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Re: Frozenheim
Posted: Thu Aug 31, 2023 2:58 pm
by Brocel
BabyGroot wrote: ↑Fri May 05, 2023 12:25 pm
If you're patient, maybe someone can make a table for this game.
Hello,
I've found what to change to work with 1.4.2.3
Pointer for ressources (Wood, Stone, Food, ...) has a little bit change.
To edit it, right click on Wood (for exemple) > Change record > Adress
Actual pointer is :
0
C8
2C8
0
260
258
[pBase]+D28
Replace the third entry :
0
C8
2D8
0
260
258
[pBase]+D28
I hope it will help someone
Re: Frozenheim
Posted: Fri Nov 10, 2023 5:24 am
by MSoniSama
Brocel wrote: ↑Thu Aug 31, 2023 2:58 pm
Hello,
I've found what to change to work with 1.4.2.3
Pointer for ressources (Wood, Stone, Food, ...) has a little bit change.
To edit it, right click on Wood (for exemple) > Change record > Adress
Actual pointer is :
0
C8
2C8
0
260
258
[pBase]+D28
Replace the third entry :
0
C8
2D8
0
260
258
[pBase]+D28
I hope it will help someone
Thanks that worked, much appreciated. Are there any more changes left?
I have found out that changing SECOND offset of pointers of "Discontent Component" from 2C0 to
2D0 populates them and they work.