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Re: z Rogue Tower

Posted: Sun Feb 11, 2024 10:13 am
by quang.billy.79
TTK_86 wrote:
Tue Feb 22, 2022 8:02 am
Thank you very much for the update cheat! 8-)
""all tower upgrade statsX2" - but I don't see (as it was before with your table) that the improvement increases the score by 2 points, now again by 1, as in vanilla. I click on the improvement 1 time and get 1 point of improvement.
By the way you write about rate of fire, I do not know improvement for rate of fire, so it is not clear what we are talking about.
Also, I thought you made it so that after the death of the bosses appeared 5 chests, it turns out that the number of chests is the same as in the vanilla game; just offered 5 cards instead of 3 (when opening a chest).

P.S. Anyway, I noticed that it's much easier to win with your new table. :)
You are welcome!

English is not my main language, so expect my communication to be unclear at times :D damage was the only stat that didn't get a x2 increase, because doubling the rate of fire pretty much does the same thing. I thought that if i add x2 damage as well, it would be way too OP.

There isn't a card improvement in the game, but i changed

Code: Select all

 this.rps = 60f / this.rpm;
 to this.rps = 30f / this.rpm; 
in the code, so it should double the firerate.

Nope, i meant that the chests offer 5 choises instead of 3, i couldn't increase the number of chests, i'm sorry for not being clear what meant :P

Is it too easy to win? i could try to adjust some parameters to be less op. I noticed for instance that at max distance upgrades the ballistas get a range of 20 if they are at +3 hill :shock:
Sorry to bring this up again, but could you tell me some variables to change? I tried to edit the .dll file, and I extracted the code successfully, but I don't know which thing to change to get more gold from the monster, get more mana from some sources, or something like that