Re: Dragon Quest Builders 2 Release (Steam)
Posted: Fri Dec 13, 2019 4:11 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Inventory had some stuff, first 4 slots anyway. What I was finding was the food items that required stuff like Tomato didn't work, but other bits did. Wonder if there is more than one hook...
I think it's combat that stops it, if an enemy is after you.Schnalle wrote: ↑Sat Dec 14, 2019 8:29 pmEverything I tried works fine for me, except for Moon Jump occasionally stopping all of a sudden. Something seems to interfere with it in the game world occasionally but I don't know what. It's not a big deal though.
Thank you for the wonderful table DrummerIX
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>54</ID>
<Description>"ExP. Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DQB2_EU.exe
Date : 2019-12-08
Author : CJB
}
[ENABLE]
aobscanmodule(AddXpAOB1,DQB2_EU.exe,8B 91 68 01 00 00) // should be unique
alloc(AddXpMem1,$1000,AddXpAOB1)
label(AddXpRet1)
label(_xpmul)
AddXpMem1:
push rax
mov rax,rbx
movzx rbx,word ptr [_xpmul]
cdq
mul bx
mov rbx,rax
pop rax
mov edx,[rcx+00000168]
jmp AddXpRet1
_xpmul:
dd 05
AddXpAOB1:
jmp AddXpMem1
nop
AddXpRet1:
registersymbol(AddXpAOB1)
registersymbol(_xpmul)
aobscanmodule(AddXpAOB2,DQB2_EU.exe,44 0F B7 7A 38)
alloc(AddXpMem2,$1000,AddXpAOB2)
label(AddXpRet2)
AddXpMem2:
movzx r15d,word ptr [rdx+38]
push rax
mov ax,[_xpmul]
cdq
mul r15d
mov r15d,rax
pop rax
jmp AddXpRet2
AddXpAOB2:
jmp AddXpMem2
AddXpRet2:
registersymbol(AddXpAOB2)
[DISABLE]
AddXpAOB1:
db 8B 91 68 01 00 00
unregistersymbol(_xpmul)
unregistersymbol(AddXpAOB1)
dealloc(AddXpMem1)
AddXpAOB2:
db 44 0F B7 7A 38
unregistersymbol(AddXpAOB2)
dealloc(AddXpMem2)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>55</ID>
<Description>"Multiplier"</Description>
<VariableType>2 Bytes</VariableType>
<Address>_xpmul</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>214</ID>
<Description>"Damage Multiplier"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DQB2_EU.exe
Date : 2019-12-10
Author : CJB
}
[ENABLE]
aobscanmodule(GetDamageAOB,DQB2_EU.exe,0F B7 84 5F B0 0F 00 00)
alloc(GetDamageMem,$1000,GetDamageAOB)
label(GetDamageRet)
label(_dmgmul)
GetDamageMem:
movzx eax,word ptr [rdi+rbx*2+00000FB0]
push rcx
push rdx
cdq
mov cx,[_dmgmul]
mul cx
pop rdx
pop rcx
jmp GetDamageRet
_dmgmul:
dd 0A
GetDamageAOB:
jmp GetDamageMem
nop 3
GetDamageRet:
registersymbol(GetDamageAOB)
registersymbol(_dmgmul)
[DISABLE]
GetDamageAOB:
db 0F B7 84 5F B0 0F 00 00
unregistersymbol(_dmgmul)
unregistersymbol(GetDamageAOB)
dealloc(GetDamageMem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>215</ID>
<Description>"Multiplier"</Description>
<VariableType>2 Bytes</VariableType>
<Address>_dmgmul</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
on His post click where it says select all and then press ctrl + c for copy and go to cheat engine empty space and press ctrl v and it'll put it in there to click.
just enable the speedhack during those moments on the right side in middle. i think you are talking the part where whoever is whispers to malroth? im like speak faster!!!!!MarinoKadame wrote: ↑Thu Dec 19, 2019 1:24 amWould be nice to have a way to speedup that slow text that cannot be skipped.