Re: Trials of Mana (Steam)
Posted: Thu Apr 30, 2020 7:53 am
Anyone found a way to get all the 50 Cactus unlocks?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
It is pretty a darn achievement. Finding a little cactus in the dungeons and towns sure is the hardest and most aimed achievement out there in the community if only there is some kind of way to be in the minimap or in the actual map to find them in an almost legit way, that would be very welcomed.
I hope so, I was trying to tweak it myself but lost in a sea of strings, and it started doing really weird things to EXP to a couple characters. So I had similar issues to you.
It's coded into difficulty, so half that job is done already. In Hard difficulty you deal 15% less damage and take 250% more damage than in Beginner. It also doesn't seem to update that fact until you reload your save, so the game is really bad at updating.
The game is using a whole different set of memory for the flashback, so it can delete it all later without affecting anything in the main game.matt580998 wrote: ↑Thu Apr 30, 2020 6:55 amI already know about flashbacks not allowing saving or keeping items. Flashbacks are interactive content where you are still playing the game, fighting battles and so on. The tables infinite hp, mp and cs meter don't work in the flashbacks, hp mp and cs still deplete. And the set item minimum quantity causes a lua error whilst in the flashback. How does the table have nothing to do with the flashback problems?
Because of these flashbacks are only temporary.matt580998 wrote: ↑Thu Apr 30, 2020 6:55 amI already know about flashbacks not allowing saving or keeping items. Flashbacks are interactive content where you are still playing the game, fighting battles, and so on. The tables infinite hp, mp, and cs meter don't work in the flashbacks, hp mp and cs still deplete. And the set item minimum quantity causes a Lua error whilst in the flashback. How does the table have nothing to do with the flashback problems?gunbalde60 wrote: ↑Thu Apr 30, 2020 5:42 amBefore you start the flashback, the game tells you that you can't save and all items you collect will be lost. It has nothing to do with the table.matt580998 wrote: ↑Wed Apr 29, 2020 10:10 pmI might have found an issue with DrummerIX's table. When you get your second character, you have the option of playing their back story or flashback. When playing the flashback, you can't save and items you collect are lost when the flashback ends. During the flashback, the table doesn't seem to work at all. Infinite HP, MP, CS bar, nothing. When I activated the Set Item Minimum Quantity, from what I remembered, it caused a Lua error. When the flashback ends, the table starts working again.
Anyone else sees this?
gunbalde60 wrote: ↑Wed Apr 29, 2020 5:39 pmIs there a way to unlock the 4th class on the first playthrough? I remember reading about here on the thread, now I cant find it.
Is this the one? This is the one I've found out, shout out to Cake-sanCake-san wrote: ↑Mon Apr 27, 2020 5:31 pmWell, it's like picking a lock. I already give the pick, then you just have to find the lock and use your skill to unlock it.
Here, unlock all costume scripts...
Just paste it directy into CE table section...For DrummerIX's table
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>5138</ID> <Description>"Unlock All Costume"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$STRICT} {$lua} if syntaxcheck then return end [ENABLE] errorOnLookupFailure = false if (getAddress("MainBaseAddr") == 0) then tCostume.Destroy() end local MainAddr = ReadQword(getAddress("MainBaseAddr")) if (MainAddr ~= nil) then local Char1Ptr1 = ReadQword(MainAddr + 0x9D50) if (Char1Ptr1 ~= nil) then local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178) if (Char1Ptr2 ~= nil) then local NumChars = 6 local CurrentChar = 0 while (CurrentChar < NumChars) do if (Char1Ptr2 ~= nil) then WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9) local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8) WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9) end CurrentChar = CurrentChar + 1 end end end end [DISABLE] </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
For 'not legit' table
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>5139</ID> <Description>"Unlock All Costume"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$STRICT} {$lua} if syntaxcheck then return end [ENABLE] errorOnLookupFailure = false local Char1Ptr1 = ReadQword('char') if (Char1Ptr1 ~= nil) then local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178) if (Char1Ptr2 ~= nil) then local NumChars = 6 local CurrentChar = 0 while (CurrentChar < NumChars) do if (Char1Ptr2 ~= nil) then WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9) local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8) WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9) end CurrentChar = CurrentChar + 1 end end end [DISABLE] </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
It is really cool, though the game resets/updates unlocked costumes nearly every level transition. Might be a hint on when the game updates certain things like difficulty on that note.
I haven't seen any consequences on corrupt items (It doesn't retain that sector in memory/save data), but I can collaborate on this, when you get a seed, it rolls your loot right then, and puts it at the front of the line like a PEZ dispenser. It also seems to reroll everything in that stock when the chapter rolls over or you reclass, but I don't know if it rerolls according to how many seeds there are to roll, or if it flags how many loaded slots there are in stock.dejebo12 wrote: ↑Thu Apr 30, 2020 2:49 pmI can confirm that the Item seeds don't work in game if you add them it will just give you 2 of the same items eg Imp Ring, Candy, if you collect and use legit battle/treasure drops you will get the proper item rewards from the Magic Pot. It also seems using cheated item seeds is corrupting the game by rewarding you with errors and leveling up your max leveled magic pot to level 1. I highly suggest you don't play around with adding any seeds unless you want to corrupt your save file if you accidentally save on it.
