Page 2 of 17

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Fri Oct 28, 2022 2:00 pm
by crono686
Hi,
would it be possible to change the range of the treasure scan to the whole map and let the circle stay for a bit longer until it disapears?

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Fri Oct 28, 2022 4:53 pm
by asmoranomar
rei23 wrote:
Fri Oct 28, 2022 9:42 am
Hi, a fps unlock (60+) is something that's possible for you?
I took a look, and I can change it anywhere between 1-60, but there is some artificial cap I cannot locate. I even found the frame time values. Regardless, there is a high possibility that the game engine is tied to the framerate and it could break the game.
crono686 wrote:
Fri Oct 28, 2022 2:00 pm
Hi,
would it be possible to change the range of the treasure scan to the whole map and let the circle stay for a bit longer until it disapears?
I will look into it. But, depending on how the scan works, if assets have to be loaded then it might not do anything. It can't ping something that isn't there.

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Fri Oct 28, 2022 8:41 pm
by glyth
would it be possible for infinite glide time? or gliding in mid air?

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Fri Oct 28, 2022 11:37 pm
by KaijuZeus
what about a quick vatting gain

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 12:47 am
by asmoranomar
KaijuZeus wrote:
Fri Oct 28, 2022 11:37 pm
what about a quick vatting gain
No spoils, but I'm not that far in. I'm not actually sure what that is at this time. I'll add it to the list once I get to that point.

Actually I've only gotten about 2-3 hours in actual playtime. Not that I'm complaining, it's just that I'm trying really hard to try to figure out how to implement some of these cheats.

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 1:32 am
by Onidurum
asmoranomar wrote:
Sat Oct 29, 2022 12:47 am
KaijuZeus wrote:
Fri Oct 28, 2022 11:37 pm
what about a quick vatting gain
No spoils, but I'm not that far in. I'm not actually sure what that is at this time. I'll add it to the list once I get to that point.

Actually I've only gotten about 2-3 hours in actual playtime. Not that I'm complaining, it's just that I'm trying really hard to try to figure out how to implement some of these cheats.
Take all the time you need. Don't let any of these freeloaders make you feel pressured. Do it at your own pace. I just ate some apple pie, it was delicious. Also, your table is great.

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 3:14 am
by KaijuZeus
Onidurum wrote:
Sat Oct 29, 2022 1:32 am
asmoranomar wrote:
Sat Oct 29, 2022 12:47 am
KaijuZeus wrote:
Fri Oct 28, 2022 11:37 pm
what about a quick vatting gain
No spoils, but I'm not that far in. I'm not actually sure what that is at this time. I'll add it to the list once I get to that point.

Actually I've only gotten about 2-3 hours in actual playtime. Not that I'm complaining, it's just that I'm trying really hard to try to figure out how to implement some of these cheats.
Take all the time you need. Don't let any of these freeloaders make you feel pressured. Do it at your own pace. I just ate some apple pie, it was delicious. Also, your table is great.
not trying to freeload i just don't have any skill doing this myself
umm... would it also be possible to add always max ap code

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 3:22 am
by asmoranomar
Onidurum wrote:
Sat Oct 29, 2022 1:32 am
Take all the time you need. Don't let any of these freeloaders make you feel pressured. Do it at your own pace. I just ate some apple pie, it was delicious. Also, your table is great.
I'm still having fun. Figuring out how to do something is it's own reward. I know I didn't make much progress today, I wish I could add more.

I did find a few pointers, but it's really slow going. I wanted to see if I could use it to add some requested features (maybe stats), but all I could do was locate Fol and some SP values. Still - if enough pointers are found, the rest could be scripted out automatically once the basic structures are figured out.
KaijuZeus wrote:
Sat Oct 29, 2022 3:14 am
max ap code
I will add it to the list
Edit: Actually this might be easier if I make "No AP decrease" like the other codes.

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 4:16 am
by asmoranomar
asmoranomar wrote:
Sat Oct 29, 2022 3:22 am
I know I didn't make much progress today, I wish I could add more.
I lied. Enjoy your AP and VA codes.

