Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.41
Posted: Mon Apr 19, 2021 10:39 pm
Could you make a video tutorial on how to set this up? Thansk
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Released table v16.1 with this improvement to Easy Connect. Added to the credits.Leontiesh wrote: ↑Sun Apr 18, 2021 4:16 pmI added Vertical Square, Tsujikaze and Rapid Raid to Canaan's Inferno Raid and Shine Circular Easy Connect script. These are all the skills that require timing, so now they can all be used by spamming the skill just like all the others.
Code: Select all
[ENABLE] aobscanmodule(DualWieldingTwoSkillsConnection,$process,0F B7 04 0F 66 89 44 24 ** 48 8D 54 24 ** 48 8B CF E8 ** ** ** ** 48 8B 8F) // should be unique alloc(newmem,$2048,DualWieldingTwoSkillsConnection) label(code) label(return) label(infernoRaid1) label(infernoRaid2) label(infernoRaid1Over) label(infernoRaid2Over) label(infernoRaidOver) label(infernoRaid3) label(shineCircular1) label(shineCircular2) label(shineCircular3) label(shineValue1) label(shineValue2) label(shineCircularOver) label(VerticalSquare1) label(VerticalSquare2) label(VerticalSquare3) label(VerticalSquareOver) label(VerticalSquare1Over) label(Tsujikaze1) label(Tsujikaze2) label(TsujikazeOver) label(Tsujikaze1Over) label(RapidRaid1) label(RapidRaid2) label(RapidRaid3) label(RapidRaidOver) label(RapidRaid1Over) label(RapidRaid2Over) newmem: cmp word ptr [rdi+rcx],19D3 je infernoRaid1 cmp word ptr [rdi+rcx],19D6 je infernoRaidOver cmp word ptr [rdi+rcx],19D4 je infernoRaid2 cmp word ptr [rdi+rcx],19F1 je shineCircular1 cmp word ptr [rdi+rcx],19F4 je shineCircularOver cmp word ptr [rdi+rcx],19F2 je shineCircular2 cmp word ptr [rdi+rcx],19F5 je shineCircularOver cmp word ptr [rdi+rcx],44D je VerticalSquare1 cmp word ptr [rdi+rcx],44E je VerticalSquareOver cmp word ptr [rdi+rcx],44F je VerticalSquare2 cmp word ptr [rdi+rcx],100F je Tsujikaze1 cmp word ptr [rdi+rcx],1010 je TsujikazeOver cmp word ptr [rdi+rcx],1011 je Tsujikaze2 cmp word ptr [rdi+rcx],A3D je RapidRaid1 cmp word ptr [rdi+rcx],A3E je RapidRaid2 cmp word ptr [rdi+rcx],A3F je RapidRaid3 cmp word ptr [rdi+rcx],A41 je RapidRaidOver jmp code RapidRaid1: mov byte ptr [RapidRaid1Over],0 mov byte ptr [RapidRaid2Over],0 mov word ptr [rdi+rcx],A3D mov dword ptr [rdi+0001034],0006662 mov byte ptr [RapidRaid1Over],1 jmp code RapidRaid2: mov byte ptr [RapidRaid1Over],0 mov byte ptr [RapidRaid2Over],0 mov word ptr [rdi+rcx],A3E mov dword ptr [rdi+0001034],000666C mov byte ptr [RapidRaid2Over],1 jmp code RapidRaidOver: cmp byte ptr [RapidRaid1Over],1 je RapidRaid2 cmp byte ptr [RapidRaid2Over],1 je RapidRaid3 jmp code RapidRaid3: mov byte ptr [RapidRaid1Over],0 mov byte ptr [RapidRaid2Over],0 mov word ptr [rdi+rcx],A3F mov dword ptr [rdi+0001034],0006676 jmp code Tsujikaze1: mov byte ptr [Tsujikaze1Over],0 mov word ptr [rdi+rcx],100F mov dword ptr [rdi+0001034],000A096 mov byte ptr [Tsujikaze1Over],1 jmp code TsujikazeOver: cmp byte ptr [Tsujikaze1Over],1 je Tsujikaze2 jmp code Tsujikaze2: mov byte ptr [Tsujikaze1Over],0 mov word ptr [rdi+rcx],1011 mov dword ptr [rdi+0001034],000A0AA jmp code VerticalSquare1: mov byte ptr [VerticalSquare1Over],0 mov word ptr [rdi+rcx],44D mov dword ptr [rdi+0001034],0002B02 mov byte ptr [VerticalSquare1Over],1 jmp code VerticalSquare2: mov byte ptr [VerticalSquare1Over],0 mov word ptr [rdi+rcx],44F mov dword ptr [rdi+0001034],0002B16 jmp code VerticalSquareOver: cmp byte ptr [VerticalSquare1Over],1 je VerticalSquare2 jmp code VerticalSquare3: mov word ptr [rdi+rcx],450 mov dword ptr [rdi+0001034],0002B20 jmp code infernoRaid1: mov byte ptr [infernoRaid1Over],0 mov byte ptr [infernoRaid2Over],0 mov word ptr [rdi+rcx],19D3 mov dword ptr [rdi+0001034],0001023E mov byte ptr [infernoRaid1Over],1 jmp code infernoRaid2: mov byte ptr [infernoRaid1Over],0 mov byte ptr [infernoRaid2Over],0 mov word ptr [rdi+rcx],19D4 mov dword ptr [rdi+0001034],00010248 mov byte ptr [infernoRaid2Over],1 jmp code infernoRaidOver: cmp byte ptr [infernoRaid1Over],1 je infernoRaid2 cmp byte ptr [infernoRaid2Over],1 je infernoRaid3 jmp code infernoRaid3: mov word ptr [rdi+rcx],19D5 mov dword ptr [rdi+0001034],00010252 jmp code shineCircular1: mov byte ptr [shineValue1],0 mov byte ptr [shineValue2],0 mov word ptr [rdi+rcx],19F1 mov dword ptr [rdi+0001034],0001036A mov byte ptr [shineValue1],1 jmp code shineCircular2: mov byte ptr [shineValue1],0 mov byte ptr [shineValue2],0 mov word ptr [rdi+rcx],19F2 mov dword ptr [rdi+0001034],00010374 mov byte ptr [shineValue2],1 jmp code shineCircularOver: cmp byte ptr [shineValue1],1 je shineCircular2 cmp byte ptr [shineValue2],1 je shineCircular3 jmp code shineCircular3: mov word ptr [rdi+rcx],19F3 mov dword ptr [rdi+0001034],0001037E jmp code code: movzx eax,word ptr [rdi+rcx] mov [rsp+42],ax jmp return Tsujikaze1Over: dd 0 VerticalSquare1Over: dd 0 RapidRaid1Over: dd 0 RapidRaid2Over: dd 0 infernoRaid1Over: dd 0 infernoRaid2Over: dd 0 shineValue1: dd 0 shineValue2: dd 0 DualWieldingTwoSkillsConnection: jmp newmem nop 4 return: registersymbol(DualWieldingTwoSkillsConnection) [DISABLE] DualWieldingTwoSkillsConnection: db 0F B7 04 0F 66 89 44 24 42 unregistersymbol(DualWieldingTwoSkillsConnection) dealloc(newmem)
Released the v16.2 table-.
