Re: Resident Evil 4 Remake
Posted: Thu Mar 30, 2023 4:23 am
will i get s+ in newgame + aswell?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
No luck finding where they're all mapped but I've been able to have some luck changing out some items using the offset from 28 in Gir's Manipulate Current Selected Item script and writing out a few of the item IDs manually from there. However from what I can tell it doesn't update the item icon even though it functionally works as said item otherwise. I'm planning on doing my playthrough without using the table before I get back into experimenting around with this but here's some of the IDs I found while playing around with it:mynameisdumbidk wrote: ↑Tue Mar 28, 2023 8:40 pmHas anyone looked into ItemID's and WeaponID's? I know these are a thing because I mapped them out in RE3RE and RE2RE. Seeing as this game uses RE Engine idk why the Item/Weapon ID's wouldn't exist. They aren't in the usual structs like the previous game (player/weapon).
Code: Select all
112800000:Handgun Ammo
114400000:Green Herb
114401600:Red Herb
114408000:R+G Mixed Herb
117600000:Gunpowder
117606400:Resources S
119244800:Small Key
119286400:Silver Token
124001600:Boot Knife
274835456:SG-09 R
274995456:W-870
276435456:Combat Knife
276438656:Kitchen Knife
277075456:Hand Grenade
277078656:Flash Grenade
If you're using the Always S+ Script? Yes, I did it yesterday with Hardcore NG+
Haha yep, after doing Hardcore I knew I was going to shelf the Professional run until a script for boat health comes, that fight was irritating and I don't even want to bother on Professional
I doubt it. But maybe you can test it, using a manual save?
Do you have the DLL from REFramework installed? If so, that will prevent the "Remove Protection" option from working. Remove and try.
It's Work. Thank You Very Much.krustytoe wrote: ↑Sun Mar 26, 2023 6:47 pmI made it base off Rhark info.misterwashimashi wrote: ↑Sun Mar 26, 2023 8:11 amHi, would it be possible to add a god mode/no hit reaction?
God Mode (No Hit or Grab) Bear trap will still get you.
Thank You Very Much for Item Amount Editor.gir489 wrote: ↑Sat Mar 25, 2023 12:38 amHere's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.
EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.
EDIT: I added Infinite Spinels.
EDIT: Fixed Infinite Items corrupting quest items. However, your gacha tokens won't be infinite now. Workaround is to just edit their values with Manipulate Current Selected Item.
EDIT: Added Infinite Armor.
EDIT: Added Unlock All Extra Content and Infinite Completion Points.
EDIT: Added Always first save.
EDIT: Added Always Get S+
EDIT: Added No Spread + No Recoil.
Nice work. But if you'll notice, SG-09 R is the same ID as W-870, this is because Weapons are handled differently than regular items. Here are some items you missed.SenorPlebeian wrote: ↑Thu Mar 30, 2023 5:23 amNo luck finding where they're all mapped but I've been able to have some luck changing out some items using the offset from 28 in Gir's Manipulate Current Selected Item script and writing out a few of the item IDs manually from there. However from what I can tell it doesn't update the item icon even though it functionally works as said item otherwise. I'm planning on doing my playthrough without using the table before I get back into experimenting around with this but here's some of the IDs I found while playing around with it:I'll see if I can actually get a full list written out at some point laterCode: Select all
