[NB] Into The Dead: Our Darkest Days (Early Access)

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nhockpo321
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by nhockpo321 »

craft a gun but i cant equip it

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  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

alked
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by alked »

nhockpo321 wrote:
Fri Apr 11, 2025 8:50 am
craft a gun but i cant equip it
same here

matisto40
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by matisto40 »

will you update this to game version 0.3.2? or will this trainer work with this version?

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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by matthew80 »

alked wrote:
Fri Apr 11, 2025 9:37 am
nhockpo321 wrote:
Fri Apr 11, 2025 8:50 am
craft a gun but i cant equip it
same here
The pistol worked. Maybe for other weapons like assault rifle, you need to progress to later maps.

One-hit Kill doesn't work on melee weapons, but it does work on guns.

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kroket
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by kroket »

matthew80 wrote:
Fri Apr 11, 2025 10:47 am
alked wrote:
Fri Apr 11, 2025 9:37 am
nhockpo321 wrote:
Fri Apr 11, 2025 8:50 am
craft a gun but i cant equip it
same here
The pistol worked. Maybe for other weapons like assault rifle, you need to progress to later maps.

One-hit Kill doesn't work on melee weapons, but it does work on guns.
OHK does work on melee weapons.

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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by matthew80 »

kroket wrote:
Fri Apr 11, 2025 12:05 pm
matthew80 wrote:
Fri Apr 11, 2025 10:47 am
alked wrote:
Fri Apr 11, 2025 9:37 am


same here
The pistol worked. Maybe for other weapons like assault rifle, you need to progress to later maps.

One-hit Kill doesn't work on melee weapons, but it does work on guns.
OHK does work on melee weapons.
It doesn't work here. I hit (the zombie) with a melee weapon, and it just got pushed back a few times before finally going down.

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NidasBot
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by NidasBot »

Table updated: 1.1.2 [12-Apr-2025] Available Here

Glad you're able to make use of the table. Table updated for latest patch. Should you run into any issues, quote me in your reply so that I may be notified. Enjoy! :D
Recent Updates
If you like my work, please rate my post positive or support me on [Link] :D

ADDED: Player Pointers - Pointers for selected character: health, stamina, morale...
ADDED: Restore Character - Set the health and needs (hunger, sleep, morale) for the selected character to full.
ADDED: Instant Crafting - Craft everything in one phase cycle.
nhockpo321 wrote:
Fri Apr 11, 2025 8:50 am
craft a gun but i cant equip it
alked wrote:
Fri Apr 11, 2025 9:37 am
That's because it isn't available to be used yet. See: [Link]
matisto40 wrote:
Fri Apr 11, 2025 10:21 am
will you update this to game version 0.3.2? or will this trainer work with this version?
Done. Enjoy :D
matthew80 wrote:
Fri Apr 11, 2025 2:00 pm
It doesn't work here. I hit (the zombie) with a melee weapon, and it just got pushed back a few times before finally going down.
I have tested it on the latest patch and had no issues, I even killed a NPC in one hit. What version are you running? Are you using more than one table?
Last edited by NidasBot on Sat Apr 12, 2025 8:09 am, edited 1 time in total.

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kroket
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by kroket »

NidasBot wrote:
Fri Apr 11, 2025 8:39 pm
Table updated: 1.1.2 [12-Apr-2025] Available Here

Glad you're able to make use of the table. Table updated for latest patch. Should you run into any issues, quote me in your reply so that I may be notified. Enjoy! :D
Recent Updates
If you like my work, please rate my post positive or support me on [Link] :D

ADDED: Player Pointers - Pointers for selected character: health, stamina, morale...
ADDED: Instant Crafting - Craft everything in one phase cycle.
nhockpo321 wrote:
Fri Apr 11, 2025 8:50 am
craft a gun but i cant equip it
alked wrote:
Fri Apr 11, 2025 9:37 am
That's because it isn't available to be used yet. See: [Link]
matisto40 wrote:
Fri Apr 11, 2025 10:21 am
will you update this to game version 0.3.2? or will this trainer work with this version?
Done. Enjoy :D
matthew80 wrote:
Fri Apr 11, 2025 2:00 pm
It doesn't work here. I hit (the zombie) with a melee weapon, and it just got pushed back a few times before finally going down.
I have tested it on the latest patch and had no issues, I even killed a NPC in one hit. What version are you running? Are you using more than one table?
Hey, by the way, the infinite consumable makes the lockpick is gone no matter how many lock pick you bring. I brought 5 lock picks, when i used once, all of the lock picks is gone.

Silvermoon
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by Silvermoon »

Found some problems…

1. Infinite Hunger & Sleep
When the character has gluttony or insomnia, the value will decrease
ex.Leo and Hector

2. Infinite Consumables
After using the unlocking tool, return to the shelter area and the number of unlocking tools will be abnormal

Silvermoon
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by Silvermoon »

Enable One-hit Kill and No Barricade Damage, When a barricade is built, the barricade is completely destroyed

Kuiperian
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by Kuiperian »

Thank you very much for your table—it’s incredibly useful! May I request an additional feature? I’m suggesting an expansion of the survivor’s backpack capacity. For example, the default is 12 slots, but because there are too many types of items, it never seems to be enough when heading out. I would like to request that the backpack be expanded to 30 slots, or even better, allow users to customize the backpack capacity. Thank you again for your table!

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NidasBot
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by NidasBot »

kroket wrote:
Sat Apr 12, 2025 12:37 am
Hey, by the way, the infinite consumable makes the lockpick is gone
I've modified the script. Give the new table a try and let me know if you have any issues.
Silvermoon wrote:
Sat Apr 12, 2025 12:51 am
Found some problems…
1. Infinite Hunger & Sleep
2. Infinite Consumables
I've gone ahead and fixed the Infinite Consumables script. There does seem to be a deduction that happens when you go out exploring with the character regardless of having the Infinite Hunger & Sleep script active, but this only affects sleep for me. I'll try see if I can find a fix but it may take some time.

In the meantime just use Restore Character to top them off.
Silvermoon wrote:
Sat Apr 12, 2025 2:05 am
Enable One-hit Kill and No Barricade Damage, When a barricade is built, the barricade is completely destroyed
I've enabled both of those scripts, repaired the barricade and it wasn't destroyed. Could you elaborate please?
Kuiperian wrote:
Sat Apr 12, 2025 8:13 am
You're welcome :D. I've been looking into this but there seems to be several checks that happen which result in the game crashing. I'll see what I can find when I have more time to play.

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kroket
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by kroket »

Everything seems working even on SteamDeck

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a5memopad
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by a5memopad »

kroket wrote:
Sat Apr 12, 2025 2:57 pm
Everything seems working even on SteamDeck
OTT: Which tut you followed to have CE running on SDeck? I tried, doesn't seem to work.

Acleacius
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Re: [NB] Into The Dead: Our Darkest Days (Early Access)

Post by Acleacius »

Thanks for your work and sharing! 8-)

Glad for the Lockpick fix, I seriously had more than a 1 billion in my inventory.
Thankfully it was all in one stack! :lol:

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