FINAL FANTASY VII REBIRTH +15 (table Update.8)

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miczl57
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Re: FINAL FANTASY VII REBIRTH +4

Post by miczl57 »

It's possible to unlock the possibility of swap costume in first game ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

shafiq0895
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Re: FINAL FANTASY VII REBIRTH +4

Post by shafiq0895 »

Can anyone share a savegame a bit progressed into the story, particularly a few weapons unlocked for Cloud?

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jonaaa
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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by jonaaa »

Audiowhiz wrote:
Fri Jan 24, 2025 6:37 am
krustytoe wrote:
Fri Jan 24, 2025 1:34 am
edited:

-Option-
Gil
Infinite Health
Infinite MP
Infinite ATB
Infinite Barret Overcharge
Max AP on Gain
Highlighted Item
Character Stat (View Character in Equipment/Status Screen)


Are stats always reset after save / load?
If you want to mod some stats and make them "permanent", you'll need a mod and edit the equipments stats but it's not possible at the moment.

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Re: FINAL FANTASY VII REBIRTH +4

Post by VampTY »

Image

INFO:

➽ Make sure to enable first FINAL FANTASY VII REBIRTH after you've loaded your saved game or launched the game.
➽ Use Combat [Damage] Easy Kills and things will get much easier in your fights and don't use it in any boss fight(s)!
➽ Activate Inventory [Currency] Gil and edit your value and buy your things.
➽ Enable Inventory [Items/Key Items/Materials/Trading Tokens] Max and check your menu and go into your inventory and change categories to refresh values and if you'd like to change the value displayed, inside the script change the value 99 after (int).
➽ Activate Members [Party] Editor [ATB/EXP/HP/MP/SP] when you're outside battle and edit things (ATB will work in battle) and for EXP and SP use it very careful, add little by little then check your player in your main menu to see changes, adding a lot will mess it up.Disable after use!
➽ Activate Members [Party] Editor [EXP/Level] when you're outside battle and edit things, EXP have to be added again, like previous editor, make sure to match the exact value to the EXP limit, like, if your limit per level is 100 and your current EXP is 90, make it to be exactly 100/100, then if your previous level was 5, now you can make it into 6 by using Level and don't reverse things.Disable after use!
➽ Enable Members [Party] Editor [Inventory] then go into your Main Menu, on Inventory then on Items, now when the selection is active you can use Add/Remove to edit the value of your selection and change page(s) to see results.
➽ Enable Members [Party] Editor [Item Transmuter] EXP/LEVEL] then go into your Main Menu, on Item Transmuter, now when the selection is active you'll see you change(s) in that EXP option.
➽ This Members [Party] Max [ATB] will give all members unlimited ATB and if you'd like to change the value displayed, inside the script change the value 6666 after (float).
➽ This Members [Party] Max [EXP/Level] will give all members unlimited EXP/Level and if you'd like to change the value displayed for the EXP you can do that, inside the script change the first value 999999 after (int) and to change the value displayed for the Level you can do that, inside the script change the second value 999 after (int) and make sure to enter your Main Menu twice, since there's two values to read.
➽ This Members [Party] Max [EXP] will give all members Full EXP and if you'd like to change the value displayed for the EXP you can do that, inside the script change the value 99999 after (int) and back to Members [Party] Editor [ATB/EXP/HP/MP], because you've made it at max, to restore it!
➽ This Members [Party] Max [HP] will give all members unlimited HP and if you'd like to change the value displayed for the HP Limit you can do that, inside the script change the first value 9999 after (int) and to change the value displayed for the HP Current you can do that, inside the script change the second value 9999 after (int).
➽ Enable Members [Party] Max [Materia] and go into your Main Menu into Materia & Equipment, select any character then assign any materia, then on the Materia category, browse categories.Will max values, around 80%, i don't have a better save to test more or to edit the script!
➽ This Members [Party] Max [MP] will give all members unlimited MP and if you'd like to change the value displayed for the MP Limit you can do that, inside the script change the first value 99 after (int) and to change the value displayed for the MP Current you can do that, inside the script change the second value 99 after (int).
➽ Use Members [Party] Max [Stats] Attack/Critical Hit Rate/Defense/Luck/Magic/Magic Attack/Magic Defense/Speed/Spirit/Strength/Vitality just for fun, will lock those display values at the values added inside the script and go into your Main Menu and in Party, then browse through the list of characters up and down, twice.
➽ Activate Timer [Gameplay] and edit your gameplay time elapsed.
➽ When using Vending Machine [Items] Max just buy something and you'll see that you have more and to change the values displayed, you can do that, inside the script change the value 9 after (int).This is only for all except Materia.

Notes:
- The game uses crc checks to revert to real values, all values added in all scripts used by Members [Party] Max are just display values, though when locked, they work, they do their part, when unlocked they revert to original state, it's a shared function through all members.
- Use those 4 editors, then disable them!

Have fun!
:P
Attachments
ff7rebirth_.CT
Table [28 January 2025] Updated
(24.41 KiB) Downloaded 932 times
Last edited by VampTY on Tue Jan 28, 2025 11:33 am, edited 9 times in total.

