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Re: Daemon X Machina Customization Table

Posted: Wed Feb 09, 2022 6:47 am
by selo
The Black X wrote:
Wed Feb 09, 2022 6:39 am
selo wrote:
Tue Feb 08, 2022 10:24 pm
are you the only one can see the change in your character in body modification(Visual Only) or the others can see the change too?
No. Everyone Online will see you exactly as you see yourself.

@BeefingtonsBay glad you finally managed.
oh thanks would be weird if you look cool on your screen but looks like an abstract tin-can in multiplayer

Re: Daemon X Machina Customization Table

Posted: Wed Feb 09, 2022 10:27 pm
by mamorukaiyo
would someone be willing to help me with the "always able to buy skills" codes?

asking because seems i'm doing something wrong as always eventually the game closes in a fatal error on me :/
SaveGames.rar
(73.01 KiB) Downloaded 179 times

Re: Daemon X Machina Customization Table

Posted: Thu Feb 10, 2022 6:30 am
by The Black X
mamorukaiyo wrote:
Wed Feb 09, 2022 10:27 pm
would someone be willing to help me with the "always able to buy skills" codes?

asking because seems i'm doing something wrong as always eventually the game closes in a fatal error on me :/

SaveGames.rar
Are you in the right game version? Did you read my first post? Anyway i didn't made the scripts so i can't help you there.

Re: Daemon X Machina Customization Table

Posted: Thu Feb 10, 2022 11:40 pm
by mamorukaiyo
The Black X wrote:
Thu Feb 10, 2022 6:30 am
Are you in the right game version? Did you read my first post? Anyway i didn't made the scripts so i can't help you there.
1.05, the most recent version. was kinda hoping someone would be willing to see if they could enable all the skills on the save as i seem not to be able to T.T

try to do the search like instructed but like said when I get the addresses, each one I try shows something like 44, 69, 255, or something similar in a few of the skill slots and i start experiencing the fatal error force closed issue while switching all of them to the 0: buyable to lock them for enabling T.T

----
edit: nvm after some more playing around found a way around the issue. after getting the addresses to where they number of them wouldn't decrease anymore, I then went and bought the skills up to the max level so that the addresses that were effected would still show the 2 then went 1 by 1 until found the correct one xD()

Re: Daemon X Machina Customization Table

Posted: Mon Feb 21, 2022 9:21 pm
by Jotunn613
So does anyone know how to edit the stats of weapons?, or at the very least know where to start looking because I really want to improve the tracking capabilities of löwenflug because homing lasers being fired from something resembling Nirvash should be fast

Re: Daemon X Machina Customization Table

Posted: Tue Feb 22, 2022 6:33 am
by The Black X
Jotunn613 wrote:
Mon Feb 21, 2022 9:21 pm
So does anyone know how to edit the stats of weapons?, or at the very least know where to start looking because I really want to improve the tracking capabilities of löwenflug because homing lasers being fired from something resembling Nirvash should be fast
Editing weapons stats in game is difficult and not permanent either.
Lowenflug is perfect to use missle performance upgrade attachment, use that to improve tracking.

Re: Daemon X Machina Customization Table

Posted: Wed Feb 23, 2022 7:00 am
by Jotunn613
The Black X wrote:
Tue Feb 22, 2022 6:33 am
Jotunn613 wrote:
Mon Feb 21, 2022 9:21 pm
So does anyone know how to edit the stats of weapons?, or at the very least know where to start looking because I really want to improve the tracking capabilities of löwenflug because homing lasers being fired from something resembling Nirvash should be fast
Editing weapons stats in game is difficult and not permanent either.
Lowenflug is perfect to use missle performance upgrade attachment, use that to improve tracking.
I already do use the performance upgrade, but I was hoping to make the projectile speed faster aswell, so unless I manage to directly mess with the game files then it can't be done/ Is too much effort?
(Found out that the game files can be modified, and I don't play online anyway, so im just gonna do that)

Re: Daemon X Machina Customization Table

Posted: Tue Mar 22, 2022 1:56 pm
by lipson
hi everyone, i found the orsa head id at ver 1.05. it's :
00 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00

Re: Daemon X Machina Customization Table

Posted: Fri Dec 23, 2022 9:17 pm
by ColWorld
Any hope for a 1.06 update?

Re: Daemon X Machina Customization Table

Posted: Fri Jan 06, 2023 8:53 pm
by unmog
Just got this, was hoping I could figure out how to make all my armor have 3 slots but it doesnt seem to be working, any advice? I'm playing on Epic btw. I see it mentions using an older version, how do I do that? Any hope that it will be updated for the current version?

Thanks for your work.

Edit:
lipson wrote:
Tue Mar 22, 2022 1:56 pm
hi everyone, i found the orsa head id at ver 1.05. it's :
00 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
Thanks +1 I got the armor stuff to work, now just not sure how to see more than just 12 pieces of equipment...

Edit2: There, got it to edit over 300 pieces, might add more tho

Re: Daemon X Machina Customization Table

Posted: Thu Jan 26, 2023 4:49 am
by MonadoBoyX
unmog wrote:
Fri Jan 06, 2023 8:53 pm
Just got this, was hoping I could figure out how to make all my armor have 3 slots but it doesnt seem to be working, any advice? I'm playing on Epic btw. I see it mentions using an older version, how do I do that? Any hope that it will be updated for the current version?

Thanks for your work.

Edit:
lipson wrote:
Tue Mar 22, 2022 1:56 pm
hi everyone, i found the orsa head id at ver 1.05. it's :
00 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
Thanks +1 I got the armor stuff to work, now just not sure how to see more than just 12 pieces of equipment...

Edit2: There, got it to edit over 300 pieces, might add more tho
I would love to know how you got more than 12 items.

Re: Daemon X Machina Customization Table

Posted: Sun Mar 12, 2023 10:41 pm
by unmog
MonadoBoyX wrote:
Thu Jan 26, 2023 4:49 am
I would love to know how you got more than 12 items.
Magic! Not really, I wish. You just have to look at the addresses of the original 12 and notice a pattern, then continue the pattern. But I'll upload the table. Sorry it took me awhile to notice your reply.

Re: Daemon X Machina Customization Table

Posted: Mon May 29, 2023 1:37 am
by Theorac
Is this working for the Epic version? I get several results when searching the array, and the part type of first few entries don't match up with the note in ID ('(should be Orsa Body)' etc). Just want to cut down on the part farming.

Re: Daemon X Machina Customization Table

Posted: Wed Aug 09, 2023 3:42 pm
by d0d0b1rd
Wrote a simple script that enables three attachment slots for all parts, probably requires the orsa legs attachment address to be updated but once that's found it seems to work fine. Shouldn't overwrite existing attachments but not 100% sure of that

Code: Select all

OrsaLeg1stAttachAddress = 0x24de16d0110

temp = OrsaLeg1stAttachAddress

for i=1,396,1
do
  for i=1,3,1
  do
    if readBytes(temp,1,true)[1] == 145
    then
        print(readBytes(temp,8))
        writeBytes(temp,0,0,0,0,0,0,0,0)
    end
    temp = temp + 8
  end
  temp = temp + 0x20
end
Probably is horrible because I made this in an hour while learning CE's script engine and Lua on the fly, but hopefully it helps someone who wants three attachments without having to go through and find/set it manually