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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 24] Working

Posted: Wed Jun 23, 2021 8:37 pm
by TonySaufcok12
New update broke the table. Its not working now.

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 24] Working

Posted: Thu Jun 24, 2021 1:32 am
by Dread_Pony_Roberts
Thank you for letting me know, I'll start getting to work on fixing them.

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 24] Working

Posted: Fri Jun 25, 2021 7:35 pm
by TonySaufcok12
Any update on getting the table to work agian?

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 25]

Posted: Sun Jun 27, 2021 1:15 am
by Dread_Pony_Roberts
Update's out. Fixed the table after the season 7 update.

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 25]

Posted: Sun Jun 27, 2021 12:33 pm
by heftycool98
when i try to ativite the chat table it show this <<251:offset too big>> can you fix that

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 25]

Posted: Sun Jun 27, 2021 12:35 pm
by heftycool98
heftycool98 wrote:
Sun Jun 27, 2021 12:33 pm
when i try to ativite the chat table it show this <<251:offset too big>> can you fix that
nevermind it work

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Thu Jul 22, 2021 1:53 am
by Dread_Pony_Roberts
Minor fix update. Improved script stability by making the skull script more versatile.

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Sun Sep 12, 2021 3:20 am
by Raigoth
Game keeps crashing with the most recent version of the table. Using the windows store version of the Master Chief Collection

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Thu Oct 14, 2021 8:59 am
by YFM
Season 8 update broke all tables again ☹️

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Sat Oct 16, 2021 12:42 am
by Dread_Pony_Roberts
My job has loosened up and my motivation has returned. I will begin updating all the tables to get them up and running again. I hope to trim out as many issues during that time as I can.

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Thu Oct 21, 2021 8:18 am
by Kills_Alone
Howsit, I'm working on an enhanced version of Headlong and I want to raise/disable the soft barrier but this is something I've never had success with in the past. Can you tell me how you go about modifying these soft barriers, thanks.

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Fri Oct 22, 2021 3:49 am
by anon9
Just a quick and messy stealth code. (I noticed that H:CE's stealth disables when you shoot, so I thought it might be useful to note that you can disable decloak on attack. I have other basic codes (ammo/grenades), but I'm only mentioning this one since that is the only thing that this table might be missing (I haven't tested Dread Pony Robert's H2 table so I am basing this on H:CE's table where shooting causes enemies to detect you and you stay detected.)).


This code should disable most stealth breaks from attacking, though it won't disable enemies from noticing if you are too close (that would be a different code). Some weapons will still cause enemies to move towards the sound source or even attack. This should make it so that after each attack, the enemies lose their detection. (I noticed that in H4, decloaking then recloaking can also force enemies to re-detect, so that may be an option as well.)

Code: Select all

[ENABLE]

aobscanmodule(fNoAttackStealthBreak,halo2.dll,C6 F3 0F 5C CF F3 0F 11 80 CC 02 00 00) // should be unique

fNoAttackStealthBreak+01:
  nop 4
registersymbol(fNoAttackStealthBreak)

[DISABLE]

fNoAttackStealthBreak+01:
  db F3 0F 5C CF F3 0F 11 80 CC 02 00 00

unregistersymbol(fNoAttackStealthBreak)

This code makes you and dead npcs invisible. Also makes most NPCs invisible in classic mode.

Code: Select all

[ENABLE]

aobscanmodule(fStealthTest2,halo2.dll,F3 0F 11 8F C4 02 00 00 76 17) // should be unique
alloc(newmem,$1000,fStealthTest2)

label(code)
label(return)

newmem:

code:
/*
  cmp rbx,101000 //101000 == Crouch. Can be used for invisible only when crouched
  jne @f
  cmp r10,7FF //Makes almost everyone invisible
  jne @f
  cmp r14,630 //Arbit mission 1? //684 //Arbit mission 2?
  jne @f
  /**/
  /**/
  cmp rcx,4 //Makes dead invisible as well
  je @f
  /**/
  movss [rdi+000002C4],xmm6
  comiss xmm6,xmm6
  jmp return
  @@:
  movss [rdi+000002C4],xmm1
  jmp return


fStealthTest2:
  jmp newmem
  nop 3
return:
registersymbol(fStealthTest2)

[DISABLE]

fStealthTest2:
  db F3 0F 11 8F C4 02 00 00

unregistersymbol(fStealthTest2)
dealloc(newmem)
Also attaching what I have. Don't have anything for reach and I don't have stealth codes for H4 since I can't find anything close to the H2/H3 stealth codes (though I do have codes for cloak skill duration). H1, I stopped partway through since I used Dread_Pony_Roberts' table.

For H4:
(Added No Boost Limit (Tested for Wraith), No Skill Limit 2 (For Hardlight Shield), No Fire Delay (Weapon), No Fire Delay (Tested for Wraith))
(Note: As this table is more for reference than use, these are not sanitized to only affect the player, so some enemies will fire a massive stream of attacks.)
(Note: the fast charge will not work on the large mech and will cause it to be unable to fire the missiles, although I do have a version that enables the missiles, this table is just for reference in case it might help Dread Pony Roberts finish his tables even a little faster).

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Sun Oct 24, 2021 9:49 pm
by Dread_Pony_Roberts
Update's out. Added new error script which should hopefully help with troubleshooting. Fixed table after recent game update.
Kills_Alone wrote:
Thu Oct 21, 2021 8:18 am
Howsit, I'm working on an enhanced version of Headlong and I want to raise/disable the soft barrier but this is something I've never had success with in the past. Can you tell me how you go about modifying these soft barriers, thanks.
Basically I just bypass some important check that the soft barrier uses.

I usually just use DBVM to find it. Basically instead of checking for changed values, DBVM checks for accessed codes. I touch a soft barrier, scan for accessed code, walk away from it, scan for unaccessed code, ect...
anon9 wrote:
Fri Oct 22, 2021 3:49 am
Just a quick and messy stealth code. (I noticed that H:CE's stealth disables when you shoot, so I thought it might be useful to note that you can disable decloak on attack. I have other basic codes (ammo/grenades), but I'm only mentioning this one since that is the only thing that this table might be missing (I haven't tested Dread Pony Robert's H2 table so I am basing this on H:CE's table where shooting causes enemies to detect you and you stay detected.)).
Thank you for letting me know, and that's some great coding. I'll be sure to get that issue fixed.

If you want me to explain my coding at all, then feel free to ask.

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Posted: Thu Oct 28, 2021 1:36 pm
by JinjiNoDie
Dread_Pony_Roberts wrote:
Sun Oct 24, 2021 9:49 pm
Update's out. Added new error script which should hopefully help with troubleshooting. Fixed table after recent game update....
Thanks for updating Halo tables so quickly!

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 27]

Posted: Mon Dec 06, 2021 2:59 am
by djzakattack1213
not working again