J3r3k
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Re: FINAL FANTASY VII REBIRTH +4

Post by J3r3k »

VampTY wrote:
Fri Jan 24, 2025 8:35 am
Image

Not much played, the easy kills can be changed though...would be nice to have a shared saved game to add more options, more than where i am at this point(first mission :lol:) so share if you'd like, gameplay is very slow, from my side! :P
Awesome thank you! I’ll try it shortly.
Even early in the game you can do a few things. Party editing can be one of them maybe?

NuadaXXX
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Re: FINAL FANTASY VII REBIRTH +4

Post by NuadaXXX »

Instant win for blood of queen would be nice

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cissa90 »

Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.

Code: Select all

[ENABLE]

aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)

label(code)
label(return)

newmem:
  add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:

  movzx ebx,word ptr [rcx+rax*8]
  jmp return

InstaAssess:
  jmp newmem
  nop 2
return:
registersymbol(InstaAssess)

[DISABLE]

InstaAssess:
  db 48 03 C0 0F B7 1C C1

unregistersymbol(InstaAssess)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3

ff7rebirth_.exe+187D089: 48 89 45 F0           - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10              - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8              - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03  - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0           - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00        - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00        - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10                 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0                 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05  - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0              - add rax,rax
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1           - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3                 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58        - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40           - add rsp,40
ff7rebirth_.exe+187D0C5: 5D                    - pop rbp
ff7rebirth_.exe+187D0C6: C3                    - ret 
ff7rebirth_.exe+187D0C7: 33 C0                 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1                 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC                    - int 3 
ff7rebirth_.exe+187D0CC: 40 53                 - push rbx
}
Attachments
ff7rebirth_.CT
(2.4 KiB) Downloaded 569 times

zachillios
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Re: FINAL FANTASY VII REBIRTH +4

Post by zachillios »

J3r3k wrote:
Fri Jan 24, 2025 9:21 am
VampTY wrote:
Fri Jan 24, 2025 8:35 am
Image

Not much played, the easy kills can be changed though...would be nice to have a shared saved game to add more options, more than where i am at this point(first mission :lol:) so share if you'd like, gameplay is very slow, from my side! :P
Awesome thank you! I’ll try it shortly.
Even early in the game you can do a few things. Party editing can be one of them maybe?
Stop spamming. People are working on it, be patient.

J3r3k
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by J3r3k »

zachillios wrote:
Fri Jan 24, 2025 12:53 pm
[quote=J3r3k post_id=389150 time=<a href="tel:1737710481">1737710481</a> user_id=32361]
[quote=VampTY post_id=389145 time=<a href="tel:1737707726">1737707726</a> user_id=27806]
Image

Not much played, the easy kills can be changed though...would be nice to have a shared saved game to add more options, more than where i am at this point(first mission :lol:) so share if you'd like, gameplay is very slow, from my side! :P
Awesome thank you! I’ll try it shortly.
Even early in the game you can do a few things. Party editing can be one of them maybe?
[/quote]
Stop spamming. People are working on it, be patient.
[/quote]
My apologies, and huge thank to everyone working on it.

rubyrosethornx
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by rubyrosethornx »

Would something for fort condor minigame/the block fighting minigame in gold saucer be possible to have a table for? never liked those on ps5 and don't wanna grind them out again on pc

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cissa90 »

rubyrosethornx wrote:
Fri Jan 24, 2025 1:35 pm
Would something for fort condor minigame/the block fighting minigame in gold saucer be possible to have a table for? never liked those on ps5 and don't wanna grind them out again on pc
Give people a chance to reach those areas, then it will probably get added :)

Xerotos
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Re: FINAL FANTASY VII REBIRTH +4

Post by Xerotos »

VampTY wrote:
Fri Jan 24, 2025 8:35 am
Image

Not much played, the easy kills can be changed though...would be nice to have a shared saved game to add more options, more than where i am at this point(first mission :lol:) so share if you'd like, gameplay is very slow, from my side! :P

EDIT: v2

Image

Values can be modified inside all scripts, where's those with "9", for ATB/HP/MP/Items.Sephiroth is combined with Cloud, could work with multiple party members though, only this one i have! :lol:
Inventory [Item] Max works also for Moguri/Moogle's medal?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Zeratul001 »

Can an option for automatic precise defense or automatic dodge be added?

andmocbr
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Re: FINAL FANTASY VII REBIRTH +4

Post by andmocbr »

Xerotos wrote:
Fri Jan 24, 2025 2:52 pm
VampTY wrote:
Fri Jan 24, 2025 8:35 am
Image

Not much played, the easy kills can be changed though...would be nice to have a shared saved game to add more options, more than where i am at this point(first mission :lol:) so share if you'd like, gameplay is very slow, from my side! :P

EDIT: v2

Image

Values can be modified inside all scripts, where's those with "9", for ATB/HP/MP/Items.Sephiroth is combined with Cloud, could work with multiple party members though, only this one i have! :lol:
Inventory [Item] Max works also for Moguri/Moogle's medal?
Yes it works.

L05ER
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by L05ER »

Here's some addresses I've found so far:

Golden Plumes: ff7rebirth_.exe+71121E4
Grasslands Data Points: ff7rebirth_.exe+7112204
Junon Data Points: ff7rebirth_.exe+7112924

I know at least one of the tables above can modify moogle medals, but here's the location for anyone that wants it: ff7rebirth_.exe+7112044

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