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Re: z Going Medieval

Posted: Fri Jul 30, 2021 11:40 am
by junior5a
Zanzer wrote:
Mon Jun 07, 2021 4:44 am
Unlimited Worker Stats
Unlimited Resources
Worker Pointer
Resource Pile Pointer
Looks like pointers are not working because of it was updated.

Re: z Going Medieval

Posted: Sat Jul 31, 2021 2:14 am
by Zanzer
See if that makes the stats only affect your guys and not the enemies.

Re: z Going Medieval

Posted: Sat Jul 31, 2021 9:47 am
by Sigan
Sorry, did you update it? v0.5.29.3 is the latest version?

Re: z Going Medieval

Posted: Wed Aug 11, 2021 9:43 pm
by MurkyJuris
any chance of an update?

Re: z Going Medieval

Posted: Sun Jan 16, 2022 9:14 pm
by Sigan
This table worked for a long time, but it's not functional anymore. Could you update it please? I bet you've got a lot of stuff going on, but if you could possibly find the time, I would appreciate it. Your table was better than most, and I don't have the skill to work on this game. Thanks.

Re: z Going Medieval

Posted: Sun Feb 20, 2022 1:11 pm
by Lex83
update please!

Re: z Going Medieval

Posted: Wed Feb 23, 2022 6:50 am
by YummyOnionUnion
Being in active creation, it's no doubt a pain to keep tables for a game like this up to date.
I've tried to work out how to make some of the scripts work, but have really only managed to set quantities of items in a pile.
My wish for this game is a damage reduction mod. It's a sad time when your few settlers trained in combat straight up get eaten by a pack of wolves.

Re: z Going Medieval

Posted: Wed Feb 23, 2022 9:46 am
by isosplx
Anyone manage to update this table?

Re: z Going Medieval

Posted: Sun Apr 24, 2022 5:18 am
by 1kuto
YummyOnionUnion wrote:
Wed Feb 23, 2022 6:50 am
Being in active creation, it's no doubt a pain to keep tables for a game like this up to date.
I've tried to work out how to make some of the scripts work, but have really only managed to set quantities of items in a pile.
My wish for this game is a damage reduction mod. It's a sad time when your few settlers trained in combat straight up get eaten by a pack of wolves.
it would be very helpfull if you would share the script
I really want to try to pinpoint the address but cant get it right

Re: z Going Medieval

Posted: Sat Jun 04, 2022 9:51 pm
by Zanzer
Updated for v0.8.20

Re: z Going Medieval

Posted: Sat Jun 11, 2022 4:09 pm
by CarlosGFG
zanzer if possible add a pointer to character creation points

Re: z Going Medieval

Posted: Tue Jun 14, 2022 12:21 am
by Zanzer
Added more

Re: z Going Medieval

Posted: Tue Jun 14, 2022 8:23 pm
by isosplx
Zanzer wrote:
Tue Jun 14, 2022 12:21 am
Added more
Appreciate this Zanzer.
This game is incredibly useful for simulating how to build a life from scratch.

Re: z Going Medieval

Posted: Sat Sep 03, 2022 11:21 am
by maples_letdown
Some features have stopped working. Maybe it's worth updating?

Re: z Going Medieval

Posted: Wed Nov 09, 2022 6:24 pm
by pasjags
update?