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aura90
Cheater
Posts: 26 Joined: Fri Dec 16, 2022 12:45 pm
Reputation: 11
Post
by aura90 » Wed Feb 12, 2025 12:37 pm
AlbertHP wrote: ↑ Wed Feb 12, 2025 7:12 am
aura90 wrote: ↑ Tue Feb 11, 2025 5:16 pm
cheat_find_perks
It will give you all perks with name ID, and Number ID
You Can Also add all perks with
cheat_add_all_perks
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a
(Warning) Unknown command message.
Are you sure that's how those commands are written?
You Need A Mod Called "Cheat" To Be Able To Use All The Old Version Cheat Codes
But Sadley For Pebble Even When You Cheat Add The Perk, You Will Still Have To Do The Manual 30 Km Run With It To Be Able To Have The Double Stats
Also All The Horse Stats Are "Double" Value
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by
aura90 on Wed Feb 12, 2025 1:07 pm, edited 2 times in total.
jonaaa
Expert Cheater
Posts: 688 Joined: Thu Apr 06, 2017 6:08 am
Reputation: 274
Post
by jonaaa » Wed Feb 12, 2025 12:57 pm
AlbertHP wrote: ↑ Wed Feb 12, 2025 11:57 am
jonaaa wrote: ↑ Wed Feb 12, 2025 11:47 am
AlbertHP wrote: ↑ Wed Feb 12, 2025 11:37 am
What cheat mod? If I use the console command for spawning items, it works fine. Doesn't that mean that my console is already working?
If you're talking about those two commands he sent in the quoted message (the all_perks_one), there's a mod named
cheat , yes,
cheat . If you want to use the
cheat _add_all_perks,
cheat _add_item, etc, you must install the
cheat mod. Go to Nexus and you'll find there.
Alternatively, another user posted a full list of codes that unlocks Perks, etc without the
cheat mod, you can find the list on the
cheat mod comments section.
Thanks, I didn't know I needed a "cheat mod" cause my console was working fine for spawning items.
It's too bad the list given through the console doesn't use the English name from the actual perk menu, that's what I really needed. Anyone know which of those perk in the list is the Perk "LUCKY FIND" ?
I was able to figure out most of the other perks but that one eludes me.
Code: Select all
#player.soul:AddPerk('a804853c-f8dc-4b52-a093-78ddcc690b3b')
Also, for those who are struggling with the pebbles perk, someone made a mod to unlock it easily.
Impala
Table Makers
Posts: 700 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484
Post
by Impala » Wed Feb 12, 2025 1:49 pm
Tiffany wrote: ↑ Tue Feb 11, 2025 9:18 am
If anyone figures out how to add the hidden Good Old Pebbles perk that triggers after 35km ridden with him let me know. I had to use a trainer at 6x game speed running a loop around the castle which is something I wouldn't really want to have to do again ngl
aura90 wrote: ↑ Wed Feb 12, 2025 12:37 pm
But Sadley For Pebble Even When You Cheat Add The Perk, You Will Still Have To Do The Manual 30 Km Run With It To Be Able To Have The Double Stats
I made a script for this (thanks to @Zanzer for the information, feel free to add it to your table if you want)
This script will set your distance ridden on pebbles or red herring
How to use:
1. Enable Script
2. Select Horse in dropdown
3. Ride around on selected horse
4. Disable Script
5. Ride around on horse until you get perk
Copy and paste into cheat engine with ctrl c and ctrl p
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>338</ID>
