollider fixed some of the scripts **
Last edited by Brian1ee7 on Sun Jun 08, 2025 4:29 am, edited 1 time in total.
Data Size Mismatch
Original code uses word ptr (16-bit) but your mod used 32-bit eax storage: Bug: mov [rbx+34],eax (overwrites 4 bytes) Fix: mov [rbx+34],ax (2-byte write)
I didn't notice that. Thanks!
Another Problem
it will modify the tools
Here is some edit
Data Size Mismatch
Original code uses word ptr (16-bit) but your mod used 32-bit eax storage: Bug: mov [rbx+34],eax (overwrites 4 bytes) Fix: mov [rbx+34],ax (2-byte write)
I didn't notice that. Thanks!
Another Problem
it will modify the tools
Here is some edit