Page 10 of 14

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Sat Oct 03, 2020 8:46 am
by melapela
It doesnt work. access violation. :(

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Thu Oct 15, 2020 11:10 am
by rambo99jose
Any way to stop the music? Every time one of the songs start i want to grab a screwdriver and poke my ears.

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Fri Oct 16, 2020 6:04 am
by teinousi
rambo99jose wrote:
Thu Oct 15, 2020 11:10 am
Any way to stop the music? Every time one of the songs start i want to grab a screwdriver and poke my ears.
save the game , and load the game , the suck song (for you) will gone

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Sat Oct 17, 2020 10:38 am
by darkdex52
SunBeam wrote:
Thu Sep 24, 2020 4:17 pm
Oh joy.. another update.. Guess I live another day by not rushing to post stuff :D
Any chance you could release what you had? No other trainer that I've seen can duplicate stuff.

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Fri Oct 23, 2020 10:02 am
by fearless123456
Car Rust Remover
Tested on 1.02. Your mileage may vary.

FYI: The Offset for Vehicle's Rust is its Battery+08 and its max value is 1.0(float).
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>222</ID>
      <Description>"RustRemover1"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ds.exe
  Version: 
  Date   : 2020-10-23
  Author : 009

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Rust,ds.exe,C5 FA 11 B3 84 00 00 00 * * * * * * * * A0) // should be unique
alloc(newmem,$1000,"ds.exe"+2C208B5)

label(code)
label(return)

newmem:

code:
  movss [rbx+00000084],xmm4

  jmp return

Rust:
  jmp newmem
  nop 3
return:
registersymbol(Rust)

[DISABLE]

Rust:
  db C5 FA 11 B3 84 00 00 00

unregistersymbol(Rust)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ds.exe"+2C208B5

"ds.exe"+2C2088B: 74 1E                       -  je ds.exe+2C208AB
"ds.exe"+2C2088D: C5 FA 10 15 2B 30 B4 00     -  vmovss xmm2,[ds.exe+37638C0]
"ds.exe"+2C20895: C5 F8 2F D7                 -  vcomiss xmm2,xmm0,xmm7
"ds.exe"+2C20899: 76 10                       -  jna ds.exe+2C208AB
"ds.exe"+2C2089B: C5 B2 59 05 35 07 CD 00     -  vmulss xmm0,xmm9,[ds.exe+38F0FD8]
"ds.exe"+2C208A3: C5 FA 58 CF                 -  vaddss xmm1,xmm0,xmm7
"ds.exe"+2C208A7: C5 F2 5D FA                 -  vminss xmm7,xmm1,xmm2
"ds.exe"+2C208AB: C5 F8 2F F7                 -  vcomiss xmm6,xmm0,xmm7
"ds.exe"+2C208AF: 77 04                       -  ja ds.exe+2C208B5
"ds.exe"+2C208B1: C5 BA 5D F7                 -  vminss xmm6,xmm8,xmm7
// ---------- INJECTING HERE ----------
"ds.exe"+2C208B5: C5 FA 11 B3 84 00 00 00     -  vmovss [rbx+00000084],xmm6
// ---------- DONE INJECTING  ----------
"ds.exe"+2C208BD: C5 BA 5C F6                 -  vsubss xmm6,xmm8,xmm6
"ds.exe"+2C208C1: C5 F8 2E B3 A0 00 00 00     -  vucomiss xmm6,[rbx+000000A0]
"ds.exe"+2C208C9: 7A 06                       -  jp ds.exe+2C208D1
"ds.exe"+2C208CB: 0F 84 8B 00 00 00           -  je ds.exe+2C2095C
"ds.exe"+2C208D1: 48 89 AC 24 A8 00 00 00     -  mov [rsp+000000A8],rbp
"ds.exe"+2C208D9: 48 8B AF 80 01 00 00        -  mov rbp,[rdi+00000180]
"ds.exe"+2C208E0: 48 89 B4 24 80 00 00 00     -  mov [rsp+00000080],rsi
"ds.exe"+2C208E8: 48 63 73 60                 -  movsxd  rsi,dword ptr [rbx+60]
"ds.exe"+2C208EC: 48 85 F6                    -  test rsi,rsi
"ds.exe"+2C208EF: 7E 53                       -  jle ds.exe+2C20944
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>216</ID>
      <Description>"CarBase"</Description>
      <LastState Value="000000014395A640" RealAddress="7DDE1263C00"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>8 Bytes</VariableType>
      <Address>"ds.exe"+074AFED8</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>0</Offset>
        <Offset>100</Offset>
        <Offset>0</Offset>
        <Offset>370</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>214</ID>
          <Description>"CarDurability"</Description>
          <LastState Value="1956.156128" RealAddress="7DDDC048238"/>
          <VariableType>Float</VariableType>
          <Address>"ds.exe"+074AFED8</Address>
          <Offsets>
            <Offset>50</Offset>
            <Offset>180</Offset>
            <Offset>E8</Offset>
            <Offset>0</Offset>
            <Offset>100</Offset>
            <Offset>0</Offset>
            <Offset>370</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>218</ID>
          <Description>"CarBattery"</Description>
          <LastState Value="5211" RealAddress="7DDE93ABC68"/>
          <VariableType>Float</VariableType>
          <Address>"ds.exe"+074AFED8</Address>
          <Offsets>
            <Offset>668</Offset>
            <Offset>58</Offset>
            <Offset>60</Offset>
            <Offset>0</Offset>
            <Offset>100</Offset>
            <Offset>0</Offset>
            <Offset>370</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>219</ID>
          <Description>"CarVisualDamage"</Description>
          <LastState Value="1" RealAddress="7DDE93ABC74"/>
          <VariableType>Float</VariableType>
          <Address>"ds.exe"+074AFED8</Address>
          <Offsets>
            <Offset>674</Offset>
            <Offset>58</Offset>
            <Offset>60</Offset>
            <Offset>0</Offset>
            <Offset>100</Offset>
            <Offset>0</Offset>
            <Offset>370</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



