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Re: Disco Elysium: The Final Cut +7ish

Posted: Mon Feb 14, 2022 3:02 am
by RodWarrior
Thank you for your work!

Re: Disco Elysium: The Final Cut +7ish

Posted: Fri Apr 01, 2022 10:15 pm
by Jred
Thanks, these work great!

It seems I might have messed something up with my game though, maybe with the save itself? Sorry, I don't know too much about this sort of thing. Now time won't move forward in my game at all, even when CE isn't open. I've tried closing out and restarting everything, keeping CE closed and just playing, uninstalling and reinstalling, but time is stuck.

It seems the only way to have time move forward is to have the table open and use the time lock line to manually unlock it- and sometimes it will lock itself again even with with 0 manually input. Any tips to fix this?

Re: Disco Elysium: The Final Cut +7ish

Posted: Fri Apr 01, 2022 10:50 pm
by all_my_sins
Jred wrote:
Fri Apr 01, 2022 10:15 pm
Thanks, these work great!

It seems I might have messed something up with my game though, maybe with the save itself? Sorry, I don't know too much about this sort of thing. Now time won't move forward in my game at all, even when CE isn't open. I've tried closing out and restarting everything, keeping CE closed and just playing, uninstalling and reinstalling, but time is stuck.

It seems the only way to have time move forward is to have the table open and use the time lock line to manually unlock it- and sometimes it will lock itself again. Any tips to fix this?
Haven't experienced that. When you unlock it, when does it lock itself again? Do you do any save scumming? Answer those questions, post your save, and I'll look at it.

Re: Disco Elysium: The Final Cut +7ish

Posted: Sat Apr 02, 2022 2:06 am
by Jred
all_my_sins wrote:
Fri Apr 01, 2022 10:50 pm
Jred wrote:
Fri Apr 01, 2022 10:15 pm
Thanks, these work great!

It seems I might have messed something up with my game though, maybe with the save itself? Sorry, I don't know too much about this sort of thing. Now time won't move forward in my game at all, even when CE isn't open. I've tried closing out and restarting everything, keeping CE closed and just playing, uninstalling and reinstalling, but time is stuck.

It seems the only way to have time move forward is to have the table open and use the time lock line to manually unlock it- and sometimes it will lock itself again. Any tips to fix this?
Haven't experienced that. When you unlock it, when does it lock itself again? Do you do any save scumming? Answer those questions, post your save, and I'll look at it.
When I unlock it, it'll lock itself back up after I've gained another minute in-game- the value will revert itself from 0 to 1 in the table as well (unless I have the active box next to the Time Lock line toggled on when I set it to 0, this is the only way I have been able to progress time so far).

I haven't done any save scumming since the time has locked like this, no.

Re: Disco Elysium: The Final Cut +7ish

Posted: Sat Apr 02, 2022 2:32 pm
by all_my_sins
I've sorted it out. The problem is not with Time Lock. The problem is one of your day counters (MidnightResetDayCounter) was set to 20 but your other day counter was set to 2. Those need to match or time gets frozen. I'm posting a modified version of the cheat table so you can edit your day counters. Set the MidnightResetDayCounter to 2 and set Time Lock to 0 and you should be good from then on out.

To everyone else, I don't recommend altering your day counters. No idea how that will affect your save in the long term so I recommend sticking to the official cheat table in the top post.

Re: Disco Elysium: The Final Cut +7ish

Posted: Mon Apr 04, 2022 8:02 pm
by Jred
all_my_sins wrote:
Sat Apr 02, 2022 2:32 pm
I've sorted it out. The problem is not with Time Lock. The problem is one of your day counters (MidnightResetDayCounter) was set to 20 but your other day counter was set to 2. Those need to match or time gets frozen. I'm posting a modified version of the cheat table so you can edit your day counters. Set the MidnightResetDayCounter to 2 and set Time Lock to 0 and you should be good from then on out.

