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Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 7:58 pm
by eyez
awesome work @sunbeam.... having some fun now :-)

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:00 pm
by Djossi09
I want to thank you very much Sunbeam Nice Work :)

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:04 pm
by SunBeam
Djossi09 wrote:
Sun Sep 22, 2019 8:00 pm
I want to thank you very much Sunbeam Nice Work :)
eyez wrote:
Sun Sep 22, 2019 7:58 pm
awesome work @sunbeam.... having some fun now :-)
You're welcome :)

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:06 pm
by Azure
managed to get everything to work thank you so much!

inlcuding unlockvehiclepart and unlockcustomizations... im wondering though, is there a command to unlock all skins and heads? i have been navgating the notepad list but cant seem to find those, just need the names if they exist :P

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:09 pm
by Heinous
Can't get it to redump the files since my keyboard doesn't have a / on the numpad. The normal / doesn't do anything. Also tilde doesn't open the console for me but tabulator does. QWERTZ keyboard layout here.

Edit: Nvm , I'm an idiot. Got it working. Thanks for your work .

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:11 pm
by eyez
@Azure --- I did it somehow... everything for me is unlocked, not sure which one did it, but these are the ones I was playing with

[00058935] Function OakGame.OakDeveloperPerks.UnlockCustomizations
[00058936] Function OakGame.OakDeveloperPerks.UnlockVehicleParts
[00058937] Function OakGame.OakDeveloperPerks.UnlockWeaponSkins
[00058938] Function OakGame.OakDeveloperPerks.UnlockWeaponTrinkets
[00214199] Function BP_DevPerks.BP_DevPerks_C.UnlockAllCustomizations
[00016387] Function OakGame.OakPlayerController.UnlockAllVehiclesAndParts

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:19 pm
by eyez
hey @Heinous go search for Numpad Emulator or try OSK (On Screen Keyboard) in Windows 10

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:29 pm
by someguy1
Thank you very much sunbeam. Enjoying this grind-killer and your other nice features.

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 8:33 pm
by SunBeam
Alright, found out why Tab key brings up the console :) pakchunk2-WindowsNoEditor.pak contains this tree:

Image

So Gearbox left that bind in the .ini file; it's loaded everytime you run the game T_T.. Well, thank you..

There's some other default goodies in here that hint us how to bind some commands and their params:

Code: Select all

[/Script/EngineSettings.ConsoleSettings]
+ManualAutoCompleteList=(Command="ShowDebug CHARACTER",Desc="Toggles display of information about the currently controlled character")
+ManualAutoCompleteList=(Command="ShowDebug MISSIONS",Desc="Toggles display of information about the current mission state")
+ManualAutoCompleteList=(Command="ShowDebug AUTOAIM",Desc="Toggles display of information about auto aim")
+ManualAutoCompleteList=(Command="ShowDebug BULLETMAGNETISM",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug QATALYST",Desc="Toggles display of information about Qatalyst perf data gathering")
+ManualAutoCompleteList=(Command="ShowDebug DAMAGEINDICATORS",Desc="Toggles damage indicator debug draw. EnableOakDamageIndicators must be set to 1 for this to be displayed.")
+ManualAutoCompleteList=(Command="ShowDebug MANTLE",Desc="Toggles display of information about current character mantle traces and validity.")
+ManualAutoCompleteList=(Command="ShowDebug PICKUP",Desc="Toggles debug display of boxes corresponding to the checks done to figure out what pickup you are looking at.")
+ManualAutoCompleteList=(Command="ShowDebug USABLES",Desc="Toggles debug for current usable object evaluation.")
+ManualAutoCompleteList=(Command="ListBugs",Desc="Toggles display of information about nearby level design bugs.")
+ManualAutoCompleteList=(Command="ShowWeaponDebug",Desc="<Option> Toggles display of information about the equipped weapons. Type ? to display the list of options.")
+ManualAutoCompleteList=(Command="DebugCategory Navigation",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory AI",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory Perception",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory Rotation",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory SmartObject",Desc=)
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel LegIK", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel LookAt", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel StretchBones", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel CachedPoseBlend", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel ForwardDynamics", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel HandIK", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel Ticking", Desc="Show Minimal Ticking Info about Skinned Mesh Components")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel TickingDetails", Desc="Show Detailed Ticking Info about Skinned Mesh Components")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel IO", Desc="Show Details about IO states")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel GaitScaling", Desc="Show Gaitscaling debug visual")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel Misc", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimExperiment FirstPersonLegIK", Desc="Toggle LegIK in first-person")
+ManualAutoCompleteList=(Command="ToggleAnimExperiment WalkableLedgeCollision", Desc="Toggle walkable ledge collision")

