Page 2 of 2

Re: sengoku rance

Posted: Fri Sep 27, 2019 4:29 pm
by Rekt_Orion
Appreciate the table but for some reason my actions are used up at the start of the turn, plus gold is frozen, am I doing something wrong?
Any help is greatly appreciated.

*Edit* nevermind sorted it, thanks again cake-san!

Re: sengoku rance

Posted: Tue Oct 01, 2019 5:08 pm
by lastingman
I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.

Re: sengoku rance

Posted: Thu Oct 10, 2019 2:11 am
by lc19
anyone know how to get VNR working for this? I want to voice the dialog with a text to speech reader.

generally you would use cheat engine to find out where the code is to hook onto in order to get the dialog as it's printed, but it's too complex for me.

Re: sengoku rance

Posted: Sat Oct 12, 2019 6:08 am
by Cake-san
lastingman wrote:
Tue Oct 01, 2019 5:08 pm
I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.
Here but only contain a bit limited options than the previous table because it's free for all which make the game variables more dynamic :o

Re: sengoku rance

Posted: Sat Oct 12, 2019 5:40 pm
by LKADity
Cake-san wrote:
Sat Oct 12, 2019 6:08 am
lastingman wrote:
Tue Oct 01, 2019 5:08 pm
I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.
Here but only contain a bit limited options than the previous table because it's free for all which make the game variables more dynamic :o
I got this modified the old 2013 table for DHR, plus very helpful capture script from Cake-san (thanks a lot man).

Re: sengoku rance

Posted: Tue Oct 15, 2019 6:36 am
by SlipperyEel
Nice work Cake-san. I'm about 60 turns in and haven't had any problems using your table so far.

One thing that came to mind for a possible addition would be a companion to the existing "capture all enemies" option, a "KIA all enemies". Other than that, the only other thing I have run across that I would like to change would be the 30 unit cap, but I gather that is a hard coded part of the game.

Edit: Actually, freezing the battle turn gauge would be good as well.

Edit 2: By the way, what exactly does the "Commander always motivate" option do? Is that the stat power-ups in battle?

Edit 3: Ah, it gives units unlimited uses per turn. Perhaps the description should be changed to something more like "Commanders always selectable" or "Commanders have unlimited uses".

Re: sengoku rance

Posted: Tue Oct 15, 2019 2:19 pm
by lastingman
Thanks for the table.

Re: sengoku rance

Posted: Thu Oct 01, 2020 7:41 pm
by lastingman
The Darkness Hero Rance mod got updated to work for the MG release but the table doesn't work that well anymore. Can anyone update the MG version for the DHR mod?

Re: sengoku rance

Posted: Sun May 09, 2021 7:20 pm
by weskerxksa
can someone please give me the cheat which work for the mangagamer version ive been looking everywhere without finding any

Re: sengoku rance

Posted: Tue Jul 06, 2021 2:52 pm
by pridefall
Cake-san wrote:
Fri Sep 20, 2019 1:00 pm
For now...
Image

#Update - Add a few scripts & pointer...

#Update2 - Add a few more script & edit the freeze script to decrease it wait time, which might lag your system.
The "Selected Troop" option is giving me the following error: "Error in Line 2 (assert("Sys43VM.DLL"+1A30C,8B 3C 88 85 FF): the bytes at "Sys43VM.DLL"+1A30C are not what was expected".

Anyone know how to fix?

Edit: It would also be nice to have the option to freeze or edit the COST of a unit.

Re: sengoku rance

Posted: Wed Nov 03, 2021 5:46 am
by HotShotSteven
has a fulll guide beeen made yet for the interface?

i have no idea how to use anything under the map tab

Re: sengoku rance

Posted: Tue Jul 12, 2022 7:18 pm
by Sekai Neko
Thank you for the table!

I want to know if it's possible to create 2 more scripts:

1: Skip previous read text always On (if not completely skipped, like when you press one a character event, instant skip of any text - so no more wasting presing keyboard or whatever else)

2: a way to remove equipped items that normally canont be unequipped

Re: sengoku rance

Posted: Wed Apr 03, 2024 6:13 pm
by dummy
There are some entries forcing enable settings available only after 2nd lap, useful for oldass with empty savedata. Just copy the whole following xml then paste at CE Window.

item to change Difficulty
Only influence enemies troops, not on starting point

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>431</ID>
      <Description>"Difficulty"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Standard
1:★
2:★★
3:★★★★★
*:N/A
</DropDownList>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>Sys42VM.DLL+64D48</Address>
      <Offsets>
        <Offset>54*4</Offset>
        <Offset>14</Offset>
        <Offset>22f*04</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
item to enable Gekkou and Masou Shizuka

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>442</ID>
      <Description>"Gekkou, Masou Shizuka, etc."</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>Sys42VM.DLL+64D48</Address>
      <Offsets>
        <Offset>7E*4</Offset>
        <Offset>14</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
item to kill Toukichirou
This may not work correctly for 1st lap is locked on canon timeline.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>443</ID>
      <Description>"Kill Toukichirou"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>Sys42VM.DLL+64D48</Address>
      <Offsets>
        <Offset>7A*4</Offset>
        <Offset>14</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: sengoku rance

Posted: Thu Apr 04, 2024 4:58 pm
by dummy
LKADity wrote:
Sat Oct 12, 2019 5:40 pm
Cake-san wrote:
Sat Oct 12, 2019 6:08 am
lastingman wrote:
Tue Oct 01, 2019 5:08 pm
I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.
Here but only contain a bit limited options than the previous table because it's free for all which make the game variables more dynamic :o
I got this modified the old 2013 table for DHR, plus very helpful capture script from Cake-san (thanks a lot man).
This table is not available on my game version even it is still running with sysvm42.dll.
I replaced the addresses under Battle Stuff group to fix it.
If someone meets the problem same as mine, try this table.

Otherwise, the Battle Turn is increased from 0 to 24 instead of decreased from 24 to 0.
if locking Battle Time item is effectless, try modifying address of the item as:

Code: Select all

Sys42VM.DLL+64D48 -> 0 -> 14 -> 69*4

Re: sengoku rance

Posted: Mon Apr 15, 2024 4:20 pm
by dummy
There is another CT file adding Clearing Report entries and every item of Chara Struct.
The added items name are all Japanese copied from source code.

Is anyone expert with lua and willing to reform this table to generate chara entries by script to reduce file size?