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Re: Cavalry Girls

Posted: Mon Dec 18, 2023 8:51 am
by cHAOSfRED
You can make the shop refresh cost go negative though. For example
newmem:
mov [rax+000000D0],-10
mov ebx,[rax+000000D0]
But since it seems there is a "scaling" on your current money, it is prone to error if you left with too much $$$. So better only used big once per day then spent it out.

Re: Cavalry Girls

Posted: Mon Dec 25, 2023 3:48 am
by Carnack
game updated to 0.7.1399

Guess we can call this a dead table? Or is the maker waiting for a more final release?

We shall wait and see.

Re: Cavalry Girls

Posted: Mon Jan 15, 2024 3:18 pm
by LKADity
Thank you for V7 update

Re: Cavalry Girls

Posted: Fri Feb 09, 2024 3:40 am
by gn02335374
The game has been updated, options like base, player and mech pointers can't seem to find the new addresses.

Could the table be updated please? :cry: :cry:

Re: Cavalry Girls

Posted: Sat May 25, 2024 3:45 pm
by Carnack
New Major update to V1.1 today. lets see what breaks.

EDIT:
pointers/cheats that will not activate:
- no craft materials lost
- Mouse over Item to get values v3
- In base pointers (money, day etc)
- Upgrade building (Don't have to wait for next day) v2
- Gate HP (Need to be active before starting mission!!)
- Skill Cooldown
- inf Ammo player v4

Everything else seems to work/activate.

Re: Cavalry Girls

Posted: Wed Jun 12, 2024 2:23 pm
by 00467
It would be great if you could update the table thanks!