Ok, I will help and share.a_busy_man wrote: ↑Wed Apr 21, 2021 1:52 pmReleased the v16.2 table-.
I think I already updated the ons we have from there and have changed. Still, it is in Chinese, so I may have missed some. If threre is any new one that may be worth adding, plese tell me.
If there is a non-working script on the table that has been removed from Cannan's table, tell me so I can mark it as such on the table.
It may works as you think but you need to change from the item or equipment tab to another one then switch back to see the changes.StewieGriffin wrote: ↑Fri Apr 23, 2021 8:22 amhow the edit item works i highlight the sword to change it into other sword but it dosnt change what i do wrong? i try it when im on the menu tho and see the sword someone tell me pls what i do wrong????
For the rarity, I made the script. It typically doesn't do anything since the rarity doesn't change the stats and the script only change the value in the memory but not in the game files so it reset every restart.StewieGriffin wrote: ↑Sun Apr 25, 2021 9:05 ami did it but when i put the glow at +5 and rarity on 5 stars ... first dont show the glow and second when i reopen the game it goes back to 3 star ...also i havent play alot to unlock the engrave and the others for the glow option
then how i will get the glow on my weapons after i will modify do i have to unlock the glow option or something?The Black X wrote: ↑Sun Apr 25, 2021 9:26 amAfaik rarity Always reset. It's id dependant so i wouldn't touch It as It actually doesn't affects anything else.
OPCOXE wrote: ↑Sun Apr 25, 2021 10:59 amFor the rarity, I made the script. It typically doesn't do anything since the rarity doesn't change the stats and the script only change the value in the memory but not in the game files so it reset every restart.StewieGriffin wrote: ↑Sun Apr 25, 2021 9:05 ami did it but when i put the glow at +5 and rarity on 5 stars ... first dont show the glow and second when i reopen the game it goes back to 3 star ...also i havent play alot to unlock the engrave and the others for the glow option
For the glow, I don't understand what you mean by putting it at +5. The best would be to put a screenshot for us to understand but if you put something in the visualize then the glow is overwrote by it.
StewieGriffin wrote: ↑Sun Apr 25, 2021 11:18 amglow i mean the aura on the sword i have the sword of the wolf on +5 and it didnt got the aura i putedOPCOXE wrote: ↑Sun Apr 25, 2021 10:59 amFor the rarity, I made the script. It typically doesn't do anything since the rarity doesn't change the stats and the script only change the value in the memory but not in the game files so it reset every restart.StewieGriffin wrote: ↑Sun Apr 25, 2021 9:05 ami did it but when i put the glow at +5 and rarity on 5 stars ... first dont show the glow and second when i reopen the game it goes back to 3 star ...also i havent play alot to unlock the engrave and the others for the glow option
For the glow, I don't understand what you mean by putting it at +5. The best would be to put a screenshot for us to understand but if you put something in the visualize then the glow is overwrote by it.
Don't post three consecutive times in such a short time, this is spam, and it isn't allowed in this thread. Delete 2 of the three posts or they will be reported. Double postinc can only be done when there is something really rleevant like an update or fix for the table or when the last post remained unanswered for some time, but yours are consecutive in a matter of minutes.StewieGriffin wrote: ↑Sun Apr 25, 2021 11:18 amglow i mean the aura on the sword i have the sword of the wolf on +5 and it didnt got the aura i putedOPCOXE wrote: ↑Sun Apr 25, 2021 10:59 am
For the rarity, I made the script. It typically doesn't do anything since the rarity doesn't change the stats and the script only change the value in the memory but not in the game files so it reset every restart.
For the glow, I don't understand what you mean by putting it at +5. The best would be to put a screenshot for us to understand but if you put something in the visualize then the glow is overwrote by it.
I, personally, Always Just edited It in the table. Just highlight the weapon (wait that It loads the stats) and change the glow to whatever you want. No Need to upgrade or anything.StewieGriffin wrote: ↑Sun Apr 25, 2021 11:02 amthen how i will get the glow on my weapons after i will modify do i have to unlock the glow option or something?The Black X wrote: ↑Sun Apr 25, 2021 9:26 amAfaik rarity Always reset. It's id dependant so i wouldn't touch It as It actually doesn't affects anything else.