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Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 3:57 pm
by gideon25
tedstimple wrote:
Thu Mar 03, 2022 3:29 pm
Getting "Required Process is unavailable!" error.
Thats just for the auto attach feature of the table. If you make sure the game is running before you open the table it will ask if you want to attach and then attach itself instead of you doing it manually.

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 4:03 pm
by 2075796507
thx,because its something need discord make our country cant use

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 4:20 pm
by Carriva
Thanks you :wub:

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 4:21 pm
by gideon25
sunnernaubo wrote:
Thu Mar 03, 2022 2:43 pm
you are very nice, can i translate it into chinese?
Yea, sure. Don't put it on here though. Just post to Chinese forums..

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 4:26 pm
by gideon25
Mandela3000 wrote:
Thu Mar 03, 2022 3:47 pm
How can I search by name
If you mean a search function that searches for the stuff in the pulldown menus, cheat engine doesn't have that. All the items are listed alphabetically by category (as you can easily see). You just have to know what type of item (weapon, armor, etc.) and the name of it. Then double click on the value column to open the pull down menu. The "search function" is your mouse clicker and scroll thru :P

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 4:30 pm
by gideon25
bluepanda wrote:
Thu Mar 03, 2022 1:20 pm
Oh geez... the struggle ... have fun updating this with probably almost every update breaking the offsets lol

The only thing I now miss is a incoming rune (by killing enemies) multiplier.
Yea, I did what I could to make updating it easier than the last time (all aob with wildcards now and readmems that automatically read offsets and avoided using actual offsets). I thought about an incoming rune multiplier script.. But had too much on my plate and was unsure how difficult it would be..Just didn't want to spend any more time on it. I mean I do have a script on there that makes most things in merchant shops only cost 1 rune :P

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 4:41 pm
by hardyonemillion
anyone has any reports of being banned yet for adding runes ? its literally the only thing i want to do ._.

im just to scared to get banned for it cuz i wanna keep playing with friends

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 5:30 pm
by fgump
TY!

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 5:47 pm
by yeahnah1984
The box to toggle on the table won't tick.

Running game version 1.02.2 with EAC disabled (copy pasted EldenRing.exe), and table version "Eldenring_All_in_One_1.02.2_G25".

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 6:04 pm
by BADORGOOD
:wub: :wub: :wub: :wub: :wub:

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 6:13 pm
by bluepanda
gideon25 wrote:
Thu Mar 03, 2022 4:30 pm
bluepanda wrote:
Thu Mar 03, 2022 1:20 pm
Oh geez... the struggle ... have fun updating this with probably almost every update breaking the offsets lol

The only thing I now miss is a incoming rune (by killing enemies) multiplier.
Yea, I did what I could to make updating it easier than the last time (all aob with wildcards now and readmems that automatically read offsets and avoided using actual offsets). I thought about an incoming rune multiplier script.. But had too much on my plate and was unsure how difficult it would be..Just didn't want to spend any more time on it. I mean I do have a script on there that makes most things in merchant shops only cost 1 rune :P
Yea, but I want to play a bit fair and square. A rune multiplier (like by 3 or 4 times) would just make the challenge a bit easier to gather enough of that currency to level up my attributes. I have time, so I try not to cheat as much as I used to :D
But great work with the massive table nonetheless!

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 6:23 pm
by gideon25
yeahnah1984 wrote:
Thu Mar 03, 2022 5:47 pm
The box to toggle on the table won't tick.

Running game version 1.02.2 with EAC disabled (copy pasted EldenRing.exe), and table version "Eldenring_All_in_One_1.02.2_G25".
Make sure you are using cheat engine 7.4, Windows 10. Also this is for the Steam version, no other. When you right click the script that won't tick what does it say?

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 6:49 pm
by yeahnah1984
gideon25 wrote:
Thu Mar 03, 2022 6:23 pm
yeahnah1984 wrote:
Thu Mar 03, 2022 5:47 pm
The box to toggle on the table won't tick.

Running game version 1.02.2 with EAC disabled (copy pasted EldenRing.exe), and table version "Eldenring_All_in_One_1.02.2_G25".
Make sure you are using cheat engine 7.4, Windows 10. Also this is for the Steam version, no other. When you right click the script that won't tick what does it say?
"Module not found eldenring.exe".
I fixed it. It seems to not work if you disable by EAC by doing the copy paste eldenring.exe and rename it method, probably because this changes the name to start_protected_game.exe while the table wants eldenring.exe.

I switched to other way where you use the steam_appid.txt file then run eldenring.exe and the table works fine now. If anyone had trouble running it try the above method.

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 7:18 pm
by Siggymas
gideon25 wrote:
Thu Mar 03, 2022 10:09 am

Game v1.02.2 Full credit to all the script makers out there! Table will auto attach if game is already running.
Elden Ring All-in-One Table Hexinton/Fullcodes/cfemen/Akira for the Horse Jumping I think but I also found it :) - and of course ME, GIDEON25!

Ugh, this about killed me. Lots and LOTS and Lots of work here folks. Made AOBs and readmems for every thing and completely changed many scripts and found and made a whole lot of new never made before cheats/scripts/pointers myself as well. Added Ashes of War to the item giver as well as the full drop down list. Can't say if all of them work, you will just have to test them out.

YOU WILL FIND SO MUCH on HERE that you just can't get anywhere (cause nobody has found some of the things I put in there :P Anyway, I WILL NOT HELP WITH ANY QUESTIONS ABOUT ONLINE PLAY. Period!

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This one was Tough/Massive So Click the like/Thumbs up button if it works and you Use it!! :)
great work, really appreciate it, and now have horse jumping.

edit: how is the inf horse jumping work?? i tried double jump but it is not inf.

Re: Elden Ring All in One v1.02.2

Posted: Thu Mar 03, 2022 7:33 pm
by gideon25
Siggymas wrote:
Thu Mar 03, 2022 7:18 pm

great work, really appreciate it, and now have horse jumping.

edit: how is the inf horse jumping work?? i tried double jump but it is not inf.
Not sure Ill take a look at it tomorrow or so. I don't have a horse to test it on yet. It was Akiras script.