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Re: Fire Emblem: Three Houses V1.2.0

Posted: Fri Oct 15, 2021 2:47 pm
by MrChickenLegss
This cheat table is fantastic, thanks for working on and providing this! Especially all the item names...I'm sure that took a while.

One thing I don't see in the "Edit units" is a way to edit the class experience for the units. Would you be able to add this? Not sure if it would also be possible to have a script similar to "Set All Classes at Level 1" except it sets every unit's current class (or all classes) to "Almost level 1" that way it would take only a single battle for the unit to get the class mastery star and abilities.

Re: Fire Emblem: Three Houses V1.2.0

Posted: Fri Oct 15, 2021 5:35 pm
by Karlos_007
MrChickenLegss wrote:
Fri Oct 15, 2021 12:58 pm
I've also found that if I freeze motivation for too many characters, and then try to edit any values for anything else (i.e. changing growth rates, motivation, etc.), that I cannot cancel/submit the popup modal dialog and have to hard close (end process) of cheat engine
Happened to me as well. Cheat Engine doesn't like big tables and freezing a lot of stuff.

Re: Fire Emblem: Three Houses V1.2.0

Posted: Tue Oct 19, 2021 7:57 pm
by Artoria99
Say
Are there any value guides(for supports, classes, etc)
I went a bit overboard with my class exp values and the game straight up froze on me, so im just trying to not have a repeat of that
Thank you in advance

Re: Fire Emblem: Three Houses V1.2.0

Posted: Wed Oct 20, 2021 5:15 am
by spacedust
Artoria99 wrote:
Tue Oct 19, 2021 7:57 pm
Say
Are there any value guides(for supports, classes, etc)
I went a bit overboard with my class exp values and the game straight up froze on me, so im just trying to not have a repeat of that
Thank you in advance
There is one on the guide that I used, here
Classes Certification [Link]
Recruiting Characters [Link]

Re: Fire Emblem: Three Houses V1.2.0

Posted: Sat Oct 23, 2021 8:58 pm
by Artoria99
Umm... What would you say is the fastest way to get all the class masteries
(i feel like going in a battle and highering the xp value and then waiting till the battle is over, then repeat for every class of every unit is a bit, umm, much)
Thank you again in advance for answering
[also thanks stardust]

Re: Fire Emblem: Three Houses V1.2.0

Posted: Sun Oct 24, 2021 8:11 pm
by Karlos_007
Artoria99 wrote:
Sat Oct 23, 2021 8:58 pm
Umm... What would you say is the fastest way to get all the class masteries
(i feel like going in a battle and highering the xp value and then waiting till the battle is over, then repeat for every class of every unit is a bit, umm, much)
Thank you again in advance for answering
[also thanks stardust]
The fastest way is
> Set All Classes at Level 1 (Everyone) (Only makes the star appear)

But you don't get the skill, just the star, you have to enable all abilities or just the legit ones.
There is a save editor with a better interface btw, i'm not good with that.

Re: Fire Emblem: Three Houses V1.2.0

Posted: Mon Oct 25, 2021 4:05 pm
by Artoria99
Thanks a bunch karlos
Though this makes me wonder
Is there one for giving only the legit classes
I wouldnt mind replaying cause im just at chapter 8
I can master the classes then put one of the items in food storage in the game that makes it think u finished the game on that save file and play as ng+
But again i want it to be legit ones
Not say everyone having deathknight or lord classes or hell guardian golem class
(also, i donno why but the script that sets all skills for everyone to S+ never works, just switches color but never gets crossed or does any effects)

Re: Fire Emblem: Three Houses V1.2.0

Posted: Tue Oct 26, 2021 1:44 pm
by Karlos_007
Artoria99 wrote:
Mon Oct 25, 2021 4:05 pm
Thanks a bunch karlos
Though this makes me wonder
Is there one for giving only the legit classes
I wouldnt mind replaying cause im just at chapter 8
I can master the classes then put one of the items in food storage in the game that makes it think u finished the game on that save file and play as ng+
But again i want it to be legit ones
Not say everyone having deathknight or lord classes or hell guardian golem class
(also, i donno why but the script that sets all skills for everyone to S+ never works, just switches color but never gets crossed or does any effects)
Yeah that's the slow part, since there are differences between lords, noble commoner, male/female...
Unless you find a legit 100% ng+ i dont know any other fast way.

Re: Fire Emblem: Three Houses V1.2.0

Posted: Tue Oct 26, 2021 2:12 pm
by Artoria99
Tried the save editor
[Link]
Good thing about is that you can choose which classes to master in it but the bad think is that first u need to set the value to 1, one by one and u wont get the ability for mastering this way
Wish u added a 3rd value to class unlocks, for the stars to appear then all u had to do was go ng+ and u'd get everything
(i found no complete save anywhere either which is weird)
But anyways
I guess i gotta put a few hours just ticking marks
Thx for taking the time karlos
But is there at least a way to make the "all skills set at S+" work?

Re: Fire Emblem: Three Houses V1.2.0

Posted: Wed Oct 27, 2021 1:02 pm
by Karlos_007
I'm a bit busy lately but this is my hacked [Link].
You can start ng+ or chose one of the 3 routes already on ng+.

Re: Fire Emblem: Three Houses V1.2.0

Posted: Wed Oct 27, 2021 4:40 pm
by Artoria99
Oh no no
Its quite alright
Im just happy you put the time
Thank you :)

Re: Fire Emblem: Three Houses V1.2.0

Posted: Thu Oct 28, 2021 3:07 am
by Suchfab
Hi! I've been using this tool for a while and it's been really useful. Recently though, I wanted to try and play around with editing unit growth rates. However, when I go into "Enable: Growth rates" the value on everything is "???" even if I have already selected yuzu as a process and ticked the "attach to yuzu" box. If I try to double click the "???" value, nothing happens. Everything else works fine. Is there some way around this or am I doing something wrong? Thanks in advance :)

Re: Fire Emblem: Three Houses V1.2.0

Posted: Thu Oct 28, 2021 6:56 pm
by Artoria99
Did u enable mem_mapped
Cause anytime i go the values are fine

Re: Fire Emblem: Three Houses V1.2.0

Posted: Thu Oct 28, 2021 7:32 pm
by Suchfab
Artoria99 wrote:
Thu Oct 28, 2021 6:56 pm
Did u enable mem_mapped
Cause anytime i go the values are fine
Ah, It worked! The engine itself was telling me to do that but I didn't pay it any attention. Thanks a lot!

Re: Fire Emblem: Three Houses V1.2.0

Posted: Mon Nov 01, 2021 11:15 am
by Artoria99
Umm
Does anyone know why the "set all skills to S+" script wont work???
It doesn't get crossed, and nothing happens
It can honestly save me hours if it works