<Description>"Good Ole Pebbles/Red Herring Perk"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//WHGame.DLL+F30144 - F2 0F10 84 C1 A8070000 - movsd xmm0,[rcx+rax*8+000007A8]
aobscanmodule(pebbles,WHGame.DLL,F2 0F 10 84 C1 A8 07 00 00) // should be unique
alloc(newmem,$1000,pebbles)
label(code)
label(return)
newmem:
movsd xmm0,[HorseType]
movsd [rcx+rax*8+000007A8],xmm0
code:
movsd xmm0,[rcx+rax*8+000007A8]
jmp return
HorseType:
dq (double)100
pebbles:
jmp newmem
nop 4
return:
registersymbol(pebbles)
registersymbol(HorseType)
[DISABLE]
pebbles:
db F2 0F 10 84 C1 A8 07 00 00
unregistersymbol(HorseType)
unregistersymbol(pebbles)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: WHGame.DLL+F30144
WHGame.DLL+F30124: E9 5B 03 78 FF - jmp WHGame.DLL+6B0484
WHGame.DLL+F30129: 8D 42 D4 - lea eax,[rdx-2C]
WHGame.DLL+F3012C: 83 F8 03 - cmp eax,03
WHGame.DLL+F3012F: 73 0B - jae WHGame.DLL+F3013C
WHGame.DLL+F30131: 8B D0 - mov edx,eax
WHGame.DLL+F30133: 48 83 C4 28 - add rsp,28
WHGame.DLL+F30137: E9 10 F3 68 FF - jmp WHGame.DLL+5BF44C
WHGame.DLL+F3013C: 8D 42 D1 - lea eax,[rdx-2F]
WHGame.DLL+F3013F: 83 F8 0D - cmp eax,0D
WHGame.DLL+F30142: 73 0F - jae WHGame.DLL+F30153
// ---------- INJECTING HERE ----------
WHGame.DLL+F30144: F2 0F 10 84 C1 A8 07 00 00 - movsd xmm0,[rcx+rax*8+000007A8]
// ---------- DONE INJECTING ----------
WHGame.DLL+F3014D: 66 0F 5A C0 - cvtpd2ps xmm0,xmm0
WHGame.DLL+F30151: EB 5E - jmp WHGame.DLL+F301B1
WHGame.DLL+F30153: 8D 42 C4 - lea eax,[rdx-3C]
WHGame.DLL+F30156: 3D CC 00 00 00 - cmp eax,000000CC
WHGame.DLL+F3015B: 73 0B - jae WHGame.DLL+F30168
WHGame.DLL+F3015D: 8B D0 - mov edx,eax
WHGame.DLL+F3015F: 48 83 C4 28 - add rsp,28
WHGame.DLL+F30163: E9 20 7C 79 FF - jmp WHGame.DLL+6C7D88
WHGame.DLL+F30168: 8D 82 F8 FE FF FF - lea eax,[rdx-00000108]
WHGame.DLL+F3016E: 83 F8 06 - cmp eax,06
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>341</ID>
<Description>"Enable -> Select Horse -> Ride Horse -> Disable -> Ride til Perk"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>340</ID>
<Description>"Select Horse"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Pick Horse
34950:Pebbles
49950:Red Herring
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>HorseType</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
The table in the attachements is the same if you don't want to paste the code above into cheat engine
Attachments
KingdomCome.CT
Good Ole Pebbles/Red Herring (3.2 KiB) Downloaded 719 times
KingdomCome.CT
(Outdated) (2.45 KiB) Downloaded 262 times
Last edited by
Impala on Thu Feb 13, 2025 1:10 pm, edited 1 time in total.
RogueTech
Expert Cheater
Posts: 172 Joined: Fri Dec 03, 2021 3:41 am
Reputation: 24
Post
by RogueTech » Wed Feb 12, 2025 4:50 pm
Thanks, so KingdomCome-Pebbles-v1.CT?
batista25255
Cheater
Posts: 41 Joined: Fri Oct 15, 2021 9:30 am
Reputation: 3
Post
by batista25255 » Wed Feb 12, 2025 10:47 pm
Impala wrote: ↑ Wed Feb 12, 2025 1:49 pm
Tiffany wrote: ↑ Tue Feb 11, 2025 9:18 am
If anyone figures out how to add the hidden Good Old Pebbles perk that triggers after 35km ridden with him let me know. I had to use a trainer at 6x game speed running a loop around the castle which is something I wouldn't really want to have to do again ngl
aura90 wrote: ↑ Wed Feb 12, 2025 12:37 pm
