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Re: Blashemous II

Posted: Wed Aug 30, 2023 10:24 pm
by patka
Giangi87 wrote:
Tue Aug 29, 2023 1:27 pm
patka wrote:
Sat Aug 26, 2023 10:00 am



Here is my Table
(more features coming soon...)

Attach the table only after the saved game is loaded

v3:
-added Double Jump activator and Unlimited Jump
-fixed some values


Blasphemous 2 v3.CT


Blasphemous 2 v3 pointer ver.CT

Table Options
Image
Older Versions
v2:

Blasphemous 2 v2.CT

v1:

Blasphemous 2 v1.CT
Hello sorry if I bother you but trying with your file I could not get any valid offset.
So i find some custom pointer that work very well in ce but when i convert to c++ nothing cant work.
Module address and base address are perfect but when i use all other pointer, i cant reach the value, can you help me?
Sorry, but i don't know c++.
I made a new version

Re: Blashemous II

Posted: Thu Aug 31, 2023 6:02 am
by Luke76bg
patka wrote:
Wed Aug 30, 2023 10:24 pm
Giangi87 wrote:
Tue Aug 29, 2023 1:27 pm
patka wrote:
Sat Aug 26, 2023 10:00 am



Here is my Table
(more features coming soon...)

Attach the table only after the saved game is loaded

v3:
-added Double Jump activator and Unlimited Jump
-fixed some values


Blasphemous 2 v3.CT


I made a new version

All the weapons code it doesn't seems to work in any way, i can't get any full bar of the two weapons that they have them always charged, i tried the infinite aerial dash and it works perfectly.

Re: Blashemous II

Posted: Sat Sep 02, 2023 9:46 pm
by sickbutt
Any chance to get inventory editor? Add or remove beads and spells and key items?

Re: Blashemous II

Posted: Sat Sep 02, 2023 10:20 pm
by patka
sickbutt wrote:
Sat Sep 02, 2023 9:46 pm
Any chance to get inventory editor? Add or remove beads and spells and key items?
I'll take a look, but I can't promise anything

Re: Blashemous II

Posted: Sun Sep 03, 2023 10:57 am
by imo
patka wrote:
Sat Aug 26, 2023 10:00 am



Here is my Table
(more features coming soon...)

I don't know why, but sometimes the table does not work properly, and shows false values. I'm workin on it...

v4:
-added all abilities unlocker and unlimited Aerial Dash
-added Rosary Beads unlocker
-added Verdadera Destreza modifier
-fixed some pointers

Blasphemous 2 v4 pointer ver.CT

Table Options
Image
Older Versions
v3:
-added Double Jump unlocker and Unlimited Jump
-fixed some values
Blasphemous 2 v3.CT

Blasphemous 2 v3 pointer ver.CT

v2:

Blasphemous 2 v2.CT

v1:

Blasphemous 2 v1.CT
Pretty much everything is working for me but I can't get the hang with the angels unique abilitie to activate, when I activate the others they get added to my relics but the angels one doesnt. Is there some kind of pre requisit?

Re: Blashemous II

Posted: Sun Sep 03, 2023 7:44 pm
by patka
imo wrote:
Sun Sep 03, 2023 10:57 am
patka wrote:
Sat Aug 26, 2023 10:00 am



Here is my Table
(more features coming soon...)

I don't know why, but sometimes the table does not work properly, and shows false values. I'm workin on it...

v4:
-added all abilities unlocker and unlimited Aerial Dash
-added Rosary Beads unlocker
-added Verdadera Destreza modifier
-fixed some pointers

Blasphemous 2 v4 pointer ver.CT

Table Options
Image
Older Versions
v3:
-added Double Jump unlocker and Unlimited Jump
-fixed some values
Blasphemous 2 v3.CT

Blasphemous 2 v3 pointer ver.CT

v2:

Blasphemous 2 v2.CT

v1:

Blasphemous 2 v1.CT
Pretty much everything is working for me but I can't get the hang with the angels unique abilitie to activate, when I activate the others they get added to my relics but the angels one doesnt. Is there some kind of pre requisit?
There are no prerequisites. Try this version. In this there are 12 pointer for Unlock Hang on Angels
Blasphemous 2 v4 pointer ver for imo.CT
(37.82 KiB) Downloaded 311 times

Re: Blashemous II

Posted: Mon Sep 04, 2023 8:22 am
by gooling
Spoiler
patka wrote:
Sun Sep 03, 2023 7:44 pm
imo wrote:
Sun Sep 03, 2023 10:57 am
patka wrote:
Sat Aug 26, 2023 10:00 am



Here is my Table
(more features coming soon...)

