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Re: Monster Hunter Rise [Steam]

Posted: Mon Feb 07, 2022 12:15 am
by Shirokaido
Lord Blade wrote:
Sun Feb 06, 2022 9:41 am
~snip~
Or you can manually edit it into your equipment with that table.

Re: Monster Hunter Rise [Steam]

Posted: Tue Feb 08, 2022 12:56 am
by bachou
ranonadg wrote:
Fri Feb 04, 2022 6:41 am
bachou wrote:
Fri Feb 04, 2022 4:50 am
dmg multiplier is just multiplying your weapon attack stats, is there a real dmg multiplier without changing weapon attack ?
You're thinking motion value modifiers. Motion values are basically a percentage multiplier of your raw attack applied when a given attack animation lands a hit (so if your overhead longsword slash had a motion value of 40 on an non-elemental weapon with an attack of 100, it would do 40 damage on that hit barring other multipliers from gear or endemic life).

Every attack has its own motion value, so you would have find every motion value for your chosen weapon, and that's assuming the defaults weren't hard-coded as sanity checks since they don't change (which would require a bypass to be implemented before changing them was possible without crashing).
what the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.

Re: Monster Hunter Rise [Steam]

Posted: Tue Feb 08, 2022 4:40 am
by ferrick
bachou wrote:
Tue Feb 08, 2022 12:56 am
ranonadg wrote:
Fri Feb 04, 2022 6:41 am
bachou wrote:
Fri Feb 04, 2022 4:50 am
dmg multiplier is just multiplying your weapon attack stats, is there a real dmg multiplier without changing weapon attack ?
You're thinking motion value modifiers. Motion values are basically a percentage multiplier of your raw attack applied when a given attack animation lands a hit (so if your overhead longsword slash had a motion value of 40 on an non-elemental weapon with an attack of 100, it would do 40 damage on that hit barring other multipliers from gear or endemic life).

Every attack has its own motion value, so you would have find every motion value for your chosen weapon, and that's assuming the defaults weren't hard-coded as sanity checks since they don't change (which would require a bypass to be implemented before changing them was possible without crashing).
what the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.
can't you just use the one hit script? That basically multiplies your damage by the value you put in but reverts it back if you switch it off during the time when the end quest timer pops up

Re: Monster Hunter Rise [Steam]

Posted: Tue Feb 08, 2022 7:45 am
by bachou
ferrick wrote:
Tue Feb 08, 2022 4:40 am
bachou wrote:
Tue Feb 08, 2022 12:56 am
ranonadg wrote:
Fri Feb 04, 2022 6:41 am


You're thinking motion value modifiers. Motion values are basically a percentage multiplier of your raw attack applied when a given attack animation lands a hit (so if your overhead longsword slash had a motion value of 40 on an non-elemental weapon with an attack of 100, it would do 40 damage on that hit barring other multipliers from gear or endemic life).

Every attack has its own motion value, so you would have find every motion value for your chosen weapon, and that's assuming the defaults weren't hard-coded as sanity checks since they don't change (which would require a bypass to be implemented before changing them was possible without crashing).
what the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.
can't you just use the one hit script? That basically multiplies your damage by the value you put in but reverts it back if you switch it off during the time when the end quest timer pops up
the script doesn't multiplier your damage, it multiplies your attack stats directly

Re: Monster Hunter Rise [Steam]

Posted: Tue Feb 08, 2022 5:16 pm
by ranonadg
bachou wrote:
Tue Feb 08, 2022 12:56 am
what the hell are you even talking about ??? as i said the dmg multiplier multiplies your attack directly and what's bad about it is other people can see the change on your stats too, like you have 220 atk and using x2 dmg multiplier your atk will be 440 and everyone can see that by checking your status.
What I'm talking about is the reason the damage cheats multiply your stats. It's the way the game calculates damage; every attack has its own value that uses a multiplier to determine that specific attack's damage. There is no single toggle for increasing your damage other than increasing the base stats of your weapon; the one-hit kill cheats in previous MH games simply boosted your base attack to astronomical levels.

Literally the only way to boost your damage with cheats without visibly changing your attack stats is to hack every single multiplier for every single attack of your weapon. Which is redundant because a lot of people use UI mods to see the total damage everyone is doing, so they'd still likely know you're cheating anyway.