But Sadley For Pebble Even When You Cheat Add The Perk, You Will Still Have To Do The Manual 30 Km Run With It To Be Able To Have The Double Stats
I made a script for this (thanks to @Zanzer for the information, feel free to add it to your table if you want)
This script will set your distance ridden on pebbles to 34.8km when enabled, then disable the script, ride around on pebbles, and it unlocks it easily
How to use:
1. Enable Script
2. Ride around on pebbles
3. Disable Script
4. Ride around on pebbles
5. Get perk
Copy and paste into cheat engine with ctrl c and ctrl p
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>338</ID>
<Description>"Good Ole Pebbles"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//WHGame.DLL+F30144 - F2 0F10 84 C1 A8070000 - movsd xmm0,[rcx+rax*8+000007A8]
aobscanmodule(pebbles,WHGame.DLL,F2 0F 10 84 C1 A8 07 00 00) // should be unique
alloc(newmem,$1000,pebbles)
label(code)
label(return)
newmem:
movsd xmm0,[NewDouble]
movsd [rcx+rax*8+000007A8],xmm0
code:
movsd xmm0,[rcx+rax*8+000007A8]
jmp return
NewDouble:
dq (double)34800
pebbles:
jmp newmem
nop 4
return:
registersymbol(pebbles)
[DISABLE]
pebbles:
db F2 0F 10 84 C1 A8 07 00 00
unregistersymbol(pebbles)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: WHGame.DLL+F30144
WHGame.DLL+F30124: E9 5B 03 78 FF - jmp WHGame.DLL+6B0484
WHGame.DLL+F30129: 8D 42 D4 - lea eax,[rdx-2C]
WHGame.DLL+F3012C: 83 F8 03 - cmp eax,03
WHGame.DLL+F3012F: 73 0B - jae WHGame.DLL+F3013C
WHGame.DLL+F30131: 8B D0 - mov edx,eax
WHGame.DLL+F30133: 48 83 C4 28 - add rsp,28
WHGame.DLL+F30137: E9 10 F3 68 FF - jmp WHGame.DLL+5BF44C
WHGame.DLL+F3013C: 8D 42 D1 - lea eax,[rdx-2F]
WHGame.DLL+F3013F: 83 F8 0D - cmp eax,0D
WHGame.DLL+F30142: 73 0F - jae WHGame.DLL+F30153
// ---------- INJECTING HERE ----------
WHGame.DLL+F30144: F2 0F 10 84 C1 A8 07 00 00 - movsd xmm0,[rcx+rax*8+000007A8]
// ---------- DONE INJECTING ----------
WHGame.DLL+F3014D: 66 0F 5A C0 - cvtpd2ps xmm0,xmm0
WHGame.DLL+F30151: EB 5E - jmp WHGame.DLL+F301B1
WHGame.DLL+F30153: 8D 42 C4 - lea eax,[rdx-3C]
WHGame.DLL+F30156: 3D CC 00 00 00 - cmp eax,000000CC
WHGame.DLL+F3015B: 73 0B - jae WHGame.DLL+F30168
WHGame.DLL+F3015D: 8B D0 - mov edx,eax
WHGame.DLL+F3015F: 48 83 C4 28 - add rsp,28
WHGame.DLL+F30163: E9 20 7C 79 FF - jmp WHGame.DLL+6C7D88
WHGame.DLL+F30168: 8D 82 F8 FE FF FF - lea eax,[rdx-00000108]
WHGame.DLL+F3016E: 83 F8 06 - cmp eax,06
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
The table in the attachements is the same if you don't want to paste the code above into cheat engine
Thank for table, i tried what you said but nothing work. Any help ? Thank you
Tiffany
Expert Cheater
Posts: 105 Joined: Fri Mar 24, 2017 9:38 am
Reputation: 34
Post
by Tiffany » Thu Feb 13, 2025 4:19 am
Seems there's also a "Good Old Pebbles and Red Herring Perk made easy" mod on Nexus nowadays that'll also just give the perks for Good Old Pebbles and for Red Herring too provided you've written either for more than 100 meters.
wd22134
Novice Cheater
Posts: 18 Joined: Sun Dec 31, 2023 3:38 am
Reputation: 3
Post
by wd22134 » Thu Feb 13, 2025 5:08 am
I think One Hit Kill f'd up my save permanently! I don't use any table for days and afters 10 hrs playtime lots of characters still stuck in hurt animation and f up cutscenes and sections of the game! BE WARNED!