Re: Death Stranding | Cheat Engine Table v1.0

Posted: Fri Oct 23, 2020 10:09 am
by fearless123456
No Stress for Baby
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>226</ID>
      <Description>"HappyBaby"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ds.exe
  Version: 
  Date   : 2020-10-23
  Author : 009

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BBStress,ds.exe,8B 8B 44 3F 00 00) // should be unique
alloc(newmem,$1000,"ds.exe"+264E3D1)

label(code)
label(return)

newmem:
mov [rbx+00003F44],0 //Level of Stress Felt by Baby (out of (float)1000.0))
code:
  mov ecx,[rbx+00003F44]
  jmp return

BBStress:
  jmp newmem
  nop
return:
registersymbol(BBStress)

[DISABLE]

BBStress:
  db 8B 8B 44 3F 00 00

unregistersymbol(BBStress)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ds.exe"+264E3D1

"ds.exe"+264E39E: 48 C7 43 04 00 00 00 00  -  mov qword ptr [rbx+04],00000000
"ds.exe"+264E3A6: C6 43 0C 01              -  mov byte ptr [rbx+0C],01
"ds.exe"+264E3AA: E8 A1 C3 6C 00           -  call ds.exe+2D1A750
"ds.exe"+264E3AF: 49 8B 4E 60              -  mov rcx,[r14+60]
"ds.exe"+264E3B3: 48 8B F8                 -  mov rdi,rax
"ds.exe"+264E3B6: 48 8B 99 E0 44 00 00     -  mov rbx,[rcx+000044E0]
"ds.exe"+264E3BD: 48 8B CB                 -  mov rcx,rbx
"ds.exe"+264E3C0: E8 BB EF E0 FF           -  call ds.exe+245D380
"ds.exe"+264E3C5: C5 F8 28 74 24 20        -  vmovaps xmm6,[rsp+20]
"ds.exe"+264E3CB: 88 87 18 54 00 00        -  mov [rdi+00005418],al
// ---------- INJECTING HERE ----------
"ds.exe"+264E3D1: 8B 8B 44 3F 00 00        -  mov ecx,[rbx+00003F44]
// ---------- DONE INJECTING  ----------
"ds.exe"+264E3D7: 89 8F 1C 54 00 00        -  mov [rdi+0000541C],ecx
"ds.exe"+264E3DD: 8B 8B 08 0F 00 00        -  mov ecx,[rbx+00000F08]
"ds.exe"+264E3E3: 89 8F 20 54 00 00        -  mov [rdi+00005420],ecx
"ds.exe"+264E3E9: 48 83 C4 38              -  add rsp,38
"ds.exe"+264E3ED: 41 5E                    -  pop r14
"ds.exe"+264E3EF: 5F                       -  pop rdi
"ds.exe"+264E3F0: 5E                       -  pop rsi
"ds.exe"+264E3F1: 5B                       -  pop rbx
"ds.exe"+264E3F2: C3                       -  ret 
"ds.exe"+264E3F3: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>




Re: Death Stranding | Cheat Engine Table v1.0

Posted: Sat Oct 24, 2020 12:22 pm
by Takuumi
help please
after using traininer with instant building
i get stuck on order 29 "base building"
part where diehardman tolds you to upgrade it.
but i already upgraded it due to cheats...
is there a way to "downgrade" or "destroy"
that base to rebouild it.
because when i trying to disassemble it with "legit" way
diehardman says that i can't do it.
any solutions please?

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Sat Oct 24, 2020 2:06 pm
by Tiz
Takuumi wrote:
Sat Oct 24, 2020 12:22 pm
help please
after using traininer with instant building
i get stuck on order 29 "base building"
part where diehardman tolds you to upgrade it.
but i already upgraded it due to cheats...
is there a way to "downgrade" or "destroy"
that base to rebouild it.
because when i trying to disassemble it with "legit" way
diehardman says that i can't do it.
any solutions please?
I did this too :P. After googling for a while, I finally found the answer. even though the "dismantle structure" button is greyed out in the structure menu you can still dismantle the safe house from the map screen.

