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Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Fri Feb 21, 2020 2:22 am
by Miracle222222
Thanks for the update man.
BTW, I found out I can get work permit via the "Relationship" script and changed one of the item to "Has Nationality" and change the unique code to current nation I'm in before apply date.
Stupid me, missed that feature on your table and probably there is something more that I never look at/use.
Then again, thanks.

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Fri Feb 21, 2020 8:35 am
by nanobotz
Thank You for the update man

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Fri Feb 21, 2020 9:31 am
by kaka50
thanks for the update but I have problem the helper script is not working with me

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Fri Feb 21, 2020 2:10 pm
by tepoxxx
Thanks for the update.
BTW, I was wondering if its possible to change a players nationality or "Days until nationality"?
Thanks in advance :)

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Fri Feb 21, 2020 2:22 pm
by yiguanyu1997
thanks for the update but I have problem the helper script is not working with me

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sat Feb 22, 2020 12:48 am
by tfigment
yiguanyu1997 wrote:
Fri Feb 21, 2020 2:22 pm
thanks for the update but I have problem the helper script is not working with me
kaka50 wrote:
Fri Feb 21, 2020 9:31 am
thanks for the update but I have problem the helper script is not working with me
Table updated. Manager Data Size was changed and scripts need updated. This fixes the helper scripts.
tepoxxx wrote:
Fri Feb 21, 2020 2:10 pm
Thanks for the update.
BTW, I was wondering if its possible to change a players nationality or "Days until nationality"?
Thanks in advance :)
First I have not tested recently so save first. I believe you can do this as @Miracle222222 says. Under the Person Data > Relationships you can change Has Nationality "Reference Unique ID" to another Nation. Easiest to get the ID from another person with Nationality you want. (this value changes every reload since its actually a pointer so dont reuse between saves). I dont think this is a complete way to do it but might be enough for this.

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sat Feb 22, 2020 6:13 pm
by kaka50
thank you man much appreciated

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sat Feb 22, 2020 7:23 pm
by BipBop
@figment Could you please tell me how did you make this part of Cheat Engine disappear? [Link]
Thank you

EDIT: Found it, it's compact mode. Thank you nevertheless.

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sat Feb 22, 2020 8:28 pm
by BipBop
Also, would it be possible to add Team Cohesion to this table? Thanks again.

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sat Feb 22, 2020 11:48 pm
by tfigment
BipBop wrote:
Sat Feb 22, 2020 8:28 pm
Also, would it be possible to add Team Cohesion to this table? Thanks again.
Sorry I don't know what you are referring to. Do you mean the "Player Partnerships" which is the links that show when players work well together? If so no I dont know how to edit those (but sure they are at club level and not player level) since that is where they show in the database editor.

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sun Feb 23, 2020 12:37 am
by Miracle222222
The club facilities didn't work. Also contract type didn't work too (the part-time, amateur, or full-time one).

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sun Feb 23, 2020 8:52 am
by BipBop
tfigment wrote:
Sat Feb 22, 2020 11:48 pm
BipBop wrote:
Sat Feb 22, 2020 8:28 pm
Also, would it be possible to add Team Cohesion to this table? Thanks again.
Sorry I don't know what you are referring to. Do you mean the "Player Partnerships" which is the links that show when players work well together? If so no I dont know how to edit those (but sure they are at club level and not player level) since that is where they show in the database editor.
Dynamics/Team Cohesion - [Link]
When you do a lot of transfers the Team Cohesion goes down a lot. Low Team Cohesion influences how efficient is your tactic used, as far as I understand from Sigames forums, it's even more important than Tactical Familiarity. It goes up by playing friendlies in the preseason and normal games.

And no, TC is not related to player partnerships. :) Thanks

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sun Feb 23, 2020 6:01 pm
by kaka50
can you stop player getting injured in the training ?

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sun Feb 23, 2020 7:06 pm
by tfigment
BipBop wrote:
Sun Feb 23, 2020 8:52 am
Dynamics/Team Cohesion - [Link]
When you do a lot of transfers the Team Cohesion goes down a lot. Low Team Cohesion influences how efficient is your tactic used, as far as I understand from Sigames forums, it's even more important than Tactical Familiarity. It goes up by playing friendlies in the preseason and normal games.

And no, TC is not related to player partnerships. :) Thanks
Gotcha. I suspect that is not actually a number per se. There are a lot of things that are calculations so not sure that you can just set that value. Happiness has a value per player but I'm not sure its consistently used and the underlying things that contribute to that number are more frequently used in the code when its used to impact things other than the display. I also dont know if the things in that list are actually stored in a list or if they are just located dynamically. I think they are all dynamic.

The screen itself will cache the data on first load and recalc after being invalidated. I've seen this with "too many personalities" where I can remove that negative by tweaking individual players to be all "balanced" or something.

Re: Football Manager 2020 | 20.3.0 | figment | 20-Feb-2020

Posted: Sun Feb 23, 2020 8:05 pm
by BipBop
Sounds complicated... If you have a big team the TC grows up only after you play with all your players, or if they train long enough together, much longer than playing games. So it's probably something dynamic based on together playing time. Hell knows.