OP you should take it out TBH
fearless123456
Expert Cheater
Posts: 84 Joined: Wed Jan 30, 2019 6:19 am
Reputation: 98
Post
by fearless123456 » Thu Feb 13, 2025 7:17 am
Keep horse sprinting (require max horse and player stamina)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>382</ID>
<Description>"Keep Horse Sprinting"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]
aobscanmodule(horsesprint,WHGame.DLL,F3 0F 5C C1 0F 2F C2 77 03) // should be unique
alloc(newmem,$1000,horsesprint)
label(code)
label(return)
newmem:
code:
// subss xmm0,xmm1
comiss xmm0,xmm2
jmp return
horsesprint:
jmp newmem
nop 2
return:
registersymbol(horsesprint)
[DISABLE]
horsesprint:
db F3 0F 5C C1 0F 2F C2
unregistersymbol(horsesprint)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: WHGame.DLL+2923E2C
WHGame.DLL+2923E06: E8 B5 5D 47 FF - call WHGame.DLL+1D99BC0
WHGame.DLL+2923E0B: 48 8D 4B 60 - lea rcx,[rbx+60]
WHGame.DLL+2923E0F: E8 C8 92 B1 FD - call WHGame.DLL+43D0DC
WHGame.DLL+2923E14: 48 8B 5C 24 50 - mov rbx,[rsp+50]
WHGame.DLL+2923E19: 48 8B 74 24 58 - mov rsi,[rsp+58]
WHGame.DLL+2923E1E: 48 83 C4 30 - add rsp,30
WHGame.DLL+2923E22: 5F - pop rdi
WHGame.DLL+2923E23: C3 - ret
WHGame.DLL+2923E24: F3 0F 10 41 1C - movss xmm0,[rcx+1C]
WHGame.DLL+2923E29: 0F 57 D2 - xorps xmm2,xmm2
// ---------- INJECTING HERE ----------
WHGame.DLL+2923E2C: F3 0F 5C C1 - subss xmm0,xmm1
// ---------- DONE INJECTING ----------
WHGame.DLL+2923E30: 0F 2F C2 - comiss xmm0,xmm2
WHGame.DLL+2923E33: 77 03 - ja WHGame.DLL+2923E38
WHGame.DLL+2923E35: 0F 57 C0 - xorps xmm0,xmm0
WHGame.DLL+2923E38: 0F 2F D0 - comiss xmm2,xmm0
WHGame.DLL+2923E3B: F3 0F 11 41 1C - movss [rcx+1C],xmm0
WHGame.DLL+2923E40: 0F 93 C0 - setae al
WHGame.DLL+2923E43: C3 - ret
WHGame.DLL+2923E44: 48 89 5C 24 08 - mov [rsp+08],rbx
WHGame.DLL+2923E49: 57 - push rdi
WHGame.DLL+2923E4A: 48 83 EC 20 - sub rsp,20
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
fearless123456
Expert Cheater
Posts: 84 Joined: Wed Jan 30, 2019 6:19 am
Reputation: 98
Post
by fearless123456 » Thu Feb 13, 2025 7:18 am
Max horse stamina
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>383</ID>
<Description>"Max Horse Stamina"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]
aobscanmodule(horsestamina,WHGame.DLL,F3 0F 10 83 EC 06 00 00) // should be unique
alloc(newmem,$1000,horsestamina)
label(code)
label(return)
newmem:
mov [rbx+000006EC],(float)999.0
code:
movss xmm0,[rbx+000006EC]
jmp return
horsestamina:
jmp newmem
nop 3
return:
registersymbol(horsestamina)
[DISABLE]
horsestamina:
db F3 0F 10 83 EC 06 00 00
unregistersymbol(horsestamina)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: WHGame.DLL+6C77AC
WHGame.DLL+6C7789: 5F - pop rdi
WHGame.DLL+6C778A: C3 - ret
WHGame.DLL+6C778B: 48 81 C7 90 00 00 00 - add rdi,00000090
WHGame.DLL+6C7792: EB B8 - jmp WHGame.DLL+6C774C
WHGame.DLL+6C7794: 48 8B CB - mov rcx,rbx
WHGame.DLL+6C7797: E8 58 2C 2E 00 - call WHGame.DLL+9AA3F4
WHGame.DLL+6C779C: 84 C0 - test al,al
WHGame.DLL+6C779E: 0F 84 37 FF FF FF - je WHGame.DLL+6C76DB
WHGame.DLL+6C77A4: 40 8A D6 - mov dl,sil
WHGame.DLL+6C77A7: E9 31 FF FF FF - jmp WHGame.DLL+6C76DD
// ---------- INJECTING HERE ----------
WHGame.DLL+6C77AC: F3 0F 10 83 EC 06 00 00 - movss xmm0,[rbx+000006EC]
// ---------- DONE INJECTING ----------
