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Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 1:27 am
by acecel
About the "ignore mod charges", it doesn't work on some weapon's skills that use a "projectile" of some sort.
I use for example the craftable weapons you can create by talking to the girl near the upgrade/blacksmith guy, theses blueprint are unlocked after the "church" thing.

Theses weapons have a fixed skill, and one many of them consist of a projectile/grenade/etc.
So there is a number near the skill icon to indicate how many are available, when you reach the required kill count or something the number increase and you can use the skill.

With the cheat the number isn't increased so the character try to shoot but can't so he try to reload/load it but can't either, so it doesn't work at all and the character isn't very happy and maybe even dead by now.

Theses is probably many skills that use the same system other than on theses crafted weapons, i just noticed it as i was using some of them.
That would be amazing to have infinite ammo for theses secondary projectile <3

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 1:57 am
by vosszaa
Shotgun(yep, that's a shotgun) + Modded Handling Trait(No spread, No recoil) + Inf Ammo/No Reload + Auto-Fire AHK

Result:

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 4:35 am
by sebastianyyz
vosszaa wrote:
Sun Aug 18, 2019 1:57 am
Shotgun(yep, that's a shotgun) + Modded Handling Trait(No spread, No recoil) + Inf Ammo/No Reload + Auto-Fire AHK

Result:
Awesome

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 5:00 am
by bloodaxis
Has anyone found any info about how to get traits anywhere? I'm paranoid I've been missing traits and armors and shit because I couldn't be arsed exploring every little nook and cranny everywhere.

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 5:17 am
by vosszaa
bloodaxis wrote:
Sun Aug 18, 2019 5:00 am
Has anyone found any info about how to get traits anywhere? I'm paranoid I've been missing traits and armors and shit because I couldn't be arsed exploring every little nook and cranny everywhere.
Most traits acquired through story bosses. Some(I counted 2 perhaps?) are from mini-boss where you have to travel through certain area and trigger the event

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 5:54 am
by James Shane
Also some are area specific like when you reach an area of the game. Mostly its mini-boss and bosses.

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 6:14 am
by bloodaxis
Alright, thank god for that.

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 1:11 pm
by Cielos
acecel wrote:
Sun Aug 18, 2019 1:27 am
About the "ignore mod charges", it doesn't work on some weapon's skills that use a "projectile" of some sort.
[...]
thanks for the report. the updated script have this covered. you should be able to fire the alt ammo continuously now.
re-download~
EDIT:
note that you need to activate the both ignore mod charges and ignore ammo clip together, in order to fire the alt ammo continuously.

Re: Remnant: From the Ashes +9 (table Update.3)

Posted: Sun Aug 18, 2019 1:38 pm
by Issun
Is it possible to change the maximum number of Healing charges separate to simply getting 99,999 charges? I only want to add an extra few charges

Re: Remnant: From the Ashes +9 (table Update.3)

Posted: Sun Aug 18, 2019 1:41 pm
by cfemen
Do u mean with the table from me?
if yes : u can change the #99999 value in the Script to any number u want
then pick something up and you get the amount.

Re: Remnant: From the Ashes +9 (table Update.3)

Posted: Sun Aug 18, 2019 1:45 pm
by Issun
cfemen wrote:
Sun Aug 18, 2019 1:41 pm
Do u mean with the table from me?
if yes : u can change the #99999 value in the Script to any number u want
then pick something up and you get the amount.
The problem is i've maxed out the shards so the game won't let me pick up anymore - I can't seem to find the option for the maximum healing charges

Re: Remnant: From the Ashes +9 (table Update.3)

Posted: Sun Aug 18, 2019 2:32 pm
by cfemen
Issun wrote:
Sun Aug 18, 2019 1:45 pm
cfemen wrote:
Sun Aug 18, 2019 1:41 pm
Do u mean with the table from me?
if yes : u can change the #99999 value in the Script to any number u want
then pick something up and you get the amount.
The problem is i've maxed out the shards so the game won't let me pick up anymore - I can't seem to find the option for the maximum healing charges
i see.
try this in my table:

Sets Heart to 99

open script and change

mov [rax+2C],#99

#to any number u want
then go to next checkpoint and u will get the amount


Edit : Newest Table (Oct 31) --> viewtopic.php?f=4&t=10045&p=110768#p110768

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 2:36 pm
by sage3k
ashuraman wrote:
Sun Aug 18, 2019 12:50 am
I don't know exactly which cheat does it but i started the game with a few options on and it deleted ALL of my gear. My starter sword and all my armor was GONE
I had the same issue so I restarted the game with out the table, Doing so had my character back to the default setting for the game. I re-enabled the table after meeting the ward commander. everything seems to be fine and working now. Try that when you have a moment.

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 3:26 pm
by NumberXer0
bloodaxis wrote:
Sun Aug 18, 2019 5:00 am
Has anyone found any info about how to get traits anywhere? I'm paranoid I've been missing traits and armors and shit because I couldn't be arsed exploring every little nook and cranny everywhere.
Don't worry, they seem to be few are far between. I just finished the Church and I've only found 2. One I got from doing the Church storyline and the other is from a "hidden" area in Ward 13 using the cardkey. I've been pretty damn thorough I think. I've also found 3 more guns, 3 rings, a mask and a set of armor.

Re: Remnant: From the Ashes +9 (table Update.2)

Posted: Sun Aug 18, 2019 4:06 pm
by acecel
Cielos wrote:
Sun Aug 18, 2019 1:11 pm
acecel wrote:
Sun Aug 18, 2019 1:27 am
About the "ignore mod charges", it doesn't work on some weapon's skills that use a "projectile" of some sort.
[...]
thanks for the report. the updated script have this covered. you should be able to fire the alt ammo continuously now.
re-download~
EDIT:
note that you need to activate the both ignore mod charges and ignore ammo clip together, in order to fire the alt ammo continuously.
Thank you for the rapid update, it works well now, well except maybe on one weapon, the secondary mode is some kind of flamethrower, i think it is supposed to do it continuously but with the cheat it's only small burst of fire, but that's not really important :D

thanks again