[/Script/Engine.PlayerInput]
+DebugExecBindings=(Key=B,Command="BalanceMe 0")
+DebugExecBindings=(Key=B,Control=True,Command="BalanceParty 0")
+DebugExecBindings=(Key=B,Alt=True,Command="BalanceMeWithSkills 0")
+DebugExecBindings=(Key=H,Command="HLQNoClipToggle")
+DebugExecBindings=(Key=J,Command="Ghost")
+DebugExecBindings=(Key=K,Command="DemiGod")
+DebugExecBindings=(Key=N,Command="NoTarget")
+DebugExecBindings=(Key=L,Command="SlomoToggle 4.0")
+DebugExecBindings=(Key=L,Shift=True,Command="SlomoToggle 0.2")
+DebugExecBindings=(Key=RightMouseButton,Alt=True,Command="PlayersOnly")
+DebugExecBindings=(Key=O,Alt=True,Command="SpawnVehicleFromRandomItemPool")
+DebugExecBindings=(Key=O,Shift=True,Command="UnlockAllCatchARideVehicleAndPart")
+DebugExecBindings=(Key=P,Command="SpawnFromFirstItemPoolFound /Game/GameData/Loot/Weapons/Pool_Weapons_All.Pool_Weapons_All")
+DebugExecBindings=(Key=P,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Balance/AutoBalance/ItemPool_Debug_GrenadeMods_FlatChance.ItemPool_Debug_GrenadeMods_FlatChance")
+DebugExecBindings=(Key=P,Control=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Balance/AutoBalance/ItemPool_Debug_Shields_FlatChance.ItemPool_Debug_Shields_FlatChance")
+DebugExecBindings=(Key=P,Control=True,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts_Test.ItemPool_Artifacts_Test")
+DebugExecBindings=(Key=M,Shift=True,Command="AdvanceTrackedMission")
+DebugExecBindings=(Key=Insert,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo")
+DebugExecBindings=(Key=Delete,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Loot/ItemPools/Health/ItemPool_Health")
+DebugExecBindings=(Key=L,Alt=True,Command="Loaded")
+DebugExecBindings=(Key=R,Control=True,Command="ResetActionSkillCooldowns")
+DebugExecBindings=(Key=H,Control=True,Shift=True,Command="SelectNextCustomization /Game/PlayerCharacters/_Shared/_Design/Customization/PlayerCustomizationType_Head")
+DebugExecBindings=(Key=Y,Control=True,Shift=True,Command="SelectNextCustomization /Game/PlayerCharacters/_Shared/_Design/Customization/PlayerCustomizationType_Skin")
+DebugExecBindings=(Key=U,Control=False,Shift=False,Command="OpenStatusMenu MissionLog")

[/Script/GbxInput.GbxInputActionEventInterpreter]
InterpreterClass=/Script/OakGame.OakInputActionEventInterpreter