WHGame.DLL+6C77B4: 0F 2E 05 25 63 8F 03 - ucomiss xmm0,[WHGame.DLL+3FBDAE0]
WHGame.DLL+6C77BB: 7A A8 - jp WHGame.DLL+6C7765
WHGame.DLL+6C77BD: 75 A6 - jne WHGame.DLL+6C7765
WHGame.DLL+6C77BF: E9 6C 49 93 01 - jmp WHGame.DLL+1FFC130
WHGame.DLL+6C77C4: 84 D2 - test dl,dl
WHGame.DLL+6C77C6: 0F 84 0C 00 00 00 - je WHGame.DLL+6C77D8
WHGame.DLL+6C77CC: 45 33 C9 - xor r9d,r9d
WHGame.DLL+6C77CF: 49 8B D0 - mov rdx,r8
WHGame.DLL+6C77D2: E9 B5 2B BD 00 - jmp WHGame.DLL+129A38C
WHGame.DLL+6C77D7: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
fearless123456
Expert Cheater
Posts: 84 Joined: Wed Jan 30, 2019 6:19 am
Reputation: 98
Post
by fearless123456 » Thu Feb 13, 2025 8:41 am
Max Player States (Health, Stamina, Energy & Nourishment) -- very limited testing
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>396</ID>
<Description>"Max Player States"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]
aobscanmodule(playerstate,WHGame.DLL,F3 0F 10 83 F4 06 00 00 0F) // should be unique
alloc(newmem,$1000,playerstate)
label(code)
label(return)
newmem:
mov [rbx+000006F4],(float)100.0 //nourishment
mov [rbx+000006F0],(float)100.0 //energy
mov [rbx+000006EC],(float)999.0 //stamina
mov [rbx+000006E8],(float)100.0 //health
code:
movss xmm0,[rbx+000006F4]
jmp return
playerstate:
jmp newmem
nop 3
return:
registersymbol(playerstate)
[DISABLE]
playerstate:
db F3 0F 10 83 F4 06 00 00
unregistersymbol(playerstate)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: WHGame.DLL+FD953E
WHGame.DLL+FD951F: 48 8D 0D 0A E2 41 04 - lea rcx,[WHGame.DLL+53F7730]
WHGame.DLL+FD9526: E8 A1 6E B8 00 - call WHGame.DLL+1B603CC
WHGame.DLL+FD952B: EB 8B - jmp WHGame.DLL+FD94B8
WHGame.DLL+FD952D: CC - int 3
WHGame.DLL+FD952E: CC - int 3
WHGame.DLL+FD952F: CC - int 3
WHGame.DLL+FD9530: 40 53 - push rbx
WHGame.DLL+FD9532: 48 83 EC 20 - sub rsp,20
WHGame.DLL+FD9536: 48 8B D9 - mov rbx,rcx
WHGame.DLL+FD9539: E8 3E F8 6E FF - call WHGame.DLL+6C8D7C
// ---------- INJECTING HERE ----------
WHGame.DLL+FD953E: F3 0F 10 83 F4 06 00 00 - movss xmm0,[rbx+000006F4]
// ---------- DONE INJECTING ----------
WHGame.DLL+FD9546: 0F 2F 80 A8 03 00 00 - comiss xmm0,[rax+000003A8]
WHGame.DLL+FD954D: 0F 97 C0 - seta al
WHGame.DLL+FD9550: 48 83 C4 20 - add rsp,20
WHGame.DLL+FD9554: 5B - pop rbx
WHGame.DLL+FD9555: C3 - ret
WHGame.DLL+FD9556: CC - int 3
WHGame.DLL+FD9557: CC - int 3
WHGame.DLL+FD9558: 40 53 - push rbx
WHGame.DLL+FD955A: 48 83 EC 20 - sub rsp,20
WHGame.DLL+FD955E: 48 8B C2 - mov rax,rdx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Impala
Table Makers
Posts: 700 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484
Post
by Impala » Thu Feb 13, 2025 1:10 pm
Tiffany wrote: ↑ Thu Feb 13, 2025 4:19 am
Seems there's also a "Good Old Pebbles and Red Herring Perk made easy" mod on Nexus nowadays that'll also just give the perks for Good Old Pebbles and for Red Herring too provided you've written either for more than 100 meters.
Yea I like doing everything through cheat engine instead of mods, personal preference, use whichever you'd like
viewtopic.php?p=392593#p392593
Updated to support Pebbles and Red Herrings perk
fearless123456
Expert Cheater
Posts: 84 Joined: Wed Jan 30, 2019 6:19 am
Reputation: 98
Post
by fearless123456 » Fri Feb 14, 2025 12:14 am
No potion required to save game. Same as the console command: wh_sys_NoSavePotion = 1.
