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Re: Starfield - table v: 1.0 CT
Posted: Fri Sep 01, 2023 12:32 pm
by ShadoweCZ
anyone found out how to find XP ? tried multiple time but nothing is found
and no i dont want to use player.setlevel because i want achievements
EDIT:
XP is both Float (3x) and Double (1x)
it is tricky since you dont see how much XP you actualy have (number) just a bar, also when changing values it works for smaller values but not for big ones, managed to level myself to lvl 32 but not higher so far
Re: Starfield - table v: 1.0 CT
Posted: Fri Sep 01, 2023 12:44 pm
by justadreamq
ShadoweCZ wrote: ↑Fri Sep 01, 2023 12:32 pm
anyone found out how to find XP ? tried multiple time but nothing is found
and no i dont want to use player.setlevel because i want achievements
could anyone share a script for Skillpoints?
Re: Starfield - table v: 1.0 CT
Posted: Fri Sep 01, 2023 12:56 pm
by sannnwwwd
Commands are the same as in Fallout 4.
Carry Weight - player.setav carryweight x
Skills - CGF “Game.AddPerkPoints" x
Credits - player.additem f x
And more on Fallout 4 wiki pages.
Re: Starfield - table v: 1.0 CT
Posted: Fri Sep 01, 2023 1:38 pm
by johntails
small table includes:
-Skill points do not decrease to 0
-Max out unlocked skill perks (at least lvl1)
Re: Starfield - table v: 1.0 CT
Posted: Fri Sep 01, 2023 1:41 pm
by ezi3
Has anyone managed to edit the credits? I can find the pointer but ingame the value does not change.
Re: Starfield - table v: 1.0 CT
Posted: Fri Sep 01, 2023 1:52 pm
by ModEngine
boomer02 wrote: ↑Fri Sep 01, 2023 7:10 am
would like something for credits please
bombadil wrote: ↑Fri Sep 01, 2023 7:39 am
Thank you!
I think the most important types of cheats, in order, would be:
1. Skill points
2. Infinite carry weight
3. Credits
dk998 wrote: ↑Fri Sep 01, 2023 9:22 am
Thank you. Please add a credits cheat. Using the console disables the achievements.
htrdrh3 wrote: ↑Fri Sep 01, 2023 11:04 am
Great table, adding an option for editing credits would be highly appreciated.
ezi3 wrote: ↑Fri Sep 01, 2023 1:41 pm
Has anyone managed to edit the credits? I can find the pointer but ingame the value does not change.
Added more cheats
Credits Editor
Skill Points Editor
Redownload cheat engine table in first post.
I will working on adding an XP editor as well as I play through the game
Re: Starfield - table v: 1.0 CT
Posted: Fri Sep 01, 2023 2:04 pm
by SmartDog
ShadoweCZ wrote: ↑Fri Sep 01, 2023 12:32 pm
anyone found out how to find XP ? tried multiple time but nothing is found
and no i dont want to use player.setlevel because i want achievements
EDIT:
XP is both Float (3x) and Double (1x)
it is tricky since you dont see how much XP you actualy have (number) just a bar, also when changing values it works for smaller values but not for big ones, managed to level myself to lvl 32 but not higher so far
I found it as a regular float. If you press tab, then B then in the top left you can see your exact XP there. I'm level 1 so if it shows progress to next level on that bar when hitting level 2 it might be harder to find....
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 2:18 pm
by Franseven
i would like to see an infinite ship hull cheat
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 2:21 pm
by KaguraSuzu
Are there any that I can upgrade the skill without requirement to do challenge ?
Btw thanks in advance
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 2:53 pm
by Fainstrider
Does anyone know which pointer for the ship hull or shield?
I want to complete the vanguard simulator without disabling achievements.
Thanks so much for any advice!
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 3:02 pm
by jonaaa
Fainstrider wrote: ↑Fri Sep 01, 2023 2:53 pm
Does anyone know which pointer for the ship hull or shield?
I want to complete the vanguard simulator without disabling achievements.
Thanks so much for any advice!
Another user posted the "Achievements Enabler" here if that's what you want:
viewtopic.php?f=23&t=25678&p=313089#p313089
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 3:24 pm
by Chocophie
the mod we all need has arrived
viewtopic.php?f=23&t=25678
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 3:38 pm
by jonaaa
three7 wrote: ↑Fri Sep 01, 2023 3:34 pm
Its deleted
Check the link I posted two messages above you.
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 3:41 pm
by Cas
Chocophie wrote: ↑Fri Sep 01, 2023 3:24 pm
the mod we all need has arrived
Instead of linking off-site, the same thing has literally been posted here, also linked to by another user.
Re: Starfield - table v: 1.0.1 CT
Posted: Fri Sep 01, 2023 4:06 pm
by khuong
Looking at the source, it can be turned into a CT script or added to a table.. credits to the original person who made it on that github
Code: Select all
[ENABLE]
aobscanmodule(modsave,Starfield.exe,40 53 48 83 EC * C6 44 24 * * 48 8B D9 84 D2) // should be unique
modsave:
db C3
registersymbol(modsave)
[DISABLE]
modsave:
db 40