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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 4:02 am
by acolyte
TheNeru wrote:
Wed Oct 30, 2019 2:04 am
acolyte wrote:
Wed Oct 30, 2019 1:29 am
Writing a List for items and traits for each one is more than I expected.
I created 3 documents, feel free to edit it if you have the info.

[Link]
[Link]
[Link]
Would had preferred Spreadsheet. But this should do. I'll help fill in.
Ah, I'll convert it later. This is because the Number:Description is the format for Cheat Engine =)

That being said, I noted something strange in the Traits.
There's a lot of ??? in the values, but I don't think it's really 'None'. Sounds like we have to either unlock it as story progress, or it's item specific. Reason being, I tried adding various Blessings in the doc for testing, but it shows up as ???/None in my game.

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 5:20 am
by acolyte
Item List complete. (TXT but attached file is CT due to filetype restrictions)

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 5:36 am
by gvargas
Added Base HP, AP, ATK, DEF, SPD, DEX to Highlighted Character Editor and fused TheNeru Quality Max and Synth Editor scripts. Also changed to drop list the Item Editor and added acolyte complete Items and some of the Effects and Traits ids... :lol:

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 5:43 am
by aflamingo
acolyte wrote:
Wed Oct 30, 2019 4:02 am
That being said, I noted something strange in the Traits.
There's a lot of ??? in the values, but I don't think it's really 'None'. Sounds like we have to either unlock it as story progress, or it's item specific. Reason being, I tried adding various Blessings in the doc for testing, but it shows up as ???/None in my game.
I'm pretty sure that on previous Atelier games you required to learn the traits before them showing properly.

There's also something else going on with Ryza though. Like for example, I have a fresh berry with healing level 1 trait and another one without. If I try to add that trait onto the fresh berry without it, it will show as ???. Can't figure out why this happens sometimes.

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 5:49 am
by acolyte
gvargas wrote:
Wed Oct 30, 2019 5:36 am
Added Base HP, AP, ATK, DEF, SPD, DEX to Highlighted Character Editor and fused TheNeru Quality Max and Synth Editor scripts. Also changed to drop list the Item Editor and added acolyte complete Items and some of the Effects and Traits ids... :lol:
It's nice to see community contribution instead of us begging 1 person to update it faster :lol:

EDIT: Oh also, ID is 2 Bytes not Byte, because the ID goes up to 700s @zachillios

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 7:33 am
by Saikyoh
Any chance of unlocking the locked difficulty settings without finishing the game first?

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 8:06 am
by acolyte
Saikyoh wrote:
Wed Oct 30, 2019 7:33 am
Any chance of unlocking the locked difficulty settings without finishing the game first?
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard

Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 8:53 am
by Algester
well GG the S rank quality is at 1000 points thats the highest the game would probably let you however not all items will max at S rank

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 8:55 am
by aanpsx

my contribution: --- update to v1.01
- infinite HP
- Always full stun gauge
- Battle max stats (Editable)
- Pointer
Preview table
Image

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 9:11 am
by bachou
highlight item editor doesn't work, can't activate

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 9:44 am
by TheNeru
bachou wrote:
Wed Oct 30, 2019 9:11 am
highlight item editor doesn't work, can't activate
If you activated the Set Viewed Item Quality to Max script then you can't activate both of the item editors.
So yeah! I dunno how to fix that cuz I'm still a scrub.

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 9:47 am
by bachou
i didn't activate anything
actually, none of the scripts worked, only alchemy EXP is working, even money doesn't work

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 10:17 am
by acolyte
Status:
[Link] Complete
[Link] Complete (Thanks for the help!)
[Link] Incomplete (We'd have to progress more in the game haha)

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 11:10 am
by TheNeru
Here's the table so far. What have I done?! What I did --
~Zach's table, TheNeru's scripts, gvargas pointers and aanpsx's scripts consolidated.
~Changed the item ID value type to 2 bytes
~Added the acolyte's completed effects list to the drop down list

Someone change the value type of the traits to something else once we know all of them.
Many thanks to those who contributed. Let's continue to fight for all that is thicc and cute.

~Edit~
Uploaded the wrong table. Teehee! It's fixed now!
~Edit2~
Forgot to mention gvargas for the pointers for char stats. Sorry! :(

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Posted: Wed Oct 30, 2019 12:17 pm
by jonasbeckman
aflamingo wrote:
Tue Oct 29, 2019 10:01 pm
AwtsuMo wrote:
Tue Oct 29, 2019 7:20 pm
How is the PC version? Will 1440p 1080 ti be good enough?
I have a GTX 1070 and when overclocked it can handle 1440p at 60~70 fps. I had to edit the settings file directly to enable 2560x1440 though, on the settings tool for some reason it was showing only up to 1920x1080.
Yeah as with some of the other Koei ports the list of supported resolutions in the launcher is somewhat limited but at least editing the config file works same as usual. Game runs well though but there's not much for visual extras so it should run pretty well even on a older PC build.

Curious too after how much more effort was put into Nioh and patches (Even got mouse support implemented and pretty functional too at that.) but then it's back to these more bare bones ports.
Managed to get through the Mysterious trilogy of games however and part of the Arland games so once that's caught up on this should be a interesting look into whatever the newest is for Atelier and what's next. :)

Plus the re-releases of the Dusk trilogy of games next year.


EDIT: Support wise it looks like half a year or so for patches and DLC adding some new content and probably another exploration area or two.
Fixes well other than physics breaking a bit over 30 FPS I haven't hit any immediate issues so that's a improvement as well.