112800000:Handgun Ammo 114400000:Green Herb 114401600:Red Herb 114408000:R+G Mixed Herb 117600000:Gunpowder 117606400:Resources S 119244800:Small Key 119286400:Silver Token 124001600:Boot Knife 274835456:SG-09 R 274995456:W-870 276435456:Combat Knife 276438656:Kitchen Knife 277075456:Hand Grenade 277078656:Flash Grenade
Code: Select all
116004800:Fighting Knife
116009600:Weapon
116004800:Biosensor Scope
116003200:High-power Scope
112803200:Shotgun Ammo
112804800:Rifle Ammo
114416000:First Aid Spray
112801600:Magnum Ammo
119288000:Gold Token
No wonder why these were hard to search for. For context here is what it is in RE3RE:SenorPlebeian wrote: ↑Thu Mar 30, 2023 5:23 amNo luck finding where they're all mapped but I've been able to have some luck changing out some items using the offset from 28 in Gir's Manipulate Current Selected Item script and writing out a few of the item IDs manually from there. However from what I can tell it doesn't update the item icon even though it functionally works as said item otherwise. I'm planning on doing my playthrough without using the table before I get back into experimenting around with this but here's some of the IDs I found while playing around with it:mynameisdumbidk wrote: ↑Tue Mar 28, 2023 8:40 pmHas anyone looked into ItemID's and WeaponID's? I know these are a thing because I mapped them out in RE3RE and RE2RE. Seeing as this game uses RE Engine idk why the Item/Weapon ID's wouldn't exist. They aren't in the usual structs like the previous game (player/weapon).I'll see if I can actually get a full list written out at some point laterCode: Select all
112800000:Handgun Ammo 114400000:Green Herb 114401600:Red Herb 114408000:R+G Mixed Herb 117600000:Gunpowder 117606400:Resources S 119244800:Small Key 119286400:Silver Token 124001600:Boot Knife 274835456:SG-09 R 274995456:W-870 276435456:Combat Knife 276438656:Kitchen Knife 277075456:Hand Grenade 277078656:Flash Grenade
Code: Select all
-1:Empty {NULL}
0:Invalid Weapon ID : getWeaponID()
1:G19 Handgun
2:G18 Handgun (Burst Model)
3:G18 Handgun
4:Samurai Edge
5:#Rejected# Weapon_wp0400
6:#Rejected# Weapon_wp0500
7:Infinite MUP Handgun
8:#Rejected# Weapon_wp0700
9:#Rejected# Weapon_wp0800
10:#Rejected# Weapon_wp0900
11:M3 Shotgun
12:#Rejected# Weapon_wp1100
13:#Rejected# Weapon_wp1200
14:#Rejected# Weapon_wp1300
15:#Rejected# Weapon_wp1400
16:#Rejected# Weapon_wp1500
17:#Rejected# Weapon_wp1600
18:#Rejected# Weapon_wp1700
19:#Rejected# Weapon_wp1800
20:#Rejected# Weapon_wp1900
21:CQBR Assault Rifle
22:Infinite CQBR Assault Rifle
23:#Rejected# Weapon_wp2200
24:#Rejected# Weapon_wp2300
25:#Rejected# Weapon_wp2400
26:#Rejected# Weapon_wp2500
27:#Rejected# Weapon_wp2600
28:#Rejected# Weapon_wp2700
29:#Rejected# Weapon_wp2800
30:#Rejected# Weapon_wp2900
31:.44 AE Lightning Hawk
32:RAI-DEN
33:#Rejected# Weapon_wp3200
34:#Rejected# Weapon_wp3300
35:#Rejected# Weapon_wp3400
36:#Rejected# Weapon_wp3500
37:#Rejected# Weapon_wp3600
38:#Rejected# Weapon_wp3700
39:#Rejected# Weapon_wp3800
40:#Rejected# Weapon_wp3900
41:#Rejected# Weapon_wp4000
42:MGL Grenade Launcher
43:#Rejected# Weapon_wp4200
44:#Rejected# Weapon_wp4300
45:Rocket Launcher
46:Combat Knife
47:Survival Knife
48:HOT DOGGER
49:Infinite Rocket Launcher
50:Railgun
51:#Rejected# Weapon_wp4800
52:#Rejected# Weapon_wp4900
53:#Rejected# Weapon_wp5000
54:#Rejected# Weapon_wp5100
55:#Rejected# Weapon_wp5200
65:Hand Grenade
66:Flash Grenade
82:Invalid Weapon ID : getWeaponID()