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Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 1:43 am
by HylianZ
acecel wrote:
Mon Mar 26, 2018 1:35 am
acecel wrote:
Mon Mar 26, 2018 12:13 am
Would it be possible in the "Highlighted Character Stats" script to also list the hero Level / Exp / Exp to next level ? (my goal is to make sure all my team have same level)
Or better : can you make everyone in the team get xp for every fight even if they are not in the group ?
There's a research item for that too.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 2:05 am
by BlackMonster
HylianZ wrote:
Mon Mar 26, 2018 1:43 am
acecel wrote:
Mon Mar 26, 2018 1:35 am
acecel wrote:
Mon Mar 26, 2018 12:13 am
Would it be possible in the "Highlighted Character Stats" script to also list the hero Level / Exp / Exp to next level ? (my goal is to make sure all my team have same level)
Or better : can you make everyone in the team get xp for every fight even if they are not in the group ?
There's a research item for that too.
is the faster moving speed u can research noticable? is it like 2x speed? cuz now its soo slow

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 2:09 am
by HylianZ
It's enough to outrun monsters that have given chase.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 2:10 am
by Sauce
Just a heads up to others, either the game has a problem, or it doesn't interacts badly with the CE code, but if you're using the infinite items type code when turning in the token quests, don't spam turn them in mashing the accept button (I'm really impatient with that success music and animation). The game will likely crash. This is the first crash I've seen of the game that wasn't before the 14 byte code jump. So be patient.

---

The faster movement speed is so nice, it should have been the default speed. Wonder if you can set this early before you actually get it.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 2:44 am
by acecel
HylianZ wrote:
Mon Mar 26, 2018 1:43 am
acecel wrote:
Mon Mar 26, 2018 1:35 am
acecel wrote:
Mon Mar 26, 2018 12:13 am
Would it be possible in the "Highlighted Character Stats" script to also list the hero Level / Exp / Exp to next level ? (my goal is to make sure all my team have same level)
Or better : can you make everyone in the team get xp for every fight even if they are not in the group ?
There's a research item for that too.
What do you mean "Research Item" ? (i am in the beginning of the game, so don't spoil too much plz)

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 3:00 am
by jesjames79
Would it be possible to figure out how to have Unlimited Might Gauge, Unlimited Military Might, No Might Support Cooldown? I know its possible but using simple search for values in cheat engine does not work.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 3:09 am
by HylianZ
acecel wrote:
Mon Mar 26, 2018 2:44 am
What do you mean "Research Item" ? (i am in the beginning of the game, so don't spoil too much plz)
You'll see. Can't miss it.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 3:11 am
by Laevateinn
pox911 wrote:
Sun Mar 25, 2018 10:42 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Get Currently Selected Equipment"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(GetItemAOB,Nino2.exe,8B 01 48 8D 4C 24 50) // should be unique
alloc(newmem,$1000,"Nino2.exe"+8E64E6)

label(code)
label(return)
label(EquipData)
registersymbol(EquipData)

newmem:

code:
  mov [EquipData],rcx
  mov eax,[rcx]
  lea rcx,[rsp+50]
  jmp return

EquipData:

GetItemAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(GetItemAOB)

[DISABLE]

GetItemAOB:
  db 8B 01 48 8D 4C 24 50

unregistersymbol(GetItemAOB)
unregistersymbol(EquipData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Nino2.exe"+8E64E6

