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Re: Dying Light 2:Stay Human
Posted: Sun Feb 13, 2022 12:56 pm
by Jstatikk
GreenHouse wrote: ↑Thu Feb 10, 2022 12:22 pm
Added updated table with a few new scripts, and around 860 different Player Variables like: Jump Height, Movement Speed, Graple Stats, Parachute/Glider stats, and so many other things.
ty for the amazing table best one around you really knocked it out the park pair this with dev menu and there is nothing else ever gonna be needed for this game!! thank you so much once again.
Re: Dying Light 2:Stay Human
Posted: Sun Feb 13, 2022 4:31 pm
by GreenHouse
Table updated with a couple of new scripts.
pyrozaps wrote: ↑Sun Feb 13, 2022 3:10 am
<<the array of byte named get_Player could not be found>>
im on cheat engine version 7.4 and thats the message for the enable button.
Try if you can enable it now, I've changed something on the new update. And if you still can't, then it has to be something on your end.
Re: Dying Light 2:Stay Human
Posted: Sun Feb 13, 2022 9:22 pm
by Jaggernov
I couldn't find anything that effects the crate loot spawn time? Would be awesome to be able to farm level 9 gear faster!
Re: Dying Light 2:Stay Human
Posted: Mon Feb 14, 2022 8:13 am
by arrow2733
Great work brother thumbs up.
Does anyone know what affects how far you can jump?
Re: Dying Light 2:Stay Human
Posted: Mon Feb 14, 2022 6:03 pm
by WickedMindz
Infinite health makes it to where if you are in a quest and you have to smash some boards to get through the boards never break you just keep hitting and hitting and nothing happens but when I turn the infinite health off they will break.
Re: Dying Light 2:Stay Human
Posted: Mon Feb 14, 2022 11:47 pm
by unmog
GreenHouse wrote: ↑Sun Feb 13, 2022 4:31 pm
Table updated with a couple of new scripts.
Possible request for the future, is it possible to edit our health and stamina levels? Like, if we weren't happy with our choices and wanted to change them, or add more to the health, stamina, or immunity levels. Just in case Im not clear, I mean the things you can increase by getting immunizers in game.
Also, possibly money editor or selected item editor?
Re: Dying Light 2:Stay Human
Posted: Wed Feb 16, 2022 12:44 pm
by GORIRRAMAN
Is there a cheat that always gives a critical hit?
Re: Dying Light 2:Stay Human
Posted: Wed Feb 16, 2022 11:42 pm
by gonnagetcha69
WickedMindz wrote: ↑Mon Feb 14, 2022 6:03 pm
Infinite health makes it to where if you are in a quest and you have to smash some boards to get through the boards never break you just keep hitting and hitting and nothing happens but when I turn the infinite health off they will break.
i can confim this as well
Re: Dying Light 2:Stay Human
Posted: Thu Feb 17, 2022 8:07 am
by semmycoolz
Your table work for me to V1.6 Thx buddy,,, Can u add Freeze Daytime?
Re: Dying Light 2:Stay Human
Posted: Sat Feb 19, 2022 10:17 am
by hotroxy777
Doesn't work. My weapons show broken, I can't throw objects, I can't hit anything. I just can walk and that's it.
Re: Dying Light 2:Stay Human
Posted: Sat Feb 19, 2022 7:44 pm
by salsalplz
+1 great tabel!
Re: Dying Light 2:Stay Human
Posted: Sun Feb 20, 2022 4:52 am
by duducasarotto
is it possible to add to the table a way to activate the aiden zombie mode or the dev menu
Re: Dying Light 2:Stay Human
Posted: Mon Feb 21, 2022 8:12 am
by Codcat
XP Multiplier affects number of upgrades you get when you loot inhibitors from GRE containers, can this be separated?
Re: Dying Light 2:Stay Human
Posted: Mon Feb 21, 2022 12:43 pm
by Mister Modification
Posted this in another DL2 cheat table topic. But here I am, making sure no one misses this.
Fury Mode:
Gives Aiden Infected Powers
NEW: While you have Fury Fists Equipped, you can search dead bodies or pick up items. Also fixed crash when using a game version where Developer menu got removed.