Re: Monster Hunter Rise [Steam]

Posted: Wed Feb 09, 2022 2:14 am
by bachou
there is a way to increase your dmg without touching your stats which is editing the MV idk if it's possible with CE or not but it's done by modding, people won't notice something like 2x or 3x dmg

Re: Monster Hunter Rise [Steam]

Posted: Wed Feb 09, 2022 2:50 am
by ranonadg
bachou wrote:
Wed Feb 09, 2022 2:14 am
there is a way to increase your dmg without touching your stats which is editing the MV idk if it's possible with CE or not but it's done by modding, people won't notice something like 2x or 3x dmg
Which is exactly what I explained in both my posts, yes. Mods just do it sans Cheat Engine. MV = Motion Value.

Re: Monster Hunter Rise [Steam]

Posted: Wed Feb 09, 2022 6:07 pm
by Divus
In the MHW cheat table, there was a function that allowed you to duplicate your character to another save, edit your name, and enter the character edit screen at will, is there a possibility of adding that functionality to this table? I want to have both hunter types for fashion purposes, but don't want to grind out everything again (for the fourth time, I already did this on switch.)

Re: Monster Hunter Rise [Steam]

Posted: Sat Feb 12, 2022 12:06 am
by aegisofbeyond
The weapon damage max thing STILL breaks weapons, even if you set back to 50 and hard reset, its still broken.

Re: Monster Hunter Rise [Steam]

Posted: Sat Feb 12, 2022 8:53 am
by Insterluda
aegisofbeyond wrote:
Sat Feb 12, 2022 12:06 am
The weapon damage max thing STILL breaks weapons, even if you set back to 50 and hard reset, its still broken.
Take a look in the script, under one hit sector, there is a better dmg. multiplier, which can reset your dmg & isn't effecting your affinity.
We found some great stuff and release in a few days our new version.

Re: Monster Hunter Rise [Steam]

Posted: Sat Feb 12, 2022 12:20 pm
by 靈寶天尊
Insterluda wrote:
Sat Feb 12, 2022 8:53 am
aegisofbeyond wrote:
Sat Feb 12, 2022 12:06 am
The weapon damage max thing STILL breaks weapons, even if you set back to 50 and hard reset, its still broken.
Take a look in the script, under one hit sector, there is a better dmg. multiplier, which can reset your dmg & isn't effecting your affinity.
We found some great stuff and release in a few days our new version.
Is there a way to modifying the damage of Gun Lance bullets and dragon gauge? Modifying the weapon's attack power cannot increase it.

Re: Monster Hunter Rise [Steam]

Posted: Sat Feb 12, 2022 11:59 pm
by SamuraiRikudo
im wondering will xp multiplier be added?

Re: Monster Hunter Rise [Steam]

Posted: Mon Feb 14, 2022 6:55 pm
by Insterluda
SamuraiRikudo wrote:
Sat Feb 12, 2022 11:59 pm
im wondering will xp multiplier be added?
We're both working on the table, and yes we found the xp. multiplier.
and you should use the xp. multiplier instead of changing your hunter rank
1) you can corrupt safe
2) you can bug your character, because you skip several game flags.

Re: Monster Hunter Rise [Steam]

Posted: Mon Feb 14, 2022 8:23 pm
by SamuraiRikudo
Insterluda wrote:
Mon Feb 14, 2022 6:55 pm
SamuraiRikudo wrote:
Sat Feb 12, 2022 11:59 pm
im wondering will xp multiplier be added?
We're both working on the table, and yes we found the xp. multiplier.
and you should use the xp. multiplier instead of changing your hunter rank
1) you can corrupt safe
2) you can bug your character, because you skip several game flags.
will it be added to the ct next update or is it already on there because i dont see it

Re: Monster Hunter Rise [Steam]

Posted: Mon Feb 14, 2022 8:31 pm
by Insterluda
SamuraiRikudo wrote:
Mon Feb 14, 2022 8:23 pm
Insterluda wrote:
Mon Feb 14, 2022 6:55 pm
SamuraiRikudo wrote:
Sat Feb 12, 2022 11:59 pm
im wondering will xp multiplier be added?
We're both working on the table, and yes we found the xp. multiplier.
and you should use the xp. multiplier instead of changing your hunter rank
1) you can corrupt safe
2) you can bug your character, because you skip several game flags.
will it be added to the ct next update or is it already on there because i dont see it
Next update.
Don't worry, I said I will support the table until the next monster hunter will be released on pc.