Nexomon: Extinction [+12]

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GreenHouse
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Re: Nexomon: Extinction [+12]

Post by GreenHouse »

Added table for the latest patch. Everything should be working perfectly now.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nico234223
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Re: Nexomon: Extinction [+12]

Post by Nico234223 »

Diamonds and Tokens?
what do you mean by that
they are none in the game that i know of?
unless you meant Shards and Reputation?

GreenHouse
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Re: Nexomon: Extinction [+12]

Post by GreenHouse »

Nico234223 wrote:
Fri Sep 04, 2020 9:59 pm
Diamonds and Tokens?
what do you mean by that
they are none in the game that i know of?
unless you meant Shards and Reputation?
I have no idea, that's what the game had as currencies in the code.

Nico234223
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Re: Nexomon: Extinction [+12]

Post by Nico234223 »

GreenHouse wrote:
Fri Sep 04, 2020 10:08 pm
Nico234223 wrote:
Fri Sep 04, 2020 9:59 pm
Diamonds and Tokens?
what do you mean by that
they are none in the game that i know of?
unless you meant Shards and Reputation?
I have no idea, that's what the game had as currencies in the code.
weird it doesn't do anything maybe it was a planned feature in a newer update
maybe like the last game on the phone Diamonds were like for golden nexotrap gachas

Oblivion
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Re: Nexomon: Extinction [+12]

Post by Oblivion »

Awesome work, it really works well. Btw, do you think it'd be possible to add an option to edit shards or collect more than 1? is really boring to get only 1 when breaking a stone

Saintwave
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Re: Nexomon: Extinction [+12]

Post by Saintwave »

Excited to test the update out when I get home. Why do I have to see this while at work, lmao.

Kuroiteiken
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Re: Nexomon: Extinction [+12]

Post by Kuroiteiken »

I've downloaded table, but when i click on main, it wont open and this error appears on rightclick menu
<< The array of byte named get_computeExperinceReceived could not be found >

morizia
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Re: Nexomon: Extinction [+12]

Post by morizia »

Kuroiteiken wrote:
Sun Sep 06, 2020 2:03 pm
I've downloaded table, but when i click on main, it wont open and this error appears on rightclick menu
<< The array of byte named get_computeExperinceReceived could not be found >
i've got the same problem, i can not click on main sadly.

Saintwave
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Re: Nexomon: Extinction [+12]

Post by Saintwave »

GreenHouse wrote:
Fri Sep 04, 2020 4:13 pm
Added table for the latest patch. Everything should be working perfectly now.
Works perfectly now. Not sure if this is a weird side effect, but it's a welcome one, the auto capture function duplicates the nexomon you capture. Also, crafting traps don't consume materials too.

morizia
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Re: Nexomon: Extinction [+12]

Post by morizia »

Saintwave wrote:
Sun Sep 06, 2020 7:04 pm
GreenHouse wrote:
Fri Sep 04, 2020 4:13 pm
Added table for the latest patch. Everything should be working perfectly now.
Works perfectly now. Not sure if this is a weird side effect, but it's a welcome one, the auto capture function duplicates the nexomon you capture. Also, crafting traps don't consume materials too.
uhm, whcihc one of those two files on the first page? am new to this, i am sorry if this is annoying :wub:

Saintwave
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Re: Nexomon: Extinction [+12]

Post by Saintwave »

morizia wrote:
Sun Sep 06, 2020 7:35 pm
Saintwave wrote:
Sun Sep 06, 2020 7:04 pm
GreenHouse wrote:
Fri Sep 04, 2020 4:13 pm
Added table for the latest patch. Everything should be working perfectly now.
Works perfectly now. Not sure if this is a weird side effect, but it's a welcome one, the auto capture function duplicates the nexomon you capture. Also, crafting traps don't consume materials too.
uhm, whcihc one of those two files on the first page? am new to this, i am sorry if this is annoying :wub:
The first one worked for me.

morizia
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Re: Nexomon: Extinction [+12]

Post by morizia »

Saintwave wrote:
Sun Sep 06, 2020 7:58 pm
morizia wrote:
Sun Sep 06, 2020 7:35 pm
Saintwave wrote:
Sun Sep 06, 2020 7:04 pm


Works perfectly now. Not sure if this is a weird side effect, but it's a welcome one, the auto capture function duplicates the nexomon you capture. Also, crafting traps don't consume materials too.
uhm, whcihc one of those two files on the first page? am new to this, i am sorry if this is annoying :wub:
The first one worked for me.
yep, it works now, thank you very much!

Saintwave
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Re: Nexomon: Extinction [+12]

Post by Saintwave »

morizia wrote:
Sun Sep 06, 2020 9:09 pm
Saintwave wrote:
Sun Sep 06, 2020 7:58 pm
morizia wrote:
Sun Sep 06, 2020 7:35 pm


uhm, whcihc one of those two files on the first page? am new to this, i am sorry if this is annoying :wub:
The first one worked for me.
yep, it works now, thank you very much!
You're welcome! Sorry for not replying to you on the other thread.

nowork
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Re: Nexomon: Extinction [+12]

Post by nowork »

Saintwave wrote:
Sun Sep 06, 2020 7:04 pm
GreenHouse wrote:
Fri Sep 04, 2020 4:13 pm
Added table for the latest patch. Everything should be working perfectly now.
Works perfectly now. Not sure if this is a weird side effect, but it's a welcome one, the auto capture function duplicates the nexomon you capture. Also, crafting traps don't consume materials too.
Man, this duplicating glitch sucked for me because I accidentally released a few cosmic mons while removing the duplicates. SMH :(
But other than that, the table works perfectly. I'm using @ajip2's table (2nd page of request thread) along with this one for cosmic encounters.

Saintwave
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Re: Nexomon: Extinction [+12]

Post by Saintwave »

nowork wrote:
Mon Sep 07, 2020 5:12 am
Man, this duplicating glitch sucked for me because I accidentally released a few cosmic mons while removing the duplicates. SMH :(
But other than that, the table works perfectly. I'm using @ajip2's table (2nd page of request thread) along with this one for cosmic encounters.
Same, using 2 tables as well for the cosmic encounters, aww man bummer, yeah I guess I'd have to remove dupes after a while too.

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