Page 2 of 8
Re: Undermine
Posted: Sun Dec 22, 2019 7:40 pm
by cfemen
added Modified DLL for 0.4.1.2 0.4.2.19
table is still working fine.
Re: Undermine
Posted: Thu Jan 16, 2020 5:42 am
by diamondminer74
Im new here. Can you show how to install/use the dll modified? ;-; idk why i can't active the dll modified, i can't click the "active" square
Re: Undermine
Posted: Thu Jan 16, 2020 11:15 am
by cfemen
diamondminer74 wrote: ↑Thu Jan 16, 2020 5:42 am
Im new here. Can you show how to install/use the dll modified? ;-; idk why i can't active the dll modified, i can't click the "active" square
go to your Game folder.
UnderMine_Data\Managed
backup the original UnderMine.dll
downlolad UnderMine.rar for your game version
extract the archive in UnderMine_Data\Managed
now you can execute the DLL functions.
Re: Undermine
Posted: Thu Jan 16, 2020 11:45 am
by diamondminer74
cfemen wrote: ↑Thu Jan 16, 2020 11:15 am
diamondminer74 wrote: ↑Thu Jan 16, 2020 5:42 am
Im new here. Can you show how to install/use the dll modified? ;-; idk why i can't active the dll modified, i can't click the "active" square
go to your Game folder.
UnderMine_Data\Managed
backup the original UnderMine.dll
downlolad UnderMine.rar for your game version
extract the archive in UnderMine_Data\Managed
now you can execute the DLL functions.
thankss
Re: Undermine
Posted: Mon Feb 03, 2020 3:58 pm
by TheMenda
I just can't get the table to work... When I activate Mono, it goes "Failure injecting the MonoDatacollector dll". And the other groups is full of ??.
Tried the modified DLL and got the same result. I'm on 0.4.2.19
Re: Undermine
Posted: Mon Feb 03, 2020 4:37 pm
by cfemen
TheMenda wrote: ↑Mon Feb 03, 2020 3:58 pm
I just can't get the table to work... When I activate Mono, it goes "Failure injecting the MonoDatacollector dll". And the other groups is full of ??.
Tried the modified DLL and got the same result. I'm on 0.4.2.19
blank group is my test/debug area.
the error is a Mono bug in Cheat Engine, maybe this DLL helps you :
[Link] (replace in the cheat engine autorun\dll folder)
Re: Undermine
Posted: Mon Feb 03, 2020 9:34 pm
by TheMenda
cfemen wrote: ↑Mon Feb 03, 2020 4:37 pm
blank group is my test/debug area.
the error is a Mono bug in Cheat Engine, maybe this DLL helps you :
[Link] (replace in the cheat engine autorun\dll folder)
Thanks, that solved the problem!!
Re: Undermine
Posted: Fri Feb 07, 2020 7:37 pm
by loks1234
Please update the table and dll. Thanks .
Re: Undermine
Posted: Wed Feb 12, 2020 8:13 pm
by cfemen
loks1234 wrote: ↑Fri Feb 07, 2020 7:37 pm
Please update the table and dll. Thanks .
updated table+DLL for 0.5.0.38
they changed really a lot, i've almost rewrote the complete table
Re: Undermine
Posted: Wed Feb 12, 2020 10:48 pm
by TheMenda
Thanks for the hard and fast work put into this!
I tested it with the new version 0.5.1.2, most functions work.
TESTED:
- Easy Kills: Working fine.
- Companion XP: Working fine.
- Hotkey[F1] Kill All: Working fine.
- Ignore Resources: Not working for me.
(Would be nice to get the Key, Bombs, Thorium and Gold pointers back).
- Modded DLL:
- Full map: Working fine.
- Add potion slot: Working fine.
- Potions: IDs changed, most likely added some items.
- Relics: IDs changed, most likely added some items.
