Re: Monster Hunter Rise [Steam]
Posted: Mon Feb 07, 2022 12:15 am
Or you can manually edit it into your equipment with that table.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Or you can manually edit it into your equipment with that table.
what the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.ranonadg wrote: ↑Fri Feb 04, 2022 6:41 amYou're thinking motion value modifiers. Motion values are basically a percentage multiplier of your raw attack applied when a given attack animation lands a hit (so if your overhead longsword slash had a motion value of 40 on an non-elemental weapon with an attack of 100, it would do 40 damage on that hit barring other multipliers from gear or endemic life).
Every attack has its own motion value, so you would have find every motion value for your chosen weapon, and that's assuming the defaults weren't hard-coded as sanity checks since they don't change (which would require a bypass to be implemented before changing them was possible without crashing).
can't you just use the one hit script? That basically multiplies your damage by the value you put in but reverts it back if you switch it off during the time when the end quest timer pops upbachou wrote: ↑Tue Feb 08, 2022 12:56 amwhat the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.ranonadg wrote: ↑Fri Feb 04, 2022 6:41 amYou're thinking motion value modifiers. Motion values are basically a percentage multiplier of your raw attack applied when a given attack animation lands a hit (so if your overhead longsword slash had a motion value of 40 on an non-elemental weapon with an attack of 100, it would do 40 damage on that hit barring other multipliers from gear or endemic life).
Every attack has its own motion value, so you would have find every motion value for your chosen weapon, and that's assuming the defaults weren't hard-coded as sanity checks since they don't change (which would require a bypass to be implemented before changing them was possible without crashing).
the script doesn't multiplier your damage, it multiplies your attack stats directlyferrick wrote: ↑Tue Feb 08, 2022 4:40 amcan't you just use the one hit script? That basically multiplies your damage by the value you put in but reverts it back if you switch it off during the time when the end quest timer pops upbachou wrote: ↑Tue Feb 08, 2022 12:56 amwhat the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.ranonadg wrote: ↑Fri Feb 04, 2022 6:41 am
You're thinking motion value modifiers. Motion values are basically a percentage multiplier of your raw attack applied when a given attack animation lands a hit (so if your overhead longsword slash had a motion value of 40 on an non-elemental weapon with an attack of 100, it would do 40 damage on that hit barring other multipliers from gear or endemic life).
Every attack has its own motion value, so you would have find every motion value for your chosen weapon, and that's assuming the defaults weren't hard-coded as sanity checks since they don't change (which would require a bypass to be implemented before changing them was possible without crashing).
What I'm talking about is the reason the damage cheats multiply your stats. It's the way the game calculates damage; every attack has its own value that uses a multiplier to determine that specific attack's damage. There is no single toggle for increasing your damage other than increasing the base stats of your weapon; the one-hit kill cheats in previous MH games simply boosted your base attack to astronomical levels.bachou wrote: ↑Tue Feb 08, 2022 12:56 amwhat the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.
Which is exactly what I explained in both my posts, yes. Mods just do it sans Cheat Engine. MV = Motion Value.
Take a look in the script, under one hit sector, there is a better dmg. multiplier, which can reset your dmg & isn't effecting your affinity.aegisofbeyond wrote: ↑Sat Feb 12, 2022 12:06 amThe weapon damage max thing STILL breaks weapons, even if you set back to 50 and hard reset, its still broken.
Is there a way to modifying the damage of Gun Lance bullets and dragon gauge? Modifying the weapon's attack power cannot increase it.Insterluda wrote: ↑Sat Feb 12, 2022 8:53 amTake a look in the script, under one hit sector, there is a better dmg. multiplier, which can reset your dmg & isn't effecting your affinity.aegisofbeyond wrote: ↑Sat Feb 12, 2022 12:06 amThe weapon damage max thing STILL breaks weapons, even if you set back to 50 and hard reset, its still broken.
We found some great stuff and release in a few days our new version.
We're both working on the table, and yes we found the xp. multiplier.
will it be added to the ct next update or is it already on there because i dont see itInsterluda wrote: ↑Mon Feb 14, 2022 6:55 pmWe're both working on the table, and yes we found the xp. multiplier.
and you should use the xp. multiplier instead of changing your hunter rank
1) you can corrupt safe
2) you can bug your character, because you skip several game flags.
Next update.SamuraiRikudo wrote: ↑Mon Feb 14, 2022 8:23 pmwill it be added to the ct next update or is it already on there because i dont see itInsterluda wrote: ↑Mon Feb 14, 2022 6:55 pmWe're both working on the table, and yes we found the xp. multiplier.
and you should use the xp. multiplier instead of changing your hunter rank
1) you can corrupt safe
2) you can bug your character, because you skip several game flags.