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 4:53 am
by Solgath
great table so far, would be amazing to see some extra multipliers, like Fol, ap, 100% drop rate, rare item drop rate, that kind of thing, i like being able to customize that kind of thing, honestly wish i had the skill to do it myself, i take my hat off to you sir!

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 9:24 am
by anon9
Quick thing I made. Stops food buff decrease.

Code: Select all

{ Game   : SO6.exe
  Author : Anon-9

  This script says NOP to wasting food buffs.
}

[ENABLE]

aobscanmodule(fNoFoodBuffDecrease,SO6.exe,FF 8F F8 53 07 00) // should be unique
globalalloc(fFoodBuffMemory,16)


fFoodBuffMemory:
readmem(fNoFoodBuffDecrease,6)


fNoFoodBuffDecrease:
  nop 6
registersymbol(fNoFoodBuffDecrease)

[DISABLE]

fNoFoodBuffDecrease:
readmem(fFoodBuffMemory,6)
  //db FF 8F F8 53 07 00

unregistersymbol(fNoFoodBuffDecrease)
Fast Es'owa Win

Code: Select all

{ Game   : SO6.exe
  Author : Anon-9

  This script attempts to win quickly in minigame.
}

[ENABLE]

aobscanmodule(fFastWinEo,SO6.exe,44 29 4A 6C 8B 42 6C) // should be unique


fFastWinEo:
  xor eax,eax
  mov [rdx+6C],ax
  nop
  //sub [rdx+6C],r9d
  //mov eax,[rdx+6C]
registersymbol(fFastWinEo)

[DISABLE]

fFastWinEo:
  db 44 29 4A 6C 8B 42 6C

unregistersymbol(fFastWinEo)

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 10:04 am
by glyth
trying to make a pointer scan for that deck part of the game, but slowing the game down alot 0.0

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 2:00 pm
by glyth
anon9 wrote:
Sat Oct 29, 2022 9:24 am
Quick thing I made. Stops food buff decrease.

Code: Select all

{ Game   : SO6.exe
  Author : Anon-9

  This script says NOP to wasting food buffs.
}

[ENABLE]

aobscanmodule(fNoFoodBuffDecrease,SO6.exe,FF 8F F8 53 07 00) // should be unique
globalalloc(fFoodBuffMemory,16)


fFoodBuffMemory:
readmem(fNoFoodBuffDecrease,6)


fNoFoodBuffDecrease:
  nop 6
registersymbol(fNoFoodBuffDecrease)

[DISABLE]

fNoFoodBuffDecrease:
readmem(fFoodBuffMemory,6)
  //db FF 8F F8 53 07 00

unregistersymbol(fNoFoodBuffDecrease)
Fast Es'owa Win

Code: Select all

{ Game   : SO6.exe
  Author : Anon-9

  This script attempts to win quickly in minigame.
}

[ENABLE]

aobscanmodule(fFastWinEo,SO6.exe,44 29 4A 6C 8B 42 6C) // should be unique


fFastWinEo:
  xor eax,eax
  mov [rdx+6C],ax
  nop
  //sub [rdx+6C],r9d
  //mov eax,[rdx+6C]
registersymbol(fFastWinEo)

[DISABLE]

fFastWinEo:
  db 44 29 4A 6C 8B 42 6C

unregistersymbol(fFastWinEo)
how add this to a table again?

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 2:14 pm
by Ninomae Tako'nis
Anything involving drop rate would be a nice addition. I've killed 30 or so Gigatoads and I'm still missing one of their drops. It's wild how low some of these rates are. And this is WITH the DLC ring that adds 160% drop rate/210% when hit count is over 50. I'm not sure if you have that item, but it would be useful in finding the drop rate modifier.

Re: Star Ocean: The Divine Force - v1.0 - Steam

Posted: Sat Oct 29, 2022 3:19 pm
by asmoranomar
derp