"Nino2.exe"+8E64CF: CC                    -  int 3 
"Nino2.exe"+8E64D0: 40 56                 -  push rsi
"Nino2.exe"+8E64D2: 48 83 EC 40           -  sub rsp,40
"Nino2.exe"+8E64D6: 48 8B F1              -  mov rsi,rcx
"Nino2.exe"+8E64D9: 48 85 C9              -  test rcx,rcx
"Nino2.exe"+8E64DC: 75 08                 -  jne Nino2.exe+8E64E6
"Nino2.exe"+8E64DE: 33 C0                 -  xor eax,eax
"Nino2.exe"+8E64E0: 48 83 C4 40           -  add rsp,40
"Nino2.exe"+8E64E4: 5E                    -  pop rsi
"Nino2.exe"+8E64E5: C3                    -  ret 
// ---------- INJECTING HERE ----------
"Nino2.exe"+8E64E6: 8B 01                 -  mov eax,[rcx]
"Nino2.exe"+8E64E8: 48 8D 4C 24 50        -  lea rcx,[rsp+50]
// ---------- DONE INJECTING  ----------
"Nino2.exe"+8E64ED: 48 89 5C 24 58        -  mov [rsp+58],rbx
"Nino2.exe"+8E64F2: 89 44 24 50           -  mov [rsp+50],eax
"Nino2.exe"+8E64F6: E8 95 DD 00 00        -  call Nino2.exe+8F4290
"Nino2.exe"+8E64FB: 48 8B D8              -  mov rbx,rax
"Nino2.exe"+8E64FE: 48 85 C0              -  test rax,rax
"Nino2.exe"+8E6501: 75 0B                 -  jne Nino2.exe+8E650E
"Nino2.exe"+8E6503: 48 8B 5C 24 58        -  mov rbx,[rsp+58]
"Nino2.exe"+8E6508: 48 83 C4 40           -  add rsp,40
"Nino2.exe"+8E650C: 5E                    -  pop rsi
"Nino2.exe"+8E650D: C3                    -  ret 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>12</ID>
          <Description>"ID"</Description>
          <LastState Value="4083049142" RealAddress="1F5E71A8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"Buff 1"</Description>
          <LastState Value="83609099" RealAddress="1F5E71B0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Buff 2"</Description>
          <LastState Value="2803510902" RealAddress="1F5E71B4"/>
          <VariableType>4 Bytes</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Buff Known?"</Description>
          <LastState Value="1" RealAddress="1F5E71F2"/>
          <VariableType>Byte</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>4a</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Charge %"</Description>
          <LastState Value="0" RealAddress="1F5E71CC"/>
          <VariableType>Float</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Upgrade Count?"</Description>
          <LastState Value="0" RealAddress="1F5E71F0"/>
          <VariableType>Byte</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Upgrade Bonus?"</Description>
          <LastState Value="1" RealAddress="1F5E71F4"/>
          <VariableType>Byte</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>4C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"Rarity"</Description>
          <DropDownList DisplayValueAsItem="1">0:White
1:Blue
2:Red
3:Purple
</DropDownList>
          <LastState Value="0" RealAddress="1F5E71F7"/>
          <VariableType>Byte</VariableType>
          <Address>EquipData</Address>
          <Offsets>
            <Offset>4f</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
There is the code i have so far on item editing. There is a lot i didnt map yet in there, like the direct value for damage increase and junk. There are a few float values that i havent figured out either. I also added another tab to doc page to have the status effects i found.
Are your changes saving? The game seems to be doing sanity checks and resets the items.
I did find out you can permanently increase damage by resetting upgrades and doing it over.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 3:18 am
by acecel
HylianZ wrote:
Mon Mar 26, 2018 3:09 am
acecel wrote:
Mon Mar 26, 2018 2:44 am
What do you mean "Research Item" ? (i am in the beginning of the game, so don't spoil too much plz)
You'll see. Can't miss it.
Ok thanks, can't wait then :)

But still, being able to edit each character level could be nice

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 3:19 am
by User638
Any way to get a setting that increases the speed at which your citizens get exp? I know there's the research items, but it's still painfully slow. I don't want to just bypass all requirements, though, i'd still like to go obtain the citizens before i can research something.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 3:24 am
by HylianZ
I now have a post game save, if it's needed.

Such a good game.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 3:30 am
by eyelsi
the shop override for outfits don't work...
and some of the consumable items that increases stats also don't.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 8:12 am
by Imparasite
HylianZ wrote:
Sun Mar 25, 2018 11:30 pm
Imparasite wrote:
Sun Mar 25, 2018 11:20 pm
guys pls make some skirmish battle codes like quick level up, inf health and one hit kill. thank you in advance
Well the EXP booster script works for the skirmishes also. Set it to some outrageous number and watch your armies be instantly level 99. So that's one thing down.
ill try thank you mate :)

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 9:41 am
by dawre
Can you make "Next Item ID To Update Shop With" show's item after changing on the shop like version 6 did ? Thanks.

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

Posted: Mon Mar 26, 2018 9:57 am
by Darkedone02
Is there a way for the tactical tweaker spoils boosts to be max out, regardless of the current display of the boost?