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Re: ELEX 2 [STEAM]

Posted: Thu Mar 03, 2022 12:57 pm
by Mefetran
cfemen wrote:
Thu Mar 03, 2022 3:09 am
First version of the Item Spawner:

note : its made for Steam 1.0, any other version won't work coz im using hardcoded addresses!


BR
cfemen
We need this for GOG please )

Re: ELEX 2 [STEAM]

Posted: Thu Mar 03, 2022 6:38 pm
by r3v4n
cfemen wrote:
Thu Mar 03, 2022 3:09 am
First version of the Item Spawner:

[...]

BR
cfemen
Haven't tried it yet, but damn, nice work! :wub:

Re: ELEX 2 [STEAM]

Posted: Thu Mar 03, 2022 8:08 pm
by bitpork
Mefetran wrote:
Thu Mar 03, 2022 12:57 pm
cfemen wrote:
Thu Mar 03, 2022 3:09 am
First version of the Item Spawner:

note : its made for Steam 1.0, any other version won't work coz im using hardcoded addresses!


BR
cfemen
We need this for GOG please )
I am using it on GOG version with no problem so far -spawner not tested yet.

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 8:48 am
by heir
Do any of these tables have a teleport to waypoint option, or is that something viable?

Or, is there a way to increase the jetpack speed through the table?

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 9:07 am
by Tuuuup!
heir wrote:
Fri Mar 04, 2022 8:48 am
Or, is there a way to increase the jetpack speed through the table?
You can activate the ability jetpack sprint early in my table. But save before unlocking abilities. I know that some won't work. But the jetpack sprint does work.

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 9:20 am
by heir
Tuuuup! wrote:
Fri Mar 04, 2022 9:07 am
heir wrote:
Fri Mar 04, 2022 8:48 am
Or, is there a way to increase the jetpack speed through the table?
You can activate the ability jetpack sprint early in my table. But save before unlocking abilities. I know that some won't work. But the jetpack sprint does work.
Thanks. I just realized that, and jetpack sprint seems to work well enough.

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 2:58 pm
by assasin01
any chance of adding factions? To be able to use faction abilities, you would need to be part of the faction.
Maybe we could switch factions for their abilities ?

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 3:10 pm
by Akira
djkunn wrote:
Wed Mar 02, 2022 6:51 pm
The ones that not work and is the one I'm interested most is the "research" table
The stuff in the "reasearch" header is research only, no actual scripts and the stuff in the sub header "script templates" are just templates and have nothing to do with the game.

Sorry for the late reply, forgot to subscribe to this topic so I did not get any notifications.

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 3:30 pm
by Ayuto
assasin01 wrote:
Fri Mar 04, 2022 2:58 pm
any chance of adding factions? To be able to use faction abilities, you would need to be part of the faction.
Maybe we could switch factions for their abilities ?
There is save editor.
Spoiler
For now there is "Save Editor / Respec - Elex 2" from neoseeker. But for this you need installed .NET 5.0.14 x64.
But it have some issues with paragon value...maybe later it will work correctly.
Cant find companion loyality - too many results and game or CE crash after some time.

Are there any way to look at current loyality points?

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 3:50 pm
by assasin01
Ayuto wrote:
Fri Mar 04, 2022 3:30 pm
assasin01 wrote:
Fri Mar 04, 2022 2:58 pm
any chance of adding factions? To be able to use faction abilities, you would need to be part of the faction.
Maybe we could switch factions for their abilities ?
There is save editor.
Spoiler
For now there is "Save Editor / Respec - Elex 2" from neoseeker. But for this you need installed .NET 5.0.14 x64.
But it have some issues with paragon value...maybe later it will work correctly.
Cant find companion loyality - too many results and game or CE crash after some time.

Are there any way to look at current loyality points?
i know, but that does the excact same as the table. It gives you the ability, but not the faction.
Without the faction tag, you can't use the ability.

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 5:42 pm
by Shiren
So that's why spells and alb abilities are not in the spawner, without the tag it doesn't appear? Or they are just missing as of yet?

For what i understood abilities are supposed to appear in the weapon tab, but no dice as of yet

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 6:28 pm
by Tuuuup!
Shiren wrote:
Fri Mar 04, 2022 5:42 pm
So that's why spells and alb abilities are not in the spawner, without the tag it doesn't appear? Or they are just missing as of yet?

For what i understood abilities are supposed to appear in the weapon tab, but no dice as of yet
I did found the pointers for faction, but they don't do anything. It shows in the ablility but that's it. Probably another trigger. Maybe someone else can look at it. Will release a update with the pointers.

Re: ELEX 2 [STEAM]

Posted: Fri Mar 04, 2022 8:14 pm
by Noire Blackheart
Just a heads up for people who may be confused, no poison/debuff also removes the sunglasses effect as well.

Re: ELEX 2 [STEAM]

Posted: Sat Mar 05, 2022 9:23 am
by darkmode23
+ stealth function please, thx

Re: ELEX 2 [STEAM]

Posted: Sat Mar 05, 2022 12:18 pm
by Noire Blackheart
I have a question, does the inf items only work on potions/crafting materials/ammo or does it keep quest items as well, because sometimes that can break the game depending on the game.