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Re: Days Gone [Engine:Unreal 4.11]
Posted: Sat May 22, 2021 12:40 am
by acecel
Impressive work.
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sat May 22, 2021 4:50 am
by bigbang20061
Hello, SunBeam
I have achieved the effect of medical package overlay upper limit by decompressing Pak and modifying uasset
But other craftcomponents have been modified, including ammomax
Their path is BendGame\Content\Libraries\Tuning\Inventory
Attach one of my modified files
passwd: bigbang20061
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sat May 22, 2021 1:26 pm
by Karlossss
Hi guys, i hope to use the right place for this request of help. I found a bug in my campaing which can't let me go on. Basically when i try to create molotov or similar stuff, it says that the inventory is full, even i own zero stuff. There's a way with cheat engine to reset the amunt of stuff or add them? Without molotv is basically impossible to burn stuff. Thanks in advance and sorry if this was not the right place to ask
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sat May 22, 2021 6:29 pm
by Akira
Karlossss wrote: ↑Sat May 22, 2021 1:26 pm
Hi guys, i hope to use the right place for this request of help. I found a bug in my campaing which can't let me go on. Basically when i try to create molotov or similar stuff, it says that the inventory is full, even i own zero stuff. There's a way with cheat engine to reset the amunt of stuff or add them? Without molotv is basically impossible to burn stuff. Thanks in advance and sorry if this was not the right place to ask
When looking through all of SunBeam's informations you migght have already found a solution.
Using his Table allows you to use commands like
That will set your amount of Molotovs to 3, this only works when you have at least one but since there's something wrong with your amount it might work, just try it out.
Didn't found a address for the amount with CE, at least not yet but in the meantime, I think i saw a flamethrower in-game.
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sat May 22, 2021 11:54 pm
by SunBeam
You can also run RemovePlayerInventory console command. The crap you find in-game isn't unique, so might as well just go ahead removing them. Then use the debug menu to add back whatever you need. Or you can try adding without removing, using same debug menu.
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 12:55 am
by fireundubh
SunBeam wrote: ↑Thu May 20, 2021 2:37 pm
"Yeah, but I want unlimited items and a cheeseburger and a Mercedes and a villa with jacuzzi" -- this topic is not for you and you can GTFO
Simple.
Oh, really?
Code: Select all
SetAmmoMaxCount kAmmoID_Bolt 9999
SetAmmoCount kAmmoID_Bolt 9999
Not actually unlimited, or a cheeseburger, but good enough!
That said:
Code: Select all
[00009090] 0x0000025E38A11320 BoolProperty BendGame.WeaponAmmoData.bInfiniteClip
[00009091] 0x0000025E38A113A0 BoolProperty BendGame.WeaponAmmoData.bInfiniteAmmo
[00030972] 0x0000025E38CF3EB0 Function BendGame.BendWeapon.SetWeaponInfiniteAmmo
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 1:14 am
by SunBeam
fireundubh wrote: ↑Sun May 23, 2021 12:55 am
That said:
Code: Select all
[00009090] 0x0000025E38A11320 BoolProperty BendGame.WeaponAmmoData.bInfiniteClip
[00009091] 0x0000025E38A113A0 BoolProperty BendGame.WeaponAmmoData.bInfiniteAmmo
[00030972] 0x0000025E38CF3EB0 Function BendGame.BendWeapon.SetWeaponInfiniteAmmo
I too can Ctrl+F a file, y'know
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 1:20 am
by poet
Hey. Great work. I don't know why but I can't get the Clear Console option to function. Everything else works fine. Am I just doing something wrong or is it broken?
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 1:23 am
by SunBeam
poet wrote: ↑Sun May 23, 2021 1:20 am
Hey. Great work. I don't know why but I can't get the Clear Console option to function. Everything else works fine. Am I just doing something wrong or is it broken?
Yes, you're doing something wrong: not reading the text between the curls. Cheers.
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 2:15 am
by taki
RubberMonkey wrote: ↑Fri May 21, 2021 10:33 am
Neat. Thanks for making games more fun as always SunBeam
how to get the suit?
edit: oh nvm char test in design
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 2:28 am
by SunBeam
Added
PlayerWeapon to the console execution handler. So now you can type and run
SetWeaponInfiniteAmmo 1 command. Will post in a bit.
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 12:23 pm
by leonde02
have anyone found this skin model in the Debug menu i search and looked everywhere but i didnt find his Skin , only found his normal skin and his Challenges Skins
EDIT:
okay i found him on CharTest
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 6:11 pm
by totodudu
is it possible to put the teleportation in point or has objective?
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 10:18 pm
by saucefar
The teleport option sadly does not work very well, i tried aiming at flat surfaces still goes underground.
Re: Days Gone [Engine:Unreal 4.11]
Posted: Sun May 23, 2021 10:46 pm
by Karlossss
@akira, i didn't solve with that, but i managed a solution by adding other fire gun, which let me continue the game even with the handicap of the problem