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Minecraft Dungeons

Posted: Wed May 27, 2020 4:15 pm
by Rhark
Oh, then it's probably because of the lua script in this table - try right clicking on the "Table Prepare" and -> Group Config (bottom) then untick the hide children option. You should see the rest of the options and can use them as normal.

Minecraft Dungeons

Posted: Wed May 27, 2020 8:00 pm
by Tac
So it says to use 7.0 when I have 7.1 WTF

Minecraft Dungeons

Posted: Wed May 27, 2020 9:00 pm
by FearTheSouls
[QUOTE="Rysefox, post: 137115, member: 18848"]

I appreciate it if you don't rewrite my table, thanks

[/QUOTE]



Just trying to help out the community and literally only followed what was mentioned in the beta thread by changing the exe name to work with GP Version, I gave you credit and at no point claimed anything other than I did a bit of basic tweaking that I had never done before as a newb to the CE software.



I tested the table and removed items I couldn't immediately fix, I told people about How Rhark's addition worked with negative numbers and hopefully helped some people. I will stop all editing and testing of fixing your tables issues.



I thought this was the right way to go as I could just as easily copied and pasted as my own (probably starting arguments) seemingly I was wrong either way I tried to help.



Please fix this table and get it updated I'm sure people would appreciate it.

Minecraft Dungeons

Posted: Wed May 27, 2020 9:03 pm
by reeboi_13
[QUOTE="FearTheSouls, post: 136996, member: 41872"]

[B]Minecraft Gamepass Table[/B]



Rewrote the original file from Rysefox for the Beta WIN64 to work with Gamepass and added the line for Emeralds supplied by Rhark.



I just merged current info from this post I take no other credit, putting it here for people to get hold off rather than scrolling through pages in other thread



For the less savvy....



Health, Ammo, Emeralds WORKING



OK, so the enchant points are working but it seems you need to gain 1,2,3 before it will let you spend on levels once you have 3 you can then just use them on items and the number will show in a negative.



[B]V.2 - 27.05.2020[/B]



Removed "Rapid Fire" after it was found to be causing crashes

[/QUOTE]

guys i need help i cant seem to use the table at all I've got cheat engine 7.0 but i use the dungeons launcher to play but it doesn't work any help or advice is appreciated

Minecraft Dungeons

Posted: Wed May 27, 2020 9:38 pm
by reeboi_13
this cheat table works with the 7/8/10 game launchers this

[Link]



see the attached file for .CT download

download select process and run also this tool as much as you can stay cool people :)





Cheats -
  • Player Scripts

    - No Damage/Ghost

    - Unlimited Arrows
  • Enchantment Points Editor

    - Enchantment Points
  • Unlimited Emeralds




ps if you are looking for wind 10 version cheat table here



threads/12636/ this dude is super cool

Minecraft Dungeons

Posted: Wed May 27, 2020 9:44 pm
by FenixFeniks
If you right click the scripts it tells you it cannot find the module. Click "Change Script" and add "-Win64-Shipping" between "Dungeons" and ".EXE". Got it working for me

Minecraft Dungeons

Posted: Wed May 27, 2020 10:20 pm
by glyth
[QUOTE="Darkedone02, post: 137092, member: 74"]

I wish for an item editor, rng is kicking my ass on weapons that I need.

[/QUOTE]

same

Minecraft Dungeons

Posted: Wed May 27, 2020 11:36 pm
by LONGTIME
Seems 107 is the max item power. Cooldown reduction enchant on Battle Robe is pretty broken.

Minecraft Dungeons

Posted: Thu May 28, 2020 12:02 am
by STN
Updated first post.

Minecraft Dungeons

Posted: Thu May 28, 2020 12:58 am
by itsshoopie
Is there any way to edit levels using Cheat Engine? And is there any way that an item editor would be possible?

Minecraft Dungeons

Posted: Thu May 28, 2020 1:04 am
by BooBoo
nice werk [USER=1]@STN[/USER] :cool:

Minecraft Dungeons

Posted: Thu May 28, 2020 5:46 am
by Riceball0831
it won't work it won't even let me click active or anything.

Minecraft Dungeons

Posted: Thu May 28, 2020 11:04 am
by YASAKA
FenixFeniks, post: 137183, member: 42166 wrote:
If you right click the scripts it tells you it cannot find the module. Click "Change Script" and add "-Win64-Shipping" between "Dungeons" and ".EXE". Got it working for me
it worked for me, thanks



this is edited script for Minecraft Dungeons from launcher



thanks to 41872 and 1

Minecraft Dungeons

Posted: Thu May 28, 2020 11:39 am
by Dishonored_DO
[QUOTE="FearTheSouls, post: 137177, member: 41872"]

Just trying to help out the community and literally only followed what was mentioned in the beta thread by changing the exe name to work with GP Version, I gave you credit and at no point claimed anything other than I did a bit of basic tweaking that I had never done before as a newb to the CE software.



I tested the table and removed items I couldn't immediately fix, I told people about How Rhark's addition worked with negative numbers and hopefully helped some people. I will stop all editing and testing of fixing your tables issues.



I thought this was the right way to go as I could just as easily copied and pasted as my own (probably starting arguments) seemingly I was wrong either way I tried to help.



Please fix this table and get it updated I'm sure people would appreciate it.

[/QUOTE]

very well put. my highest respect goes to you.

Minecraft Dungeons

Posted: Thu May 28, 2020 11:49 am
by Manqoba
Is there any chance you could walk me through how you created your "No Damage/Ghost" and "Enchantment Point Editor" scripts?



I have a rough understanding of AOB injections, but I'm trying to reverse engineer your scripts to see how they work and I'm struggling to make sense of it.



The main two questions I have are

1) How did you find these segments of code to edit

2) How does your script change these sections of code



Any advice is appreciated