Re: Ni No Kuni 2 Revenant Kingdom (Steam)
Posted: Mon Mar 26, 2018 1:43 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
is the faster moving speed u can research noticable? is it like 2x speed? cuz now its soo slow
What do you mean "Research Item" ? (i am in the beginning of the game, so don't spoil too much plz)
Are your changes saving? The game seems to be doing sanity checks and resets the items.pox911 wrote: ↑Sun Mar 25, 2018 10:42 pmThere is the code i have so far on item editing. There is a lot i didnt map yet in there, like the direct value for damage increase and junk. There are a few float values that i havent figured out either. I also added another tab to doc page to have the status effects i found.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>5</ID> <Description>"Get Currently Selected Equipment"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(GetItemAOB,Nino2.exe,8B 01 48 8D 4C 24 50) // should be unique alloc(newmem,$1000,"Nino2.exe"+8E64E6) label(code) label(return) label(EquipData) registersymbol(EquipData) newmem: code: mov [EquipData],rcx mov eax,[rcx] lea rcx,[rsp+50] jmp return EquipData: GetItemAOB: jmp newmem nop nop return: registersymbol(GetItemAOB) [DISABLE] GetItemAOB: db 8B 01 48 8D 4C 24 50 unregistersymbol(GetItemAOB) unregistersymbol(EquipData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "Nino2.exe"+8E64E6 "Nino2.exe"+8E64CF: CC - int 3 "Nino2.exe"+8E64D0: 40 56 - push rsi "Nino2.exe"+8E64D2: 48 83 EC 40 - sub rsp,40 "Nino2.exe"+8E64D6: 48 8B F1 - mov rsi,rcx "Nino2.exe"+8E64D9: 48 85 C9 - test rcx,rcx "Nino2.exe"+8E64DC: 75 08 - jne Nino2.exe+8E64E6 "Nino2.exe"+8E64DE: 33 C0 - xor eax,eax "Nino2.exe"+8E64E0: 48 83 C4 40 - add rsp,40 "Nino2.exe"+8E64E4: 5E - pop rsi "Nino2.exe"+8E64E5: C3 - ret // ---------- INJECTING HERE ---------- "Nino2.exe"+8E64E6: 8B 01 - mov eax,[rcx] "Nino2.exe"+8E64E8: 48 8D 4C 24 50 - lea rcx,[rsp+50] // ---------- DONE INJECTING ---------- "Nino2.exe"+8E64ED: 48 89 5C 24 58 - mov [rsp+58],rbx "Nino2.exe"+8E64F2: 89 44 24 50 - mov [rsp+50],eax "Nino2.exe"+8E64F6: E8 95 DD 00 00 - call Nino2.exe+8F4290 "Nino2.exe"+8E64FB: 48 8B D8 - mov rbx,rax "Nino2.exe"+8E64FE: 48 85 C0 - test rax,rax "Nino2.exe"+8E6501: 75 0B - jne Nino2.exe+8E650E "Nino2.exe"+8E6503: 48 8B 5C 24 58 - mov rbx,[rsp+58] "Nino2.exe"+8E6508: 48 83 C4 40 - add rsp,40 "Nino2.exe"+8E650C: 5E - pop rsi "Nino2.exe"+8E650D: C3 - ret } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>12</ID> <Description>"ID"</Description> <LastState Value="4083049142" RealAddress="1F5E71A8"/> <VariableType>4 Bytes</VariableType> <Address>EquipData</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>13</ID> <Description>"Buff 1"</Description> <LastState Value="83609099" RealAddress="1F5E71B0"/> <VariableType>4 Bytes</VariableType> <Address>EquipData</Address> <Offsets> <Offset>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>14</ID> <Description>"Buff 2"</Description> <LastState Value="2803510902" RealAddress="1F5E71B4"/> <VariableType>4 Bytes</VariableType> <Address>EquipData</Address> <Offsets> <Offset>C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>19</ID> <Description>"Buff Known?"</Description> <LastState Value="1" RealAddress="1F5E71F2"/> <VariableType>Byte</VariableType> <Address>EquipData</Address> <Offsets> <Offset>4a</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"Charge %"</Description> <LastState Value="0" RealAddress="1F5E71CC"/> <VariableType>Float</VariableType> <Address>EquipData</Address> <Offsets> <Offset>24</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>17</ID> <Description>"Upgrade Count?"</Description> <LastState Value="0" RealAddress="1F5E71F0"/> <VariableType>Byte</VariableType> <Address>EquipData</Address> <Offsets> <Offset>48</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>18</ID> <Description>"Upgrade Bonus?"</Description> <LastState Value="1" RealAddress="1F5E71F4"/> <VariableType>Byte</VariableType> <Address>EquipData</Address> <Offsets> <Offset>4C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>15</ID> <Description>"Rarity"</Description> <DropDownList DisplayValueAsItem="1">0:White 1:Blue 2:Red 3:Purple </DropDownList> <LastState Value="0" RealAddress="1F5E71F7"/> <VariableType>Byte</VariableType> <Address>EquipData</Address> <Offsets> <Offset>4f</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
ill try thank you mateHylianZ wrote: ↑Sun Mar 25, 2018 11:30 pmWell the EXP booster script works for the skirmishes also. Set it to some outrageous number and watch your armies be instantly level 99. So that's one thing down.Imparasite wrote: ↑Sun Mar 25, 2018 11:20 pmguys pls make some skirmish battle codes like quick level up, inf health and one hit kill. thank you in advance