Open the main menu twice to see effect. Very limited testing done.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>407</ID>
<Description>"wh_sys_NoSavePotion AOB"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(nosavepotion,WHGame.DLL,48 8B 41 68 4C 8D 3C ED 00 00 00 00) // should be unique
alloc(newmem,$1000,nosavepotion)
label(code)
label(return)
newmem:
mov [rcx+78],1
code:
mov rax,[rcx+68]
lea r15,[rbp*8+00000000]
jmp return
nosavepotion:
jmp newmem
nop 7
return:
registersymbol(nosavepotion)
[DISABLE]
nosavepotion:
db 48 8B 41 68 4C 8D 3C ED 00 00 00 00
unregistersymbol(nosavepotion)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: WHGame.DLL+AB7A47
WHGame.DLL+AB7A28: 41 57 - push r15
WHGame.DLL+AB7A2A: 48 83 EC 30 - sub rsp,30
WHGame.DLL+AB7A2E: 48 8B DA - mov rbx,rdx
WHGame.DLL+AB7A31: 49 63 E8 - movsxd rbp,r8d
WHGame.DLL+AB7A34: 48 8B 12 - mov rdx,[rdx]
WHGame.DLL+AB7A37: 45 8B E1 - mov r12d,r9d
WHGame.DLL+AB7A3A: 4C 8B F1 - mov r14,rcx
WHGame.DLL+AB7A3D: 48 3B 53 08 - cmp rdx,[rbx+08]
WHGame.DLL+AB7A41: 74 04 - je WHGame.DLL+AB7A47
WHGame.DLL+AB7A43: 48 89 53 08 - mov [rbx+08],rdx
// ---------- INJECTING HERE ----------
WHGame.DLL+AB7A47: 48 8B 41 68 - mov rax,[rcx+68]
// ---------- DONE INJECTING ----------
WHGame.DLL+AB7A4B: 4C 8D 3C ED 00 00 00 00 - lea r15,[rbp*8+00000000]
WHGame.DLL+AB7A53: 4C 03 FD - add r15,rbp
WHGame.DLL+AB7A56: 48 8B 48 48 - mov rcx,[rax+48]
WHGame.DLL+AB7A5A: 48 8B 43 10 - mov rax,[rbx+10]
WHGame.DLL+AB7A5E: 48 2B C2 - sub rax,rdx
WHGame.DLL+AB7A61: 48 C1 F8 04 - sar rax,04
WHGame.DLL+AB7A65: 4A 8B 74 F9 10 - mov rsi,[rcx+r15*8+10]
WHGame.DLL+AB7A6A: 4A 2B 74 F9 08 - sub rsi,[rcx+r15*8+08]
WHGame.DLL+AB7A6F: 48 C1 FE 03 - sar rsi,03
WHGame.DLL+AB7A73: 48 63 CE - movsxd rcx,esi
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
sanitka
Expert Cheater
Posts: 514 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 275
Post
by sanitka » Sat Feb 15, 2025 11:51 am
Zanzer wrote: ↑ Thu Feb 06, 2025 2:20 am
Thanks for the table.
One comment -
Steady Bow needs bit of love as at the moment it works for any (N)PC in the game.
(
rbx contains current "actor", thus it can be compared to
playerPtr )
sanitka
Expert Cheater
Posts: 514 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 275
Post
by sanitka » Sat Feb 15, 2025 12:01 pm
qwerpy wrote: ↑ Wed Feb 12, 2025 8:39 am
Code: Select all
WHGame.DLL+8C3F91 - F3 0F11 5B 34 - movss [rbx+34],xmm3
Nice tip.
Be aware that as many others "actor" oriented actions this works for all (N)PCs.
As a result even cutthroats have all the gear in 100% shape
giving you much more damage than they should.
(
rbx contains pointer to the current item, +34 is condition, +58 is owner ID (0 ~ player))
jimrdg
Cheater
Posts: 39 Joined: Fri Mar 17, 2017 9:20 am
Reputation: 3
Post
by jimrdg » Sat Feb 15, 2025 11:39 pm
Send wrote: ↑ Wed Feb 05, 2025 10:22 pm
wd22134 wrote: ↑ Wed Feb 05, 2025 9:30 pm
..
jimrdg wrote: ↑ Tue Feb 04, 2025 11:39 pm
...
I've added cmp's to the health script, along with one hit kill. Let me know if everything is working.
it is working ty
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