To everyone else, I don't recommend altering your day counters. No idea how that will affect your save in the long term so I recommend sticking to the official cheat table in the top post.
Oh wow, that did the trick, thank you so much! I wonder what I could have done to mess those values up.

Re: Disco Elysium: The Final Cut +7ish

Posted: Sat Jul 09, 2022 5:04 am
by sanitka
  • Partially updated for latest GOG version.
  • Not quite sure what "info" section was about.
  • Items prefixed with xx do not work
Disco Elysium (version 2022-02-07).CT
(31.1 KiB) Downloaded 1124 times

Re: Disco Elysium: The Final Cut +7ish

Posted: Sat Jul 16, 2022 12:29 am
by all_my_sins
sanitka wrote:
Sat Jul 09, 2022 5:04 am
  • Partially updated for latest GOG version.
  • Not quite sure what "info" section was about.
  • Items prefixed with xx do not work
Disco Elysium (version 2022-02-07).CT
Could always ask.

Re: Disco Elysium: The Final Cut +7ish

Posted: Sun Aug 07, 2022 12:11 am
by ezkoreanoo
Could you please add a "fail all checks option"?

Re: Disco Elysium: The Final Cut +7ish

Posted: Fri Aug 12, 2022 9:51 pm
by all_my_sins
ezkoreanoo wrote:
Sun Aug 07, 2022 12:11 am
Could you please add a "fail all checks option"?
Uhhh, why?

Re: Disco Elysium: The Final Cut +7ish

Posted: Sun Aug 21, 2022 10:46 pm
by CheatFearo
all_my_sins wrote:
Fri Aug 12, 2022 9:51 pm
ezkoreanoo wrote:
Sun Aug 07, 2022 12:11 am
Could you please add a "fail all checks option"?
Uhhh, why?
Just to explore all of the different paths, since it's very unlikely to fail a check if you have high skills, I'd really appreciate that option as well, since an old table that had it doesn't work anymore.

Re: Disco Elysium: The Final Cut +7ish

Posted: Mon Aug 22, 2022 3:49 am
by sanitka
ezkoreanoo wrote:
Sun Aug 07, 2022 12:11 am
Could you please add a "fail all checks option"?
It is up to you ;)

Try to change scripts in the table
a/ script for rolling 6s to rolling 1s

find the line:
db B8 06 00 00 00 c3 //mov mov eax,00000006 //ret

change it to:
db B8 01 00 00 00 c3 //mov mov eax,00000001 //ret

b/ script for passive checks from returning 1 to 0
find the line:
db B3 01 90

change it to:
db B3 00 90 // mov bl, 0 //nop
or
db 30 DB 90 // xor bl, bl //nop
(whichever works)

Re: Disco Elysium: The Final Cut +7ish

Posted: Mon Aug 22, 2022 9:28 am
by CheatFearo
I already tried the former and it didn't work sadly. :/
And it's the active checks in this instance that are more problematic.
I didn't change this line 'db B8 06 00 00 00 c3' before but it doesn't actually seem to occur in the Double Sixes script.

Re: Disco Elysium: The Final Cut +7ish

Posted: Mon Aug 22, 2022 9:40 am
by CheatFearo
Oh wait, just changing it from 6 to 1 does work. Not sure why it didn't before, must've messed something up last time I was doing it, thanks a lot for your help.

Re: Disco Elysium: The Final Cut +7ish

Posted: Wed Oct 19, 2022 3:06 pm
by justicejoemixon
I screwed up the 'XP' in my game and thought I had fixed it by getting my in-game XP to say 0 again. But I seem to have broken my save in terms of being compatible with the table.

Is there anything I can do to get the 'playercharacterinfo' section working again? It says this when right clicked on:

"<<Error in line 13 (assert(Sunshine.Metric.PlayerCharacter.get_TotalXpAmount,55 48 8B EC 48 83 EC 30)) :The bytes at Sunshine.Metric.PlayerCharacter.get_TotalXpAmount are not what was expected>>"

If this isn't easily fixable besides starting over then that's a valuable lesson :mrgreen: