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Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 4:09 pm
by QTEila
Just a mention i wanna point out, apparently from my testing currently, when you alter any form of value in the game it despawns future RIGs needed for the sidequest to upgrade your security clearance, this CAN APPLY to rigs needed to progress the story, like Dallas' to get clearance level 3.
been testing with just brief credit increases and they instantly despawn.
EDIT: Further testing shows the ones that have already loaded in stick, but any future ones will not load in and remain despawned.
Keep a clean save ready. Once i hit NG+ i'll confirm if this applies to other collectibles.
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 5:05 pm
by Mittons
Drazerak wrote: ↑Sat Jan 28, 2023 3:45 pm
That narrow field of view was really pissing me off. No longer !
Amazing! I thought there wouldn't be a fix for weeks, and the narrow FOV was giving me a massive headache.
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 5:13 pm
by shernandez
can you add an FOV modifier please?
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 5:52 pm
by Rhark
shernandez wrote: ↑Sat Jan 28, 2023 5:13 pm
can you add an FOV modifier please?
It is literally on the other page
viewtopic.php?p=283914#p283914
Perhaps you should read through the thread before commenting next time.
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 6:08 pm
by jeremyrem
Thanks, but your missing the [ENABLE] at the top so it can be pasted into CE
Code: Select all
[ENABLE}
aobscanmodule(FOV,Dead Space.exe,89 87 E4 FD FF FF)
alloc(newmem,$1000,FOV)
label(code)
label(return)
registersymbol(FOV)
newmem:
push rbp
movd rbp,xmm0
movd xmm0,eax
mulss xmm0,[FOVal]
movd eax,xmm0
movd xmm0,rbp
pop rbp
code:
mov [rdi-0000021C],eax
jmp return
FOVal:
dd (float)1.25
FOV:
jmp newmem
nop
return:
[DISABLE]
FOV:
db 89 87 E4 FD FF FF
unregistersymbol(*)
dealloc(*)
Drazerak wrote: ↑Sat Jan 28, 2023 3:45 pm
That narrow field of view was really pissing me off. No longer !
Code: Select all
aobscanmodule(FOV,Dead Space.exe,89 87 E4 FD FF FF)
alloc(newmem,$1000,FOV)
label(code)
label(return)
registersymbol(FOV)
newmem:
push rbp
movd rbp,xmm0
movd xmm0,eax
mulss xmm0,[FOVal]
movd eax,xmm0
movd xmm0,rbp
pop rbp
code:
mov [rdi-0000021C],eax
jmp return
FOVal:
dd (float)1.25
FOV:
jmp newmem
nop
return:
[DISABLE]
FOV:
db 89 87 E4 FD FF FF
unregistersymbol(*)
dealloc(*)
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 6:32 pm
by Drazerak
My bad, anyway I've updated the script to work properly in menus.
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 7:07 pm
by TonytotheB82
Rhark wrote: ↑Sat Jan 28, 2023 5:52 pm
shernandez wrote: ↑Sat Jan 28, 2023 5:13 pm
can you add an FOV modifier please?
It is literally on the other page
viewtopic.php?p=283914#p283914
Perhaps you should read through the thread before commenting next time.
Wait... where? I am confused too.
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 7:09 pm
by TonytotheB82
Drazerak wrote: ↑Sat Jan 28, 2023 3:45 pm
That narrow field of view was really pissing me off. No longer !
Code: Select all
[ENABLE]
aobscanmodule(FOV,Dead Space.exe,F3 0F 10 80 AC 00 00 00 0F 2F 05 * * * * 77 * 48 8B 83 10 03 00 00)
alloc(newmem,$1000,FOV)
label(code)
label(return)
registersymbol(FOV)
newmem:
movss xmm0,[rax+AC]
mulss xmm0,[FOVal]
jmp return
code:
movss xmm0,[rax+000000AC]
jmp return
FOVal:
dd (float)1.25 //FOV Multiplier
FOV:
jmp newmem
nop 3
return:
[DISABLE]
FOV:
db F3 0F 10 80 AC 00 00 00
unregistersymbol(*)
dealloc(*)
Sorry to be an idiot... but what do we do with this? I'd love to know how to extend out the FOV even a bit. It's nauseating
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 7:13 pm
by gir489
Tuuuup! wrote: ↑Sat Jan 28, 2023 3:23 pm
Akira wrote: ↑Sat Jan 28, 2023 1:40 am
..
Hope you don't mind me posting here.
Here is my table:
No money & nodes spend/lost
inf Ammo
inf Air
inf HP/ no hit (Turn off for scripted events when enemy needs to grab you! Long live auto save..lol)
And pointers for HP and air.
Have fun.
Nice work. I bought this game from a Russian key seller for $7 in BTC. Table works great against it.
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 8:03 pm
by kampfire12
Any chance someone can make a freecam hack? Would love to fly around and take some screenshots
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 8:12 pm
by Tuuuup!
gir489 wrote: ↑Sat Jan 28, 2023 7:13 pm
Nice work..
Hope you enjoy it. Last time I played this on the PS3 and having fun then and now.
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 8:17 pm
by srna1987
TonytotheB82 wrote: ↑Sat Jan 28, 2023 7:09 pm
Drazerak wrote: ↑Sat Jan 28, 2023 3:45 pm
That narrow field of view was really pissing me off. No longer !
Code: Select all
[ENABLE]
aobscanmodule(FOV,Dead Space.exe,F3 0F 10 80 AC 00 00 00 0F 2F 05 * * * * 77 * 48 8B 83 10 03 00 00)
alloc(newmem,$1000,FOV)
label(code)
label(return)
registersymbol(FOV)
newmem:
movss xmm0,[rax+AC]
mulss xmm0,[FOVal]
jmp return
code:
movss xmm0,[rax+000000AC]
jmp return
FOVal:
dd (float)1.25 //FOV Multiplier
FOV:
jmp newmem
nop 3
return:
[DISABLE]
FOV:
db F3 0F 10 80 AC 00 00 00
unregistersymbol(*)
dealloc(*)
Sorry to be an idiot... but what do we do with this? I'd love to know how to extend out the FOV even a bit. It's nauseating
Yes i want to know too, where do i copy this code? In cheat engine? where? I dont like the narrow FOV its so bad. Can someone just please reply how to add this code and where? Thank you very much
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 8:20 pm
by jeremyrem
Click the
Select All, Copy (CTRL + C)
In Cheat Engine, paste it (CTRL + V)
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 8:34 pm
by srna1987
but paste it where mate? I tried with CTRL ALT A to open the script menu but doesnt do nothing
Re: Dead Space (2023)
Posted: Sat Jan 28, 2023 8:37 pm
by srna1987
Ok i got it, you gotta start up the game, alt tab, then press CTRL ALT A in cheat engine, then copy the code there.