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Re: Tales of Berseria

Posted: Wed Mar 08, 2017 4:07 pm
by Exeter
Ah wow. Completely forgot to check if it affects enemies as well. (Which it does unfortunately). I'll leave it in the table, but for those who use it, be aware that enemies that cast spells have it as well. (For now).

Re: Tales of Berseria

Posted: Wed Mar 08, 2017 5:34 pm
by israelssilva1989
And minigames timer ?

Re: Tales of Berseria

Posted: Wed Mar 08, 2017 5:44 pm
by ColonelRVH
Will consider it, also need the game name and the place for it since I dont play minigame that much. It's really late here to work on it further, need some sleep.

Re: Tales of Berseria

Posted: Wed Mar 08, 2017 8:04 pm
by lorcankoganei
can i request a code for all equipment skills mastered?

Re: Tales of Berseria

Posted: Wed Mar 08, 2017 8:18 pm
by wowahh
lorcankoganei wrote:
Wed Mar 08, 2017 8:04 pm
can i request a code for all equipment skills mastered?
download the table posted above .. then open it go to table [TheByteSize] then activate all equipment master skills :D

Re: Tales of Berseria

Posted: Wed Mar 08, 2017 10:02 pm
by aflamingo
ColonelRVH wrote:
Wed Mar 08, 2017 3:22 pm
aflamingo wrote:
Wed Mar 08, 2017 12:37 pm
Can anyone make a cast speed multipler cheat?
You meant the cast time for Malak artes? I'm not really familiar with the battle system yet.

I got a script for that but might need more testing since it might affects enemy as well.

Oh, didn't realize exeter did it already.
Correct. But I'm not really interested in instant cast but cutting 40~80% of the cast time to mimic Zestirias Mystiq skill.

Re: Tales of Berseria

Posted: Wed Mar 08, 2017 10:16 pm
by Exeter
You can edit the script I put in the table. Modify #0 in the script to a higher number to return the cast time. (Until you get the desired result that you want).

Re: Tales of Berseria

Posted: Wed Mar 08, 2017 11:31 pm
by aflamingo
Exeter wrote:
Wed Mar 08, 2017 10:16 pm
You can edit the script I put in the table. Modify #0 in the script to a higher number to return the cast time. (Until you get the desired result that you want).
Thanks. What's the value for the regular casting time? 1?

Re: Tales of Berseria

Posted: Thu Mar 09, 2017 1:56 am
by ColonelRVH
aflamingo wrote:
Wed Mar 08, 2017 11:31 pm
Thanks. What's the value for the regular casting time? 1?
depends on each skill, around 150, for the enemy i faced yesterday it was around 60.

Re: Tales of Berseria

Posted: Thu Mar 09, 2017 2:08 am
by israelssilva1989
ColonelRVH wrote:
Wed Mar 08, 2017 5:44 pm
Will consider it, also need the game name and the place for it since I dont play minigame that much. It's really late here to work on it further, need some sleep.

do it master. thanks

Re: Tales of Berseria

Posted: Thu Mar 09, 2017 2:35 am
by aflamingo
code:
mov [rbx+08],#0
jmp return
Is it really just this #0 that you have to modify? Anything other than 0 is making the cast never end here.

Re: Tales of Berseria

Posted: Thu Mar 09, 2017 2:38 am
by Exeter
Hmm yeah setting it to anything other than 0 actually won't work. It's basically constantly writing that value to the 'cast time'. So my bad, disregard the previous post I made. The script is still really basic at the moment, so for now it's either instant cast or just the regular cast time. Gonna catch some shut eye first. It's almost 4AM here as of writing this post. :P

Re: Tales of Berseria

Posted: Thu Mar 09, 2017 2:44 am
by ColonelRVH
israelssilva1989 wrote:
Thu Mar 09, 2017 2:08 am
do it master. thanks
like i said, i need the minigame name and the place, or i will just progress with my playthrough till i hit it.
aflamingo wrote:
Thu Mar 09, 2017 2:35 am
code:
mov [rbx+08],#0
jmp return
Is it really just this #0 that you have to modify? Anything other than 0 is making the cast never end here.
I will put a parameter for u in the next update, as my script is a little more complicated.

Re: Tales of Berseria

Posted: Thu Mar 09, 2017 4:58 am
by y11o
Minigame hit balloon
alter the time used you want, default 0.1s

Re: Tales of Berseria

Posted: Thu Mar 09, 2017 3:42 pm
by ColonelRVH
damn, i just discovered the add-on for dlc when im almost finished the game (i think, already fought Melchior).

I should've noticed this sooner...