Re: KrKr/KiriKiri Engine Object Dumper [VenusBlood Hollow]
Posted: Mon Jan 31, 2022 2:55 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Hello fakey.fakey wrote: ↑Thu Jun 16, 2022 6:03 amHello! I'm trying to use your table, but I'm launching the game with Crossover on MacOS, which uses Wine to run windows games. The code cannot get the base adress for the game (getAddress('VBHI.exe')) returns that it doesn't know what the symbol is. Would you have any idea on how I could get this address to try to make the pointers work?
Thank you very much for your work!
'VBHI.exe'
is the name of the running process of VenusBlood Hollow.'VBHI.exe'
does not match any symbol within Cheat Engine's symbol table.'VBHI.exe'
.VBHI.notAnExe
VenusBloodHollow.exe
VenusBlood.exe
'VBHI.exe'
to the correct process name like the following...
getAddress('VBHI.notAnExe')
readPointer('VenusBloodHollow.exe+DEADBEEF')
'VBHI.exe'
to process
, which is a symbol to the current attached process.'VBHI.exe'
to the following...
getAddress(process)
readPointer(getAddress(process)+0x3F0BDC)
I abandoned those tabs primarily because I thought those stats weren't necessary.zackkintil wrote:is the misc tabs still under progress or is already abandoned ?
I haven't investigated this since I thought hacking the other stats would suffice.zackkintil wrote:is there a way to bypass unit level cap that is permanent?
Yes, you can do this by modifying the unit's base stats. But, I didn't include this since there already was a way to modify your current stats.zackkintil wrote:and is there a way/trick to make edited stats of unit like pow , def to remain permanently ?
Thanks for answering my question!, that cleared a lot of my confusion. i honestly thought you wouln't reply since it has been many years ago you post this cheat table manhappyTugs wrote: ↑Thu Aug 17, 2023 4:10 amI abandoned those tabs primarily because I thought those stats weren't necessary.zackkintil wrote:is the misc tabs still under progress or is already abandoned ?
I haven't investigated this since I thought hacking the other stats would suffice.zackkintil wrote:is there a way to bypass unit level cap that is permanent?
Yes, you can do this by modifying the unit's base stats. But, I didn't include this since there already was a way to modify your current stats.zackkintil wrote:and is there a way/trick to make edited stats of unit like pow , def to remain permanently ?
Adding those options would take more time, so I didn't include them since there was plenty of other useful things in the table. Venusblood GAIA released recently, so I might make a table for that; it depends if the game is worth my time.
cheers!!
happyTugs
There is only one scripting object inside the krkr2 engine; I refer this scripting object as tTJS (which is shorthand for TVPScriptEngine). By compiling the pdb for the engine, you can find the tTJS object by examining the single x-ref of the string "TJS version %d.%d.%d (%s)". The tTJS object is a parameter for the call to _swprintf_s.