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Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Mon Oct 12, 2020 7:05 pm
by TempestTempTemplar
Some notes:
1. Scripts stop working on scenario change, so restart game and the script to get it back to working.
2. I had crash and couple freezes, but am not sure if that is because of the scripts or just the game being old.

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Sat Dec 05, 2020 6:28 pm
by malhateg
After activating "Building autofill with workers" my bazaars seem to stop sending workers to fetch goods from granaries and storage yards. Am I doing something wrong here?

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Wed Dec 09, 2020 3:17 am
by Diab24
malhateg wrote:
Sat Dec 05, 2020 6:28 pm
After activating "Building autofill with workers" my bazaars seem to stop sending workers to fetch goods from granaries and storage yards. Am I doing something wrong here?
I have the same problem too any fix?

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Tue Dec 15, 2020 6:18 pm
by Shizuma
Hi children of the nile,

That's a long time i dont came here, i hope everybody is fine, thanks to all for reports :)

Diab24 wrote:
Wed Dec 09, 2020 3:17 am
malhateg wrote:
Sat Dec 05, 2020 6:28 pm
After activating "Building autofill with workers" my bazaars seem to stop sending workers to fetch goods from granaries and storage yards. Am I doing something wrong here?
I have the same problem too any fix?
Don't worry you do nothing wrong, this is a 'bug' due to code part not cover by the table.

First observations, when the "Buildings - Autofill Workers" is triggered, it seem the "Bazaar buyer" start to have problem when the city is lacking employees.

I will dig on it, on free time, then i come back.
If you make some observations or complements informations dont hesitate to share it.
TempestTempTemplar wrote:
Mon Oct 12, 2020 7:05 pm
Some notes:
1. Scripts stop working on scenario change, so restart game and the script to get it back to working.
2. I had crash and couple freezes, but am not sure if that is because of the scripts or just the game being old.
Precision about scripts triggers who have problems may help me to find solution. :)
For freezes and crash i also got it when i play in windowed mode and when i sleep or hibernat my laptop, then i will do test :)

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Tue Dec 15, 2020 9:42 pm
by Diab24
So Shizuma will you fix the building autofill workers bug eventually? coz I really like this game...

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Tue Dec 15, 2020 10:00 pm
by CompactDisc
Oh now that you are back here, I have a little question for you.

Will you be doing 'Pharaoh: A New Era' as well?

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Thu Dec 17, 2020 10:42 am
by Shizuma
V0.12.1 is out: Here

:arrow: Patching Buildings - Autofill Workers
Remove code part who cause bug with Market buyers.

Thanks Malhateg and Diab24 for bug report :)
(Long time i dont do table edition i hope i dont broke anything :ph34r: )
CompactDisc wrote:
Tue Dec 15, 2020 10:00 pm
Oh now that you are back here, I have a little question for you.

Will you be doing 'Pharaoh: A New Era' as well?
Hi Compact disk, thanks you make me discover that remake.
Honestly i can't make any promesse actually, time, health, much unknowns...

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Thu Dec 17, 2020 11:41 am
by CompactDisc
Shizuma wrote:
Thu Dec 17, 2020 10:42 am
V0.12.1 is out: Here
Thanks for the update!
Shizuma wrote:
Thu Dec 17, 2020 10:42 am
CompactDisc wrote:
Tue Dec 15, 2020 10:00 pm
Oh now that you are back here, I have a little question for you.

Will you be doing 'Pharaoh: A New Era' as well?
Hi Compact disk, thanks you make me discover that remake.
Honestly i can't make any promesse actually, time, health, much unknowns...
I'm glad to have introduced you ;)
I understand of course, I was just checking if there'll be anyone who wants to give that game a go.

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Fri Dec 18, 2020 10:55 pm
by Diab24
Shizuma wrote:
Thu Dec 17, 2020 10:42 am
V0.12.1 is out: Here

:arrow: Patching Buildings - Autofill Workers
Remove code part who cause bug with Market buyers.
Thanks alot for the fix it's working perfectly now and I can enjoy playing Pharaoh omass :wub:

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Fri Dec 18, 2020 10:57 pm
by Darkedone02
Is the instant production not working for the gold mines?

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Fri Dec 18, 2020 11:34 pm
by Diab24
Now I have another problem that is the Ordinary Cottages where you need a juggler school to evolve won't evolve even tho it has high entertainment status or column.

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Sat Dec 19, 2020 10:10 pm
by Shizuma
Diab24 wrote:
Fri Dec 18, 2020 11:34 pm
Now I have another problem that is the Ordinary Cottages where you need a juggler school to evolve won't evolve even tho it has high entertainment status or column.
Hi,

I do quick test and i can't reproduce that bug with the table, house evolve 'normaly with and without cheat.
If that's a gameplay question: it seem 'Rough Cottage' need Juggler to evolve in 'Ordinary Cottages' who need Conservatory and Musician visitor to evolve into 'Modest Homestead', check your visitor pass nearby the house, Jugglers, Musicians etc need Booth, Bandstand and Pavillion to start tour or maybe check the desirability level.
Darkedone02 wrote:
Fri Dec 18, 2020 10:57 pm
Is the instant production not working for the gold mines?
Hi,
On the table you have 2 mains scripts, you can use both in same time:
so active the main script nammed "[X] <== Pharaoh & Cleopatra v2.1 - GOG - Script v0.3"
Use is "[X] <== Instant Production" and voila ;)

So i can try to make a fusion of the two tables.

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Mon Dec 21, 2020 3:42 am
by Shizuma
V0.13 is out: HERE
Release Notes:

Fusion of Compact disk and present table.

>Buildings Instant Productions have integrated "Instant production" compactdisk script.
So mine will now instant product without have to activate separate script.
>"Disable fire and collapse" is the merging of Disable fire and Disable Collapse triggers.
>Then Gold, Dinasty Gold, Garden Desirability and Infinite Trade are add too.

Once again thanks to CompactDisk.

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Tue Dec 22, 2020 1:08 am
by Shizuma
V0.13.1 is out: HERE
Release Notes:

Fusion of Compact disk and present table.

:arrow: Buildings Instant Productions
Patching delivery man apparition problem at Cattle Ranch.

Re: Pharaoh & Cleopatra [GOG & Steam]

Posted: Mon Jan 11, 2021 12:44 pm
by Shizuma
V0.14.1 : HERE
Advance on 0.14.1 Notes:

:arrow: revamp all Army GodMod, Max Xp, No Moral Breakdown for troopers : OK

edit: no need to revamp all part of bug was caused by mistyping :oops:

Take cares of you :)