Guys this is what I'm noticing. As you level up, the enemies level up with you as well. I was wondering if there was an option to where it will disable enemy level scale or something. It takes a long time to kill some enemies with whatever weapons you have.
Console > killEveryting [Enter]. Happy now? Jeez.
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Fri Jul 26, 2019 6:18 pm
by tontsa00
Or is there any way to edit your character level? I've used exp edit and my level jumped to max 1001. Anyway to change it to lover values?
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 12:51 am
by Idlehands88
Added some more things to the table, thanks to SunBeam.
PLAYER
- God Mode
- Infinite Cloak
- Max/Infinite Boost Timers (Must purchase the Boost)
- Max/Infinite Silver Coins
- Max/Infinite Skill Points
- Health on Revive
- Double Jump Height
- Override Player Experience
- Auto Fill Keypad Code
MISC
- Disable Restricted Mode (Enable Console Commands) - Created by SunBeam
- Show Dev Menu (Pause Screen)
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 1:24 am
by SunBeam
^ So the Dev Menu was there all along. Don't know why it crashed on my end when skipping the JE/JNE conditioned by the same DWORD in your table... Good work, nonetheless!
EDIT: Ah, so you've traced the CVars/commands' effects Cool, spared me the look-up.
P.S.: Despite my whining (that it'd be a shit game), I kinda enjoy it. Got to almost level 40 XP without any boosters. Yeah, game is a bit repetitive, but if you start all side-missions in one row, you can do everything while you're in a map. The problem is getting all of the weapons you need to open doors or whatnot (funny how they placed each in the Brother main missions). As far as daily/weekly missions, I've yet to find a proper command or CVar to totally reset the content of a map. Example: destroy 7 cars (while you have only 3 in that particular map) can be a chore I used "reset map" and "RestartMapFromStart" (or "RestartMapHere").
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 1:55 am
by SunBeam
Meanwhile..
BR,
Sun
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 2:47 am
by Idlehands88
Ya I wanted to add some command effects to the table so those that don't want to use commands can still get the effects of them
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 3:09 am
by Idlehands88
PLAYER
- God Mode
- Infinite Cloak
- Max/Infinite Boost Timers (Must purchase the Boost)
- Max/Infinite Silver Coins
- Max/Infinite Skill Points
- Health on Revive
- Double Jump Height
- Override Player Experience
- Auto Fill Keypad Code
MISC
- Disable Restricted Mode (Enable Console Commands) - Created by SunBeam
- Show Dev Menu (Pause Screen)
- Auto Complete Challenges NEW
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 3:20 am
by SunBeam
And here's "why" and "how" you do noclip:
Bugs like these really piss me off when it comes to having a console, but removing all useful shit or restricting it T_T. Really now, developers, grow up!
BR,
Sun
P.S.: Soon, in a table near you
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 4:19 am
by Idlehands88
That container is open on my game, can't remember how I opened it though lol
EDIT: Table Update
PLAYER
- God Mode/No Target UPDATED
- No Clip (Thanks to SunBeam) NEW
- Infinite Cloak
- Max/Infinite Boost Timers (Must purchase the Boost)
- Max/Infinite Silver Coins
- Max/Infinite Skill Points
- Health on Revive
- Double Jump Height
- Override Player Experience
- Auto Fill Keypad Code
MISC
- Disable Restricted Mode (Enable Console Commands) - Created by SunBeam
- Show Dev Menu (Pause Screen)
- Auto Complete Challenges
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 4:28 am
by SunBeam
Well, it wasn't for me; Alt+F4-ed out to Desktop when I finished recording. Just got back in, same. Still closed. There's no visual hint on the container that its front door would move (looks like an enclosed object; no entry point). Don't see how it would open, really Anyway, there are 2 ways to get 'noclip' running. I'm close to finishing the "engine" way (rebuilding the function and command structure; appending it to the list of commands) - AND - toggling 0x5 to 0x85 in [[g_Player+0x3138]+0x4F00] Enjoy!
Well, it wasn't for me; Alt+F4-ed out to Desktop when I finished recording. Just got back in, same. Still closed. There's no visual hint on the container that its front door would move (looks like an enclosed object; no entry point). Don't see how it would open, really Anyway, there are 2 ways to get 'noclip' running. I'm close to finishing the "engine" way (rebuilding the function and command structure; appending it to the list of commands) - AND - toggling 0x5 to 0x85 in [[g_Player+0x3138]+0x4F00] Enjoy!
The tarp infront of the container is on the ground now and the door is open.
Re: Wolfenstein: Youngblood [Engine:idTech 6]
Posted: Sat Jul 27, 2019 5:31 am
by SunBeam
^ How the actual fuck? Maybe you have a certain skill available which I don't? Do you have the last tier active under "Power"?