[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bDefaultViewportMouseLock=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="OakTutorial_MoveLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F1)
+ActionMappings=(ActionName="OakTutorial_MoveBackward",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F2)
+ActionMappings=(ActionName="OakTutorial_LeftAnalogStick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftX)
+ActionMappings=(ActionName="OakTutorial_MouseWheel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F4)
+ActionMappings=(ActionName="OakTutorial_MouseWheel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakPC_Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="OakPC_Mantle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakPC_Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
+ActionMappings=(ActionName="OakPC_QuickSave",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F7)
+ActionMappings=(ActionName="OakPC_QuickLoad",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F9)
+ActionMappings=(ActionName="OakPC_WeaponDrop",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
+ActionMappings=(ActionName="OakPC_ConsumablePrev",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftBracket)
+ActionMappings=(ActionName="OakPC_ConsumableNext",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightBracket)
+ActionMappings=(ActionName="OakPC_ConsumableUse",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Backslash)
+ActionMappings=(ActionName="OakPC_CycleDebugCameras",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=PageDown)
+ActionMappings=(ActionName="OakPC_Turn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseX)
+ActionMappings=(ActionName="OakPC_LookUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseY)
+ActionMappings=(ActionName="OakPC_Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="OakPC_Zoom",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="OakPC_WeaponPrev",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
+ActionMappings=(ActionName="OakPC_WeaponNext",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
+ActionMappings=(ActionName="OakPC_Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
+ActionMappings=(ActionName="OakPC_Mantle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
+ActionMappings=(ActionName="OakPC_Zoom",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
+ActionMappings=(ActionName="OakPC_Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+ActionMappings=(ActionName="tests",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=CapsLock)
+ActionMappings=(ActionName="OakPC_Grapple",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_Grapple",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakVehicle_Brake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakVehicle_Boost",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="OakVehicle_PrimaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="OakVehicle_SecondaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="OakVehicle_PrimaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="OakVehicle_Boost",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakVehicle_Brake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+ActionMappings=(ActionName="OakVehicle_Exit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="OakVehicle_Exit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakVehicle_SwapSeat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
+ActionMappings=(ActionName="OakVehicle_SwapSeat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_JetPack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_ToggleWeaponMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
+ActionMappings=(ActionName="OakPC_Grenade",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)
+ActionMappings=(ActionName="OakPC_ActionSkill",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
+ActionMappings=(ActionName="OakPC_Grenade",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="OakPC_ActionSkill",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="OakVehicle_SecondaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="OakVehicle_CameraMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="OakVehicle_CameraMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick)
+ActionMappings=(ActionName="OakVehicle_Horn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
+ActionMappings=(ActionName="OakVehicle_Horn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
+ActionMappings=(ActionName="OakPC_JetPack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakPC_OpenStatusMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left)
+ActionMappings=(ActionName="OakPC_OpenStatusMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
+ActionMappings=(ActionName="OakPC_OpenInventoryMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
+ActionMappings=(ActionName="OakPC_Melee",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)
+ActionMappings=(ActionName="OakPC_Melee",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick)
+ActionMappings=(ActionName="OakPC_JetpackBurst",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="OakPC_JetpackBurst",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
+ActionMappings=(ActionName="OakUI_Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
+ActionMappings=(ActionName="OakUI_Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W)
+ActionMappings=(ActionName="OakUI_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
+ActionMappings=(ActionName="OakUI_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
+ActionMappings=(ActionName="OakUI_Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakUI_Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Enter)
+ActionMappings=(ActionName="OakUI_Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakUI_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
+ActionMappings=(ActionName="OakUI_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
+ActionMappings=(ActionName="OakUI_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left)
+ActionMappings=(ActionName="OakUI_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
+ActionMappings=(ActionName="OakUI_Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up)
+ActionMappings=(ActionName="OakUI_Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
+ActionMappings=(ActionName="OakUI_Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down)
+ActionMappings=(ActionName="OakUI_Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
+ActionMappings=(ActionName="OakUI_Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakUI_Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="OakUI_Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
+ActionMappings=(ActionName="OakPC_WeaponNext",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_OpenMissionLogMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U)
+ActionMappings=(ActionName="OakIronBear_FireLeftHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="OakIronBear_FireRightHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="OakIronBear_FireLeftHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)
+ActionMappings=(ActionName="OakIronBear_FireRightHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="GbxMenu_MouseWheelUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
+ActionMappings=(ActionName="GbxMenu_MouseWheelDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
+ActionMappings=(ActionName="GbxMenu_OpenDebugMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Slash)
+ActionMappings=(ActionName="GbxMenu_PauseGameFromMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
+ActionMappings=(ActionName="GbxMenu_PauseGameFromMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Pause)
+ActionMappings=(ActionName="OakPC_CameraMan_Attach",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_CameraMan_SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
+ActionMappings=(ActionName="OakPC_CameraMan_SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
+ActionMappings=(ActionName="OakPC_CameraMan_Reset",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakPC_PlayerAlert",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X)
+ActionMappings=(ActionName="OakIronBear_ExitIronbear",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakIronBear_ExitIronbear",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="GbxMenu_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
+ActionMappings=(ActionName="GbxMenu_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
+ActionMappings=(ActionName="GbxMenu_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
+ActionMappings=(ActionName="GbxMenu_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
+ActionMappings=(ActionName="OakPC_Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakPC_Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="OakPC_AltFire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_AltFire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
+AxisMappings=(AxisName="OakPC_MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="OakPC_MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="OakPC_MoveRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="OakPC_MoveRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=1.000000,Key=SpaceBar)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=1.000000,Key=C)
+AxisMappings=(AxisName="OakPC_TurnRate",Scale=1.000000,Key=Right)
+AxisMappings=(AxisName="OakPC_TurnRate",Scale=-1.000000,Key=Left)
+AxisMappings=(AxisName="OakPC_LookUpRate",Scale=1.000000,Key=Down)
+AxisMappings=(AxisName="OakPC_LookUpRate",Scale=-1.000000,Key=Up)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=1.000000,Key=Gamepad_FaceButton_Bottom)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=-1.000000,Key=Gamepad_FaceButton_Right)
+AxisMappings=(AxisName="OakPC_TurnRate",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="OakPC_LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="OakPC_Turn",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="OakPC_LookUp",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=1.000000,Key=Gamepad_RightTriggerAxis)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=-1.000000,Key=Right)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=1.000000,Key=Left)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=1.000000,Key=Up)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=-1.000000,Key=Down)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="OakVehicle_DriveStickX",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="OakVehicle_DriveStickY",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="OakPC_MoveForwardBack",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="OakPC_MoveRightLeft",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="OakStarmap_Zoom",Scale=-1.000000,Key=Gamepad_RightTriggerAxis)
+AxisMappings=(AxisName="OakStarmap_Zoom",Scale=1.000000,Key=Gamepad_LeftTriggerAxis)
+AxisMappings=(AxisName="OakStarmap_Zoom",Scale=1.000000,Key=MouseWheelAxis)
+AxisMappings=(AxisName="OakVehicle_DriveStickY",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="OakVehicle_DriveStickY",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="OakVehicle_DriveStickX",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="OakVehicle_DriveStickX",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="OakPC_CameraMan_Roll",Scale=1.000000,Key=Gamepad_RightShoulder)
+AxisMappings=(AxisName="OakPC_CameraMan_Roll",Scale=-1.000000,Key=Gamepad_LeftShoulder)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=1.000000,Key=Gamepad_RightTriggerAxis)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=1.000000,Key=E)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=-1.000000,Key=Q)
+AxisMappings=(AxisName="OakPC_CameraMan_LookUpDown",Scale=1.000000,Key=Gamepad_RightY)
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
ConsoleKey=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Tab