Current Settings:
Code: Select all
mov [rax+00003FB8],01 //CanBlockBlast
mov [rax+00003FA8],01 //CanBlockRam
mov [rax+00003FC8],01 //CanBlockPowerAttack
mov [rax+00003FE8],01 //CanBlockWithFistsOtherWeapons
mov [rax+00008770],01 //ToxinsImmunity
mov [rax+000052C8],01 //PerfectBlockActionEnabled
mov [rax+00007B98],01 //ForceGivingHeavyDamage
mov [rax+00007BA8],(float)1.0 //NightRunnerRagdollProbability
mov [rax+00007C08],01 //ReduceReactionsSeverity
mov [rax+00003FF8],(float)1.0 //NightVisionEnabled
mov [rax+00002C08],01 //InfiniteStamina
mov [rax+00007B68],(float)4.0 //AdditionalMeleeAimTargetFinderRange
mov [rax+00007CA8],01 //BlockHitReactionKnockdown
mov [rax+000062F0],(float)1.5 //WallRunFrontHeight
mov [rax+00002700],(float)45.0 //HarmfulHeight
mov [rax+00002F28],(float)45.0 //LethalHeight
mov [rax+00000598],(float)45.0 //AmortizedHarmfulHeight
mov [rax+000005B0],(float)45.0 //AmortizedLethalHeight
mov [rax+00002908],(float)15.0//HoldJumpHeight
mov [rax+00002968],(float)0.33 //NormalHoldJumpTime
mov [rax+00002938],(float)0.33 //WallrunHoldJumpTime
mov [rax+00002920],(float)0.33 //MonkeyBarHoldJumpTime
mov [rax+00002950],(float)0.33 //RopeHoldJumpTime
mov [rax+00009330],01 //AutoActiveLandings
mov [rax+00009340],01 //BlockHeavyEdgeGrabs
mov [rax+00009350],01 //BlockFailedEdgeGrabs
mov [rax+000048E0],01 //NightRunnerFuryGroundPoundEnabled
mov [rax+000048D0],01 //NightRunnerFurySmashEnabled
mov [rax+000048C0],00 //NightRunnerDisableEquipmentUse
mov [rax+00004880],01 //NightRunnerItemForced
mov [rax+00007BF8],00 //EnableTackleOnUseItems
mov [rax+00004C48],(float)2.0 //RangeMeleeMul
mov [rax+00003A28],(float)10.0 //MoveSprintSpeed
mov [rax+00000658],01 //AntizinDrainBlocked
mov [rax+00007EC8],(float)0.5 //OutfitDamageResistanceFactor
mov [rax+00007E80],(float)0.5 //OutfitHumanDamageResistanceFactor
mov [rax+00007E98],(float)0.5 //OutfitInfectedDamageResistanceFactor
mov [rax+00007E08],(float)0.5 //OutfitFireDamageResistanceFactor
mov [rax+00007E20],(float)0.5 //OutfitPoisonDamageResistanceFactor
mov [rax+00007E38],(float)0.5 //OutfitElectricityDamageResistanceFactor
mov [rax+00008388],(float)2.0 //PerfectBlockHealingFactor
mov [rax+000025E0],(float)500.0 //GraplePullRange
mov [rax+00002568],(float)50.0 //GraplePullJumpHeightMax
Code: Select all
<!-- NightRunner Segment Skills -->
<!-- NightRunner Segment Skills -->
<skill id="NightRunnerSegment1Skill" cat="ItemUpgrade" visible="false">
<effect id="CanBlockBlast" change="1"/>
<effect id="CanBlockRam" change="1"/>
<effect id="CanBlockPowerAttack" change="1"/>
<effect id="CanBlockWithFistsOtherWeapons" change="1"/>
<effect id="ToxinsImmunity" change="1"/>
<effect id="PerfectBlockActionEnabled" change="1"/>
<effect id="ForceGivingHeavyDamage" change="1"/>
<effect id="NightRunnerRagdollProbability" change="1.0"/>
<effect id="NightRunnerItemForced" change="1"/>
<effect id="ReduceReactionsSeverity" change="1"/>
<effect id="NightVisionEnabled" change="0.1"/>
<effect id="InfiniteStamina" change="1"/>
<effect id="AdditionalMeleeAimTargetFinderRange" change="4.0"/>
<effect id="BlockHitReactionKnockdown" change="1"/>
<effect id="NightRunnerDisableSurvivalSense" change="1"/>
<effect id="NightRunnerDisableEquipmentUse" change="1"/>
</skill>
<skill id="NightRunnerSegment2Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerHealthRegen" change="#HealthRegenNightRunner"/>
<effect id="NightRunnerRagdollProbability" change="0.25"/>
<effect id="NightRunnerDamageResistance" change="#DamageResistanceNightRunner"/>
</skill>
<skill id="NightRunnerSegment3Skill" cat="ItemUpgrade" visible="false">
<effect id="HiglightNearEnemies" change="0"/>
<effect id="EnableTackleOnUseItems" change="1"/>
<effect id="WallRunFrontHeight" change="1.5"/>
<effect id="HarmfulHeight" change="45"/>
<effect id="LethalHeight" change="45"/>
<effect id="AmortizedHarmfulHeight" change="45"/>
<effect id="AmortizedLethalHeight" change="45"/>
<effect id="HoldJumpHeight" change="9"/>
<effect id="NormalHoldJumpTime" change="0.33"/>
<effect id="WallrunHoldJumpTime" change="0.33"/>
<effect id="MonkeyBarHoldJumpTime" change="0.33"/>
<effect id="RopeHoldJumpTime" change="0.33"/>
<effect id="MoveSprintSpeed" change="1.0"/>
<effect id="AutoActiveLandings" change="0"/>
<effect id="BlockHeavyEdgeGrabs" change="1"/>
<effect id="BlockFailedEdgeGrabs" change="1"/>
<effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
</skill>
<skill id="NightRunnerSegment4Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerRagdollProbability" change="0.3"/>
<!-- <effect id="NightRunnerSlomo" change="0.1"/> -->
</skill>
<skill id="NightRunnerSegment5Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerFurySmashEnabled" change="1"/>
<effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
<!-- <effect id="NightRunnerDurationIncreasePerKill" change="1.0"/> -->
<!-- <effect id="NightRunnerSlomo" change="0.15"/> -->
</skill>
<skill id="NightRunnerSegment6Skill" cat="ItemUpgrade" visible="false">
</skill>
<skill id="DisableNightRunner" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerSegment1StartVal" change="999"/>
</skill>
Enjoy!
Re: Dying Light 2:Stay Human
Posted: Wed Feb 23, 2022 5:34 pm
by Andylicious
to deactivate you have to quit game and enter again