Nordhold

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Ontos
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Re: Nordhold

Post by Ontos »

In addition, there is a hero useful to me (reduces to a wave of research at the university), who, when improved, has the ability to "+ 1 gold for each worker." Someday this will be the last choice, and then I will immediately have a negative gold income: (

And at the end of the waves, the game freezes for a while, possibly due to the huge number of workers. Manual input or 1,000 would be a good solution. :ugeek:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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nullx32
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Re: Nordhold

Post by nullx32 »

Ontos wrote:
Fri Mar 28, 2025 1:49 am
And I ask you to make a common table, I could not save the combined one and every time I have to insert the code again.

The option "Unlimited reroll and banish" gives a negative number of reroll. I can't use them in this case.
You know, I wasn't going to say anything, but dude, you have been in nearly every one of the last three threads I've looked at always posting, "I ask you make this", "I ask you do this for me" and then leaving a "..." post when you don't get a response from the table creator quickly enough.

Chill out bro, these guys are making these tables for FREE, spending their valuable time and energy making something that they're giving away and not asking for anything back in return for their time/efforts. The least you could do is start your posts with "Thank you" once in a while instead of just, "I ask you make this change...fix this thing...update this table", so you don't have to learn anything by figuring some stuff out on my own when the table maker doesn't answer or post a fix as quickly as you would like.

Sorry if this seems too aggressive or uncalled for to you, and I'll give you a partial "pass" on the apparent rudeness, because english is clearly not your first language--and that's okay--just know that it comes off rude to always start posts with "I ask you _______" (do this, make that, etc). Try starting posts with:
"Thank you for table, but I have problem with X or Y thing; can you make a fix/update or have tips that would help me?"

I don't think you're deliberately trying to be rude, but remember these table makers often have families, jobs/careers or classes, other obligations, not to mention vidya games they want to play in whatever free time they have. So it's already incredibly generous of these guys to spend the most precious resource any human has--their time--to make, fix, update, troubleshoot, these tables, and then give them away for free and then spending even more time checking on their threads to answer questions and try to help users fix issues; all of this without asking for anything back in return...

So I ask you, please try starting your posts with, "Thank you for table" sometimes.

It really starts to bug me when I see users that are always asking table makers to spend their valuable time & energy as if the authors are obligated to maintain or fix these tables they're giving us for FREE. More important than me being irritated by entitled users though, is just the fact that these table makers don't owe you or me or any of us a damn thing, just posting the table merits you and all of us table users/consumers saying, a simple "thank you" at minimum, before asking them for anything more.

Ontos
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Re: Nordhold

Post by Ontos »

nullx32 wrote:
Fri Mar 28, 2025 7:47 pm
<...>
So I ask you, please try starting your posts with, "Thank you for table" sometimes.
<...>
I am grateful to everyone whose tables I use, at least I always vote for the author's replies. I am ready to send a donation for the BabyGroot table if he offers a way (some service, probably) that accepts cards from the Russian Federation.
I am not used to repeating words of gratitude and other assessments/emotions many times, I thanked the author in this topic, as well as rated +1 his replies.
The last addition with workers and properties of towers is generally wonderful, thanks to him.

But I encountered some problems and inconveniences that any active user of table functions will encounter during a long game, and wrote about it. Perhaps I should have combined them into 1 large post, like yours, but with concretions, not moralizing, but I do not consider this a critical problem, because basically individual points are stated in individual replies, and it may be easier to answer them, especially if at first there will be only a part of the answer.

Ferlucio
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Re: Nordhold

Post by Ferlucio »

What does "active in the main menu" mean? Should I activate it in the main menu first before starting the game? nothing I try seems to make the resource part work.
Free towers seem to work but no damage options seems to crash game during wave end.

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Griffihn
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Re: Nordhold

Post by Griffihn »

Ferlucio wrote:
Sat Mar 29, 2025 3:56 am
What does "active in the main menu" mean? Should I activate it in the main menu first before starting the game? nothing I try seems to make the resource part work.
Free towers seem to work but no damage options seems to crash game during wave end.
you boot up the game, get to the main menu, open the table and activate the resource scripts, then start a run, modify the starting resources, then restart the run (it's an actual option when you press escape) and voila, your starting resources are modified.
as a tip: give yourself about 50k lumber, stone and grain and about 200k gold. you'll need it to upgrade your towers.

Arcanjo9090
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Re: Nordhold

Post by Arcanjo9090 »

It seems to give -1476204... rools, there is something wrong?

Ontos
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Re: Nordhold

Post by Ontos »

Arcanjo9090 wrote:
Sat Mar 29, 2025 9:03 pm
It seems to give -1476204... rools, there is something wrong?
Are you talking about the number of workers? I also wrote about this, asked for manual indication of the number of workers, or 1,000. Because with some options (including gold for each worker) the range overflows and sometimes you get a negative amount of gold.

Ferlucio
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Re: Nordhold

Post by Ferlucio »

Griffihn wrote:
Sat Mar 29, 2025 8:54 am
Ferlucio wrote:
Sat Mar 29, 2025 3:56 am
What does "active in the main menu" mean? Should I activate it in the main menu first before starting the game? nothing I try seems to make the resource part work.
Free towers seem to work but no damage options seems to crash game during wave end.
you boot up the game, get to the main menu, open the table and activate the resource scripts, then start a run, modify the starting resources, then restart the run (it's an actual option when you press escape) and voila, your starting resources are modified.
as a tip: give yourself about 50k lumber, stone and grain and about 200k gold. you'll need it to upgrade your towers.

Thanks a lot for the explanations, it worked.

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BabyGroot
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Re: Nordhold

Post by BabyGroot »

Table update Patch 1.0.0.3
Have fun...
BabyGroot wrote:
Fri Mar 14, 2025 6:47 pm
...
Last edited by BabyGroot on Wed Apr 09, 2025 1:43 pm, edited 1 time in total.

Knorrkz
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Re: Nordhold

Post by Knorrkz »

Hey guys, I thanks for the cheat table!

ninjabz
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Re: Nordhold

Post by ninjabz »

Seems to not be working today (was working last night but I notice the current build is now 1.04 so it got updated during the night)

Curatorr
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Re: Nordhold

Post by Curatorr »

Thanks for the table.

I second ninjabz statement. A couple of the options don't work any longer (such as the towers stats) and the starting resources value seems to take several rounds to generate (even when connected to process in main menu).

Also, is there any way to be able to adjust the resources mid-match (not starting)?

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BabyGroot
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Re: Nordhold

Post by BabyGroot »

Table update Patch 1.0.0.4
Have fun...
BabyGroot wrote:
Fri Mar 14, 2025 6:47 pm
...

ninjabz
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Re: Nordhold

Post by ninjabz »

Bless you BabyGroot :wub:

newbies
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Re: Nordhold

Post by newbies »

Ontos wrote:
Sun Mar 30, 2025 8:14 am
Arcanjo9090 wrote:
Sat Mar 29, 2025 9:03 pm
It seems to give -1476204... rools, there is something wrong?
Are you talking about the number of workers? I also wrote about this, asked for manual indication of the number of workers, or 1,000. Because with some options (including gold for each worker) the range overflows and sometimes you get a negative amount of gold.
after 20 minutes of intense thinking I simply replaced these values ​​in the script
"mov [rax+14],#999999
mov [rax+24],#999999"
to
"mov [rax+10],00000064
mov [rax+20],0000000A"
I am satisfied with the limit of 100 worker and 10 active, and you can change the value in hex to the one you need

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