Final Fantasy VII Remake Intergrade [+48]

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Xerotos
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Xerotos »

Thank you for this trainer it helped me alot with minigames section!
There are plans to create a similar trainer with the upcoming ffvii rebirth?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

CaloNord
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by CaloNord »

INFINITE ATB MAKES YOUR CHARACTERS HAVE 0 ATTACK UNTIL YOU UNEQUIP AND REQUIP EVERYTHING.
RUINED MY GAME AS I WAS BASICALLY STRUGGLING THROUGH HALF THE GAME WONDERING WHY I DO 0 DAMAGE NO MATTER WHAT.
NO WARNING ABOUT THAT HAPPENING, NOT COOL.

acecel
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by acecel »

The script "Various Data/Highlight - PlayData/Chara Stats - Gil and Key Items" doesn't work anymore.
The gil value is correct but everything else isn't, the ordered item list inside the script is not up to date for the current version of the game.

It would be awesome if you (or someone else who have the ability) would update it, in any case thank for the table.

Edirt : Same issue with the AP and Money multiplier scripts, they don't seems to work.

1lvl1
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by 1lvl1 »

I do not know if anyone needs this, but here are two addresses - Enable Hard Mode and Enable Chapter Select. Simply copy everything in the spoiler and paste it in the Raynard table into "Base/Open Menu" group.
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>308</ID>
<Description>"hard mode"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+42F79</Address>
</CheatEntry>
<CheatEntry>
<ID>309</ID>
<Description>"chapter select"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">2:Yes
</DropDownList>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+42873</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>

J3r3k
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by J3r3k »

So, someone is making a new post with Rebirth cheats today?

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Cissa90
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Cissa90 »

J3r3k wrote:
Thu Jan 23, 2025 11:18 am
So, someone is making a new post with Rebirth cheats today?
Basically guaranteed. But don't expect cheats available within 1 hour of release x) There are many things unlocking later in the game that will need to be added after the fact :)

J3r3k
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by J3r3k »

Awesome. We basically need basic things we had on remake, like controlling other characters than Cloud. And also party editing, to add playable Sephiroth and Zack. Maybe a level down cheat for them or stat editing to make them less busted lol.

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Cissa90
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Cissa90 »

J3r3k wrote:
Thu Jan 23, 2025 12:41 pm
Awesome. We basically need basic things we had on remake, like controlling other characters than Cloud. And also party editing, to add playable Sephiroth and Zack. Maybe a level down cheat for them or stat editing to make them less busted lol.
Iirc in this game, you can set your party leader, and thats the one you run around as :) So character swap shouldnt be needed, unless you want model swap with NPCs.

J3r3k
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by J3r3k »

Nah you can’t. Cloud is always the leader. We had that cheat in remake I always use : set battle leader as party leader. Meaning we could wander around with Barret, Tifa or Aerith instead of Cloud. Your battle leader can be your party leader and you can roam freely with that character. Makes so much more sense: Cloud can be exited from party , but he is still the one you control outside battle. That has to stop lol.

tontsa00
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by tontsa00 »

How can you get "Equip Max Stats" to work at "FF 7 Remake Integrade" ? I press it and it does nothing. Having latest update ofc.

Nevermind, got it working.

Alastor359
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Alastor359 »

L@stAce wrote:
Sun Dec 15, 2024 2:50 am
Did anyone ever figure out how to make the shop replacers work or are the completely broken?
Edit: nevermind I was mistaken
I went out of my way to make an account for no other reason than to tell you to FREAKING POST WHAT YOU DID TO FIX IT. GOOD GOD. YOU CLEARLY HAVE THE TIME TO COME BACK AND EDIT THE COMMENT

FF-GamerX
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by FF-GamerX »

Hi are these Cheats Update dependant or will they work on any Version?
Update v1.005 just dropped id rather download v1.003 if the Cheats dont work on v1.005 Thanks! =)

MattStriker
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by MattStriker »

FF-GamerX wrote:
Wed Feb 12, 2025 4:04 am
Hi are these Cheats Update dependant or will they work on any Version?
Update v1.005 just dropped id rather download v1.003 if the Cheats dont work on v1.005 Thanks! =)
Having just done a playthrough with this table to go through some annoying bits:

The minigame and combat boost options work but the effects of the latter may not clear after turning them off until you've restarted the game completely. Inventory hacking doesn't seem to work as the addresses moved between patches...wanted to get some more moogle medals but found that I had to do it the old-fashioned way (searching for the value).

chrisbounto
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by chrisbounto »

For which version of the game does this table work best?

Endersgone
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Endersgone »

Lots of busted setting sadly. Did this have a late update for some reason?

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