- Bless: Added a new one, new list on spoiler: 0:Penance
1:Balance
2:Vigor
3:Gust
4:MightyHurl
5:Strength
6:Exuberance
7:Cleave
8:Savagery
9:Ferocity
10:Demolition
11:Explosiveness
12:Fortitude
13:Toughness
14:Heartiness
15:SlowMetabolism
16:Regeneration
17:Craftsmanship
18:Wealth
19:Loyalty
- Curse: Added a bunch, new list on spoiler: 0:Arachnophobia
1:SweatyPalms
2:SweatyFingers
3:PilferNightmare
4:Metamfiezomaiophobia
5:RelicEater
6:BlessingEater
7:ItemEater
8:Tariffs
9:Inflation
10:MarketCrash
11:Poverty
12:LowStock
13:BloodPact
14:PowderShortage
15:RainOfFire
16:WakingLight
17:SalamandersWrath
18:FastMetabolism
19:Venomous
20:Plague
21:Tenderfoot
22:EmptyCoffers
23:Rigged
24:TheCrumbles
25:PoisonMushroom
26:HauntedLocks
27:Lethargy (WeaknessMinor)
28:WeaknessMajor
29:ImbalanceMinor
30:ImbalanceMajor
31:Mediocrity
32:FrailtyMinor
33:FrailtyMajor
34:FamineMinor
35:FamineMajor
36:ClumsinessMinor
37:ClumsinessMajor
38:BrittlenessMinor
39:BrittlenessMajor
40:BlistersMinor
41:BlistersMajor
42:JointPain (ArthritisMinor)
43:ArthritisMayor
44:SpatialSickness
45:BottleBlight
46:Compulsion
47:BottleStopper
48:Mutation
49:Secrecy
50:SecurityTheater
51:ExmplosiveDecompression
52:Vertigo
53:???
54:DarkCloud
55:Uncreative
56:MaliciousIntent
57:BloodiedLocks
58:BloodOffering
UNTESTED:
- Open Dungeon & Get All Keys
Hope this helps!
Re: Undermine
Posted: Wed Feb 12, 2020 11:13 pm
by cfemen
hey, thanks
uploaded updated table with new IDs.
Ignore Resources: Not working for me.
can you be more specific, can you activate it ? (if not -> right click after try to activate and show me the error)
Re: Undermine
Posted: Wed Feb 12, 2020 11:17 pm
by TheMenda
cfemen wrote: ↑Wed Feb 12, 2020 11:13 pm
can you be more specific, can you activate it ? (if not -> right click after try to activate and show me the error)
It activates without problems, but the resources (at least, gold, keys and bombs) are still being consumed as normal
Re: Undermine
Posted: Wed Feb 12, 2020 11:21 pm
by cfemen
TheMenda wrote: ↑Wed Feb 12, 2020 11:17 pm
cfemen wrote: ↑Wed Feb 12, 2020 11:13 pm
can you be more specific, can you activate it ? (if not -> right click after try to activate and show me the error)
It activates without problems, but the resources (at least, gold, keys and bombs) are still being consumed as normal
oh yes thats intended
if script is activ you can buy anything even if you dont have the amount.
as example you have 0 bombs, activate script -> you can throw bombs.
or 0 gold -> you can buy things with it.
Re: Undermine
Posted: Wed Feb 12, 2020 11:25 pm
by TheMenda
cfemen wrote: ↑Wed Feb 12, 2020 11:21 pm
oh yes thats intended
if script is activ you can buy anything even if you dont have the amount.
as example you have 0 bombs, activate script -> you can throw bombs.
or 0 gold -> you can buy things with it.
I should have specified more in the first place , when out of bombs, it just plays the sound, no bomb used. Didn't have the chance to try a door without keys or buy without gold.
EDIT: Just tried to buy without Gold and that works fine.
I usually prefer pointers for that kinf of things, just like there were on the last table.
Re: Undermine
Posted: Thu Feb 13, 2020 7:00 pm
by cfemen
TheMenda wrote: ↑Wed Feb 12, 2020 11:25 pm
cfemen wrote: ↑Wed Feb 12, 2020 11:21 pm
oh yes thats intended
if script is activ you can buy anything even if you dont have the amount.
as example you have 0 bombs, activate script -> you can throw bombs.
or 0 gold -> you can buy things with it.
I should have specified more in the first place , when out of bombs, it just plays the sound, no bomb used. Didn't have the chance to try a door without keys or buy without gold.
EDIT: Just tried to buy without Gold and that works fine.
I usually prefer pointers for that kinf of things, just like there were on the last table.
i will check that, well i added the Gold/Bombs/Keys/Thorium pointers
edit:
updated the table + dll with scripts to unlock the pilfer shop / lab
+better script to reveal the map.
+no knockback for god-mode and as single script.
+updated dll for 5.1.2
and i found the ignore bomb problem, table was for 5.0.38 and the 5.1.2 hotfix changed the check for the bombs, its fixed now at the 5.1.2 table