KainDarkfire wrote: ↑Thu Apr 30, 2020 9:14 amI hope so, I was trying to tweak it myself but lost in a sea of strings, and it started doing really weird things to EXP to a couple characters. So I had similar issues to you.
It's coded into difficulty, so half that job is done already. In Hard difficulty you deal 15% less damage and take 250% more damage than in Beginner. It also doesn't seem to update that fact until you reload your save, so the game is really bad at updating.
What I'm hoping to find is how the game deals with classes, been doing dumb things, but all I can seem to do is change the character instead. Or, you know, crash the game. Typical stuff.The game is using a whole different set of memory for the flashback, so it can delete it all later without affecting anything in the main game.matt580998 wrote: ↑Thu Apr 30, 2020 6:55 amI already know about flashbacks not allowing saving or keeping items. Flashbacks are interactive content where you are still playing the game, fighting battles and so on. The tables infinite hp, mp and cs meter don't work in the flashbacks, hp mp and cs still deplete. And the set item minimum quantity causes a lua error whilst in the flashback. How does the table have nothing to do with the flashback problems?
Manually search for the base EXP (Before bonus gets added).telosei wrote: ↑Thu Apr 30, 2020 4:27 pmKainDarkfire wrote: ↑Thu Apr 30, 2020 9:14 amI hope so, I was trying to tweak it myself but lost in a sea of strings, and it started doing really weird things to EXP to a couple characters. So I had similar issues to you.
It's coded into difficulty, so half that job is done already. In Hard difficulty you deal 15% less damage and take 250% more damage than in Beginner. It also doesn't seem to update that fact until you reload your save, so the game is really bad at updating.
What I'm hoping to find is how the game deals with classes, been doing dumb things, but all I can seem to do is change the character instead. Or, you know, crash the game. Typical stuff.The game is using a whole different set of memory for the flashback, so it can delete it all later without affecting anything in the main game.matt580998 wrote: ↑Thu Apr 30, 2020 6:55 amI already know about flashbacks not allowing saving or keeping items. Flashbacks are interactive content where you are still playing the game, fighting battles and so on. The tables infinite hp, mp and cs meter don't work in the flashbacks, hp mp and cs still deplete. And the set item minimum quantity causes a lua error whilst in the flashback. How does the table have nothing to do with the flashback problems?
alrighty
so should i forget about having a table that allow me to reduce the experience my char are gaining through battle?
the exp x2 and exp x3 from cactus really break the game for me =(
So what about those pools? I didn't meddle with it yet because I don't want to destroy my saves. Mainly those from the demo that now I restarted, ah one more thing if you try to enable the costumes you can't tick the option until you get all these three characters and also I've used the DrummerIX favored table made by cake-san in the demo data game with all three characters with lvl2 class and then the cloths got all duplicated.KainDarkfire wrote: ↑Thu Apr 30, 2020 2:57 pmI haven't seen any consequences on corrupt items (It doesn't retain that sector in memory/save data), but I can collaborate on this, when you get a seed, it rolls your loot right then, and puts it at the front of the line like a PEZ dispenser. It also seems to reroll everything in that stock when the chapter rolls over or you reclass, but I don't know if it rerolls according to how many seeds there are to roll, or if it flags how many loaded slots there are in stock.dejebo12 wrote: ↑Thu Apr 30, 2020 2:49 pmI can confirm that the Item seeds don't work in game if you add them it will just give you 2 of the same items eg Imp Ring, Candy, if you collect and use legit battle/treasure drops you will get the proper item rewards from the Magic Pot. It also seems using cheated item seeds is corrupting the game by rewarding you with errors and leveling up your max leveled magic pot to level 1. I highly suggest you don't play around with adding any seeds unless you want to corrupt your save file if you accidentally save on it.
Rogus wrote: ↑Thu Apr 30, 2020 6:38 pmah one more thing if you try to enable the costumes you can't tick the option until you get all these three characters and also I've used the DrummerIX favored table made by cake-san in the demo data game with all three characters with lvl2 class and then the cloths got all duplicated.
Lmao. Imagine being this dense. You must be a boomer. No wonder you didn't understand anything I said. I actually take the time to think of ideas to contribute to the tables, not just "gimme gimme gimmme." and then just leave. Then again, that's how boomers work, so no surprises there. Not to mention I also run FRF's Monster Hunter World Modding Discord. So please, what have you done to contribute?LONGTIME wrote: ↑Tue Apr 28, 2020 3:52 amRead what I said in my post, you posted what I said because you didnt read my post. Your post was entirely uneeded. I don't see you in here posting tables either?TemptingIcarus wrote: ↑Mon Apr 27, 2020 8:31 pmAnd here's a fucking idea. How about you elaborate more on what you need, then getting mad when someone doesn't give you the right answer. Christ. You leeches get more bold by the day. You come here wanting specific shit, then get mad when you don't get it instantly. How about you read up on the game and see what you need to do to unlock 4th classes instead of trying to skip right over it.
Did you do that? Obviously not.
Funny how someone posted what I asked about about an hour later. You are a moron, stop posting.