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Re: z Lords of the Fallen

Posted: Sat Oct 14, 2023 11:07 pm
by igromanru
Evoc wrote:
Sat Oct 14, 2023 7:46 pm
igromanru wrote:
Sat Oct 14, 2023 11:51 am
Zanzer wrote:
Sat Oct 14, 2023 5:17 am
You've got the PDB?
They released the game with the PDB. I don't have the game, but you can see it here.
[Link]

It would be nice, if someone could upload both the exe and the pdb somewhere.
Here is the latest steam version shipping exe and pdb.
[Link]
Awesome, thank you.
Looks like they woke up and removed pdbs with latest update but we have it already and you always can use Steam API to download previous version anyway. :D
[Link]

Re: z Lords of the Fallen

Posted: Sat Oct 14, 2023 11:13 pm
by Lattimer31
HI ,
I am unable to change the Vigor value in progress.
I can change other things but not that

Re: z Lords of the Fallen

Posted: Sun Oct 15, 2023 12:32 am
by Ninomae Tako'nis
Does infinite items cheat effect non consumable items like the upgrade stones or umbral items for buying boss items? I've tested a few other ones and nothing works for those so far. I ran out of materials so I can't test this one personally yet.

Edit: Got enough to test now. They do not work, unfortunately =(

Re: z Lords of the Fallen

Posted: Sun Oct 15, 2023 1:02 am
by Cielos
Zanzer wrote:
Sat Oct 14, 2023 5:17 am
Cielos wrote:
Sat Oct 14, 2023 4:46 am
as it needs to wait for CE to load the debug symbol first
You've got the PDB?
...as the others told you (and shared~) already. yes, I've got the pdb...
sorry for a late reply, got distracted yesterday and didn't play or cheat anything and after a day they removed the pdb, should have known and play with it some more first.....

///***********************************///
updated my scripts of this post for the patch v1.1.193
update notes:
updates:
2023-10-15:
- added ignore mana.
- ignore stamina covered the stamina usage of magic attack now. still doesn't cover the continuous sprint and ammo attack.
- as the pdb got removed, so as the dependence to the debug symbols of the script move mod keys, i.e., you don't need to (and can't~) wait for the debug symbols to be loaded first to activate this script anymore. also, the mechanics got changed abit, you don't need to release and press the mod keys after you stop and move again, but you may get stuck to another default speed if you press more then one mod keys and release the first key you pressed first. should this happens, just press space to reset.

Re: z Lords of the Fallen

Posted: Sun Oct 15, 2023 8:33 am
by igromanru
Cielos wrote:
Sun Oct 15, 2023 1:02 am
...as the others told you (and shared~) already. yes, I've got the pdb...
sorry for a late reply, got distracted yesterday and didn't play or cheat anything and after a day they removed the pdb, should have known and play with it some more first.....
If you have the game on Steam, you can use Steam API to download a previous version, replace new files with old ones and play it, normally without cracks required.
Here is a guide how to do so: [Link]

Re: z Lords of the Fallen

Posted: Sun Oct 15, 2023 9:02 am
by jl33r0y
Can someone add item find pointer please? Don't want to kill mobs for 300 hours
Tried finding the value with lucky paws but doesn't work somehow :<

Re: z Lords of the Fallen

Posted: Sun Oct 15, 2023 1:18 pm
by Evoc
Yeah I've managed to get the item ids and found a value which shows the current equipped item with the weapon id but haven't managed to get it working, was really hoping to see what WPN_PLA_GS_DEV_CheatSword_C was :shock:

Re: z Lords of the Fallen

Posted: Sun Oct 15, 2023 4:41 pm
by Ninomae Tako'nis
Evoc wrote:
Sun Oct 15, 2023 1:18 pm
Yeah I've managed to get the item ids and found a value which shows the current equipped item with the weapon id but haven't managed to get it working, was really hoping to see what WPN_PLA_GS_DEV_CheatSword_C was :shock:
This is the dev sword

Image

Re: z Lords of the Fallen

Posted: Sun Oct 15, 2023 11:59 pm
by Kafua
Ninomae Tako'nis wrote:
Sun Oct 15, 2023 4:41 pm
Evoc wrote:
Sun Oct 15, 2023 1:18 pm
Yeah I've managed to get the item ids and found a value which shows the current equipped item with the weapon id but haven't managed to get it working, was really hoping to see what WPN_PLA_GS_DEV_CheatSword_C was :shock:
This is the dev sword

Image
Lmao the scooby doo image is great 😂

Re: z Lords of the Fallen

Posted: Mon Oct 16, 2023 5:00 am
by TipTopTam
Ninomae Tako'nis wrote:
Sun Oct 15, 2023 4:41 pm
Evoc wrote:
Sun Oct 15, 2023 1:18 pm
Yeah I've managed to get the item ids and found a value which shows the current equipped item with the weapon id but haven't managed to get it working, was really hoping to see what WPN_PLA_GS_DEV_CheatSword_C was :shock:
This is the dev sword

Image
What command did you use to spawn in that sword? Tried using all permutations of additem (that I know of) that work in other games but LOTF is having none of it.

Re: z Lords of the Fallen

Posted: Mon Oct 16, 2023 7:23 am
by Damoclespartan
Zanzer thank you pal .Can something be done like the other tables with elder ring ?

Re: z Lords of the Fallen

Posted: Sat Oct 21, 2023 4:43 pm
by cshop0720
Could you add change name freatures?

Re: z Lords of the Fallen

Posted: Tue Feb 20, 2024 11:28 am
by Victor_Lanskoy
Have you been able to find potential console commands for UUU 5.1 in this game?