Page 2 of 8
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 1:27 pm
by demorest2
1) parts slot unlocked mechs is 0 , fatal crash .
2) changing slot num to same as default mechs velue still crash
3) perfect counter doesnt trigger counter atk - fix pls)
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 2:34 pm
by shenlong02
edit
Nvm. I get this
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 3:23 pm
by w2006alex
KS212 wrote: βFri Aug 26, 2022 12:24 pm
Hm, yup, confirming that using Give All MS, none of them have any slots... Trying to edit the slots to 4 crashes the game.
Rest of the table is awesome.
just use his CE table, use the "Selected MS Data Editor"
click Gundam that didn't get by "all ms" function,
select "PartsSlotNum" and ctrl+B find
(because that Gundam I select have 2 slots before edit, so it starts from 02)
copy something likes
[02 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]
and edit as something like below one for 4 slot
[04 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]
finally, select "PartsSlotNum" and ctrl+B to browse those MS that have no slots from the same method, paste the above number on the exact same location,
it seems to be able to unlock those slots and at least able to put parts on it
I don't know if it is the correct way or if I do any excess things since I am not an expert...
I edit around 60+ Gundams and during editing, only fetal close game one time.
PS. it seems to be auto change the value in the middle (90 45 33 5D E1 01)
and I don't know what those values mean,
but able to play missions after edit
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 3:39 pm
by kaze0917
Some effect id I marked down that could be useful.
Roll:
In-Fighter 1/ All rounder 2/ Shooter 3
Effect:
HP 12896396119
ε°ζγ12896395337
ζ Όιγ12896395187
γγΌγΉγγ²γΌγΈιγ42961167059
γγγ·γ₯ζΆθ²»γγΌγΉγιζΈε°γ42961166814
γ‘γ€γ³ε°ζδ½Ώη¨εζ°γ8601429288
γ‘γ€γ³ε°ζγͺγγΌγγ8601429380
γ‘γ€γ³ε°ζγ»γ΅γε
΅θ£
γͺγγΌγγ11493577
γΈγ£γΉγγ¬γΌγεδ»ζιγ11493313
ε
¨ζΉδ½γ¬γΌγγ11493547γParameterοΌ6
γͺγΌγγ¬γΌγγ42961166798
γ¬γΌγγγ‘γΌγΈγ«γγγ12896396919
γΉγΌγγΌγ’γΌγγΌγ11494363
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 4:35 pm
by Patata_UB
thank you very much for your dedication!
and it would be better if the materials/parts could be modified
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 5:56 pm
by demorest2
whats correct value for 4 slots? 4 VALUE = no effect(only temp visual) and they r not save
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 6:07 pm
by Tuuuup!
Here is my table:
Capital pickup multiplier
Bot XP multiplier
Friendship multiplier
Item high pickup range
Set materials to 999 (go menu->item->sell materials)
Godmode/no Knockback
inf Boost
Instant reload + high damage main weapon
Instant reload sub 1 + 2 weapon
Always use SPA (Even when it's not full!!)
and some pointers
v2:
Found an interesting structure.
Only tested 3 pointers like partner HP, Partner attack rate and Special recast. These work, but you need to change values before starting the mission! Look under game engine
v2.5: Revision keys..
v3: Easier part editor. (Sell Part/ Equip parts)
v4: Update fix + added script for Player + team godmode.
So the effect ID changes after game restart.
![Sad :(](./images/smilies/icon_e_sad.gif)
So check the Id from another part and copy it to the one you want to change.
Have fun.
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 7:09 pm
by tbriane365
Nice work
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 8:02 pm
by SamuraiRikudo
w2006alex wrote: βFri Aug 26, 2022 3:23 pm
KS212 wrote: βFri Aug 26, 2022 12:24 pm
Hm, yup, confirming that using Give All MS, none of them have any slots... Trying to edit the slots to 4 crashes the game.
Rest of the table is awesome.
just use his CE table, use the "Selected MS Data Editor"
click Gundam that didn't get by "all ms" function,
select "PartsSlotNum" and ctrl+B find
(because that Gundam I select have 2 slots before edit, so it starts from 02)
copy something likes
[02 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]
and edit as something like below one for 4 slot
[04 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 90 45 33 5D E1 01 00 00 02 00 00 00 04]
finally, select "PartsSlotNum" and ctrl+B to browse those MS that have no slots from the same method, paste the above number on the exact same location,
it seems to be able to unlock those slots and at least able to put parts on it
I don't know if it is the correct way or if I do any excess things since I am not an expert...
I edit around 60+ Gundams and during editing, only fetal close game one time.
PS. it seems to be auto change the value in the middle (90 45 33 5D E1 01)
and I don't know what those values mean,
but able to play missions after edit
can u reach out to me on discord "SamuraiRikudo(Ant)#0826" i have questions about method
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 8:30 pm
by s091020
Hi, I tried to edit the part and now once I want to sale/ change the part I am equipping, it will fatal error. Is there anything I can do about it?
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 9:37 pm
by SamuraiRikudo
right now im trying to figure out how to add parts to the ms with out fatal crash
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Fri Aug 26, 2022 10:32 pm
by mabinuqi
is there any way to add revision keys?
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Sat Aug 27, 2022 1:39 am
by exomega
There is a way to generate part slot pointer for buggy ms following this method
**important** you must not use "remove MS level limit" before fixing buggy units
**important2** the game needs to be at least unlocked at the point where you can limit break your MS
**important3** limit breaking requires materials.you also need to edit their quantity
1.Use "give all MS"
2.limit break your cheated unit
3.you'll see numbers at the PartsSlotPointer was generated
4.you have to do this manually for each unit
5.then you can use "remove MS level limit" now but all of your units will get only 2 part slots anyway coz you didnt actually limit break in proper way
6.you have to edit all PartsSlotnum , PartsSlot_size , PartSlot_sizes to 4 then your units can use the third and fourth slot,and yes you have to do this for each unit too.
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Sat Aug 27, 2022 8:51 am
by Kusanagi
Trying to figure out how to edit parts I already have anyone figure it out yet?
Re: SD GUNDAM BATTLE ALLIANCE
Posted: Sat Aug 27, 2022 9:42 am
by exomega
Kusanagi wrote: βSat Aug 27, 2022 8:51 am
Trying to figure out how to edit parts I already have anyone figure it out yet?
effectid address is not the same when you reopen the game.but once you find and edit it,it can be save and stick with the game
using the same old address from last time>game crashes
example
1.you are looking for damage increasing effect.that's mean you'll have to find any parts with this trait
2.try to remember numbers from part Ex. "Ranged 63 ,
melee/ranged damage +15% <<this is what you want.So in CE is gonna be like
effectid 1 : effectparam 63 ,
effectid 2 : effectparam 15.find it one by one in lists.And there they are
63 and 15.what you want is effectid2 which gives damage 15%. there it is 12896395779
3.just copy 12896395779 to any part you want,put it in "effectid1,2,3" and edit its value in effectParam
ex.i tried to put 12896395779 in effectid3 of itemslot50
note: all you need are some dropped parts that contain trait you want so you can find its address and copypaste to new part
![Image](https://img.soccersuck.com/images/2022/08/27/4.png)