I don't know why, but sometimes the table does not work properly, and shows false values. I'm workin on it...

v4:
-added all abilities unlocker and unlimited Aerial Dash
-added Rosary Beads unlocker
-added Verdadera Destreza modifier
-fixed some pointers

Blasphemous 2 v4 pointer ver.CT

Table Options
Image
Older Versions
v3:
-added Double Jump unlocker and Unlimited Jump
-fixed some values
Blasphemous 2 v3.CT

Blasphemous 2 v3 pointer ver.CT

v2:

Blasphemous 2 v2.CT

v1:

Blasphemous 2 v1.CT
Pretty much everything is working for me but I can't get the hang with the angels unique abilitie to activate, when I activate the others they get added to my relics but the angels one doesnt. Is there some kind of pre requisit?
There are no prerequisites. Try this version. In this there are 12 pointer for Unlock Hang on Angels

Blasphemous 2 v4 pointer ver for imo.CT
:lol: Can you share your save game files ? :wub:

Re: Blashemous II

Posted: Mon Sep 04, 2023 9:37 am
by patka
gooling wrote:
Mon Sep 04, 2023 8:22 am
Spoiler
patka wrote:
Sun Sep 03, 2023 7:44 pm
imo wrote:
Sun Sep 03, 2023 10:57 am


Pretty much everything is working for me but I can't get the hang with the angels unique abilitie to activate, when I activate the others they get added to my relics but the angels one doesnt. Is there some kind of pre requisit?
There are no prerequisites. Try this version. In this there are 12 pointer for Unlock Hang on Angels

Blasphemous 2 v4 pointer ver for imo.CT
:lol: Can you share your save game files ? :wub:
Here is my save files
Savegames.zip
(38.27 KiB) Downloaded 91 times

Re: Blashemous II

Posted: Mon Sep 04, 2023 12:14 pm
by gooling
Spoiler
patka wrote:
Mon Sep 04, 2023 9:37 am
gooling wrote:
Mon Sep 04, 2023 8:22 am
Spoiler
patka wrote:
Sun Sep 03, 2023 7:44 pm


There are no prerequisites. Try this version. In this there are 12 pointer for Unlock Hang on Angels

Blasphemous 2 v4 pointer ver for imo.CT
:lol: Can you share your save game files ? :wub:
Here is my save files

Savegames.zip
:P THANK YOU SO MUCH! :wub: I appreciate your kindness. :lol:

Re: Blashemous II

Posted: Wed Sep 06, 2023 9:39 pm
by _SaintIago_
I only miss an add all items and figurines and this table Will be 100/10 🥰

Re: Blashemous II

Posted: Thu Sep 07, 2023 8:16 pm
by patka
_SaintIago_ wrote:
Wed Sep 06, 2023 9:39 pm
I only miss an add all items and figurines and this table Will be 100/10 🥰
I've thought about it too, but it's not that easy... but I'll see what I can do about it
(plus a weapon activator and upgrader would also be useful ;) )

Re: Blashemous II

Posted: Thu Sep 07, 2023 10:31 pm
by _SaintIago_
Oh, It wasn't a complaint at all. Your currently CT is awesome. Anyway i'll be looking to your future works 🥰

Re: Blashemous II

Posted: Thu Sep 07, 2023 10:34 pm
by patka
I know it wasn't a complaint, thank you for your trust ☺️

Re: Blashemous II

Posted: Sun Sep 17, 2023 3:15 pm
by darkblueyosi
walk through walls? would be too much?

Re: Blashemous II

Posted: Mon Sep 18, 2023 4:12 am
by patka
darkblueyosi wrote:
Sun Sep 17, 2023 3:15 pm
walk through walls? would be too much?
Sorry, but i don't no, how can i make this options :?