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Sat Oct 24, 2020 2:14 pm
by CrazyCatNear
Takuumi wrote:
Sat Oct 24, 2020 12:22 pm
help please
after using traininer with instant building
i get stuck on order 29 "base building"
part where diehardman tolds you to upgrade it.
but i already upgraded it due to cheats...
is there a way to "downgrade" or "destroy"
that base to rebouild it.
because when i trying to disassemble it with "legit" way
diehardman says that i can't do it.
any solutions please?
Load early save and build builds without a trainer

Without functions - easy construction

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Sat Oct 24, 2020 2:41 pm
by OlafRoster
Does anyone know how the porter grade is calculated and what values it uses? I've been searching for values of all kinds with no luck. I'm very much a beginner with Cheat Engine.

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Sat Oct 24, 2020 2:48 pm
by Takuumi
CrazyCatNear wrote:
Sat Oct 24, 2020 2:14 pm

Load early save and build builds without a trainer

Without functions - easy construction
well
thank you
but i also found out better solution
and
if someone is interested in how i resolved my issue.
.
there is a thing
i found out that on map you can dissassembe any built object so i destroyed my "non legit" base
and then built it again without fast build cheat.
then order accepted my base and ended

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Tue Oct 27, 2020 4:58 pm
by CrazyCatNear
Hah, here comes the new softlock

After Mom's delivery to the Mountain Knot, BB will not be in the private room.
This is according to the plot, yes ... but if you check his (BB) rack, nothing works right after that. No functions, buttons, ESC... just look around with the mouse. Deadman never comes.

Only ALT+F4 works
-_\

UPD:
Solution:

If you use the CE teleport Option - do not miss the plot points / fights / etc.

-_\\\\\

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Wed Oct 28, 2020 10:02 am
by meybo
stanko11 wrote:
Tue Aug 04, 2020 8:01 pm
SunBeam wrote:
Mon Aug 03, 2020 8:37 pm
Teleporting won't teleport the vehicle. Just the player.

EDIT: Found the vehicle's CapsuleComponent as well. So I can teleport Vehicles as well, as long as you're attached to them.
After you said its possible, I found the addresses of veh and player coords, didn't find the pointer or a static addr though. But adding a BP on a function that wrote the coords allowed me to get the address from a register. Couldn't find a less gangsta way of doing it though.

So here are some coords I collected so far, if anyone needs them feel free to add them to your table:
Spoiler
Junk Dealer
1610.4
-278.4
137

Chiral Artist
2145.5
-910.5
158

South Knot City
1391.458496
-1286.89624
141

Timefall Farm
100.846817
-1612.257324
111

Veteran Porter
-412.5089417
-1164.817017
252

Paleontologist
-1234.89917
-1249.999146
413

Evo-Devo Biologist
-1829.706299
-713.3994751
468

Geologist
-895.9885864
-781.7462769
627

Heartman
-1219.250977
-229.3609924
534

Mountain Knot City
-1098.804932
280.7072144
355

Doctor
-1430.511475
65.7715683
362

Mountaineer
-929.1706543
1061.399414
601

Spiritualist
-323.4281616
982.0930176
738

First prepper
-214.199295
719.5950317
789

Weather Station
46.33728409
-70.74594879
312

Cosplayer
728.8
-666.6
106

Dist Center Nort of MKC
-1754.573364
2039.450684
229

Photographer
-2163.706543
609.9367065
267

Waystation North of MKC
174.1320343
1643.591553
263

Craftman
1227.765381
1309.247314
186

Engineer
2183.913818
1188.339966
180

Roboticist
-647.9436646
-136.9763336
538

Dist center south of LKC
1057.098511
420.69
146

Collector above
1155.992676
27.24745178
145

Collector
1152.616455
28.19960022
137

Film maker
1993.952881
-21.19820023
155

Lake Knot city
2576.49585
2017.650391
210.3165894





Musician
-975.0991821
-114.7096252
185

Dist center west of ckc
-432.895874
264.685791
139

Waystation west of CKC
314.9682922
1162.223022
164

Capital Knot City
1442.644531
701.5897217
139

Ludens Fan
93.71511841
539.0169067
208

Wind Farm
-1487.044067
656.2145386
207

Port Knot City
-1990.685425
-487.6762695
141
I'm nearing the end of this wonderful game, and I urge everyone to enjoy it and explore yourself first.
At this point I only have some remaining time trial quests and I feel like they don't have much to add.

Edit: Added more locations
hey, how to use this in cheat engine? I'm a beginner and know only how to on/off scripts

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Wed Oct 28, 2020 10:03 am
by meybo
teleportation table would be very helpful

Re: Death Stranding | Cheat Engine Table v1.0

Posted: Wed Oct 28, 2020 12:47 pm
by CrazyCatNear
meybo wrote:
Wed Oct 28, 2020 10:03 am
teleportation table would be very helpful
SenorPlebeian, On page 9, has already posted teleportation.
As a code. Just copy, paste in .txt and rename to .CT...then use