i just add 2 value ( in GREEN ) with pointer for speeding level up EDIT 01: add PE value
set red generator to 1000 , it will go fast to prestige infinty then set INFINITY generator to 5000 ( i tested 500k max its enough ^^ ) . it will increase the multiplicator drastically
there is the v1.4 cheat inside just to fast search name of value i need inside .net info bu nothing work in it, lot of value in gamedata structure can't be changed, but i continue to test during the time i play
i finish all achievement with this 3 cheat only ^^
Thanks for the table.
I added the other generators and colors following your example.
What does "eters.m__(PE value) do, and what are valid numbers?
Also, I've been manually searching each time for value and this is a huge help. I just need to figure out how to figure out how you did the ascensions and always have it grab the right placing and hopefully replicate that for P.Mult. Constantly scanning and such gets tiring.
What does "eters.m__(PE value) do, and what are valid numbers?
Also, I've been manually searching each time for value and this is a huge help. I just need to figure out how to figure out how you did the ascensions and always have it grab the right placing and hopefully replicate that for P.Mult. Constantly scanning and such gets tiring.
this game works with mantissa and exponent, one is the number written as a decimal value double and the other is the power for that number
so if your game shows 167894
m = 1.67894 (number as decimal)
e = 5 (the amount of numbers behind the comma)
The new update doesn't function at all, the get game data function is broken.
<<error in line 14 (assert(InventoryData:get_boost+26,bytes)) :Failure determining what InventoryData:get_BoostMult+26 means>>
I'm not allowed to edit my post for some strange reason, so I'll point out I made a typo. But also that the entire table is broken, nothing functions at all.