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 9:13 pm
by Azure
eyez wrote:
Sun Sep 22, 2019 8:11 pm
@Azure --- I did it somehow... everything for me is unlocked, not sure which one did it, but these are the ones I was playing with

[00058935] Function OakGame.OakDeveloperPerks.UnlockCustomizations
[00058936] Function OakGame.OakDeveloperPerks.UnlockVehicleParts
[00058937] Function OakGame.OakDeveloperPerks.UnlockWeaponSkins
[00058938] Function OakGame.OakDeveloperPerks.UnlockWeaponTrinkets
[00214199] Function BP_DevPerks.BP_DevPerks_C.UnlockAllCustomizations
[00016387] Function OakGame.OakPlayerController.UnlockAllVehiclesAndParts

it was the first one for me, thank you !

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 9:15 pm
by Krustenkaese96X
Can someone explain to me how to make the "Unlock Customization" and the other Unlock Commands work?
I made them the same way the Awesomeitems thing was explained and its simply not working for me, where "Awesomeitems" is working for me

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 9:22 pm
by eyez
krusten, if you read what sunbeam put, he pretty much explained it, you follow same instructions as for the spawnawesomeitems, just search for the unlock ones that you want... let me see if I can record a video to show what I did... it was pretty simple... I'll backup and reset my save so you can see the before / after.

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 9:32 pm
by Pucink
Can I use this to change gun elements?

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 9:34 pm
by kill_seth
Krustenkaese96X wrote:
Sun Sep 22, 2019 9:15 pm
Can someone explain to me how to make the "Unlock Customization" and the other Unlock Commands work?
I made them the same way the Awesomeitems thing was explained and its simply not working for me, where "Awesomeitems" is working for me
Assuming you have did the injecting and have the cheat table attached and enabled.
First make sure (in cheat engine) OakDeveloperPerks is valid. If it shows all zeros (0000000000000000) it is invalid.
You will need to quit the game, to the menu, and rejoin until it has a valid address.

Second, open the ObjectDump.txt and find the following, taking note of their address.
'Function BP_DevPerks.BP_DevPerks_C.UnlockAllCustomizations' 0x0000000089987F00 <- mine (you will have a different one)

Next, go the cheat engine and hit Add Address Manually (input the address+88) 89987F00+88 <- mine
You can also name it so you know what is what, in the description type 'UnlockAllCustomizations' and hit ok.
Right-click and select Show as Hexadecimal, the default value should be 0C020000
Change that value to 04020600

Finally, in game, open the BIG console and type UnlockAllCustomizations
If you don't get the "Command not recognized" then it worked.

Like SunBeam said, this method should work for most of the DeveloperPerks.
If you get the "Command not recognized" error, the OakDeveloperPerks is probably not valid.

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Posted: Sun Sep 22, 2019 9:40 pm
by Gragka
So I'm looking for changing my current character class.

I found this: [00016298] Function OakGame.OakPlayerController.ServerSwitchPlayerClass
The command ServerSwitchPlayerClass changes my class to a lvl 1 Operative (Zane) and haven't been able to figure out how to change it to any other classes, I tried to pass arguments with the command like 1,2,3,4, BPCharacter_Siren, etc but I always get the lvl 1 Operative which seems to be the default of the command.
When I reload or restart the game the class change is kept, except the Operative's lvl will change to 50, which was my previous class' lvl.

So anyone got any ideas to get the other classes?