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Re: Graven

Posted: Sun Feb 04, 2024 12:18 pm
by Konsul
+1

Re: Graven

Posted: Thu Feb 08, 2024 8:22 pm
by kokoZz
Lancaster909 wrote:
Fri Jan 26, 2024 2:58 am
jesjames79 wrote:
Fri Jan 26, 2024 2:36 am
Thanks for the table, as always it is appriciated! I wanted to let you know that the game has been fully released so as of now the table kinda works?
Hi, i tested both of them and one of the only things that worked, in the latest CT, was the infinite jump, all the other options can't even read my current values for health, mana, gold etc.
What options worked for you?
The same for v 16639. But you can update pointers. They traveled couple dwords forward. Use CE function to search value, thank Akira revealed parameter's type.

Re: Graven

Posted: Fri Feb 09, 2024 10:58 am
by Alebastrowitch
It would be great if you could provide some short guide

Re: Graven

Posted: Sat Feb 10, 2024 12:36 am
by kokoZz
Alebastrowitch wrote:
Fri Feb 09, 2024 10:58 am
It would be great if you could provide some short guide
It's easy:
1. Run CE, load table, activate it (make shure "Pointer.[LocalPlayer]" had activated too)
2. Маке search for the desired staff (health, gold, etc) address - tutorial provided in CE help (Step 2: Exact Value scanning)
- it will find four addresses, you need first of them
3. Open staff pointer in table and increase top offset a couple clicks until pointer reaches the address you found (check staff current value appears at the top)
4. Don't forget to save new table!))

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