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Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:06 pm
by gamysh123
Can anyone give all dyes id pls??

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:07 pm
by Zanzer
Added Saved Character Pointers. See if that works any better to let you edit each character's stats.

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:09 pm
by Babbymode
quang.billy.79 wrote:
Sat Aug 05, 2023 4:54 pm
Is there any option to guarantee 100% hit change/accuracy? I don't want to modify Dex since it's modified some weapon damage too
Image

This adds +30 to all attack rolls for a selected character

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "RollBonus(Attack,30)"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:15 pm
by Lord Blade
Is there a way to add that human trait of extra carry weight?

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:26 pm
by Verlock
Zanzer wrote:
Sat Aug 05, 2023 7:07 pm
Added Saved Character Pointers. See if that works any better to let you edit each character's stats.
It is. Thank you.

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:27 pm
by SecureCap
Scan21 wrote:
Sat Aug 05, 2023 3:59 pm
SecureCap wrote:
Sat Aug 05, 2023 1:45 pm
Scan21 wrote:
Sat Aug 05, 2023 12:16 pm

I have the same problem nothing works at all perhaps because now the game version is 4.1.1.3624901
Click on the Console Commands script first then the Register Commands and it should still work.
I noticed that by default, the Console Commands tab is opened without the script running.
Clicking it solved it for me.

Sidenote: I actually compared both scripts from the original table to troubleshoot this and found that everything is the same other than the uuid LOL

EDIT: I tested this on 4.1.1.3624901 STEAM
That really worked, thank you
Glad it helped!

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:53 pm
by PerpeturallyNew
Any way to make sure we trigger the romance scenes during the party at camp? I saw all of the prerequisite scenes, but I guess their romance score isn't high enough—even though their approval rating is maxed out.

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:07 pm
by Vync
Scan21 wrote:
Sat Aug 05, 2023 3:59 pm
SecureCap wrote:
Sat Aug 05, 2023 1:45 pm
Scan21 wrote:
Sat Aug 05, 2023 12:16 pm

I have the same problem nothing works at all perhaps because now the game version is 4.1.1.3624901
Click on the Console Commands script first then the Register Commands and it should still work.
I noticed that by default, the Console Commands tab is opened without the script running.
Clicking it solved it for me.

Sidenote: I actually compared both scripts from the original table to troubleshoot this and found that everything is the same other than the uuid LOL

EDIT: I tested this on 4.1.1.3624901 STEAM
That really worked, thank you
Hi everyone! I am new and using the v4.1.1.3624901 (2) script which was just updated. However, when I look at the item spawner options, it does not contain all of those categories and options. It has three nodes telling where to get object UUIDs, spawn hand crossbow +2, and spawn flame blade. How can I add all those options so I can spawn more than just the two items?

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:09 pm
by Blackhuskyy
Can you also decrease your max hp???
Anyone knows???

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:31 pm
by joeip101
Cheat Engine newb here, I can't seem to get the Item Spawner to work

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:35 pm
by Harakiri23
Anyone can only make inspiration points to work? I hate save scumming and i only want to repeat important dice rolls.

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:36 pm
by dem0z
Can't get rest anywhere to work am i doing something wrong?
Image

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:36 pm
by blazebolt7
Mewgius wrote:
Sat Aug 05, 2023 7:00 pm
weird032 wrote:
Sat Aug 05, 2023 6:46 pm
blazebolt7 wrote:
Sat Aug 05, 2023 6:36 pm
posting this here if anyone else also needs it, and for SEO.


UUID for Infernal Iron

Code: Select all

new entry "OBJ_Valuables_InfernalPlate"
type "Object"
using "_LuxuryItem"
data "RootTemplate" "6242490e-42c9-49f0-bc3b-4e7ec11c0fe7"
data "ValueLevel" "5"
data "Weight" "0.6"
HOW DID YOU GET THIS. Wasting away trying to find the thing
After unpacking the data files, you can find it in Shared\Public\Shared\Stats\Generated\Data\Object.txt
When looking for items, they'll typically be in either Object.txt, Weapon.txt, or Armor.txt. Depending on the item, it might be considered either a "generic item" (i.e. gold, scrolls, healing potions, etc.) or more of a "campaign item" (various lore books, location-specific items, quest items, etc.), which determines whether you want to search in the "Shared" group of folders or the "Gustav" group of folders; "Shared" for generic, "Gustav" for compaign-specific.

Correct, the above one i found in Shared, below is from Shareddev, it also contains the UUID for normal usable Infernal Iron.

Code: Select all

new entry "OBJ_InfernalPlate" (Quest for Karlach)
type "Object"
using "OBJ_Metalbar_Gold"
data "RootTemplate" "6242490e-42c9-49f0-bc3b-4e7ec11c0fe7"
data "ValueScale" "2"

new entry "OBJ_InfernalPlate_B"
type "Object"
using "OBJ_Metalbar_Gold"
data "RootTemplate" "4a1dec56-1b6d-4faa-8bfb-719a0efd3f9e"
data "ValueScale" "2"

new entry "OBJ_InfernalPlate_C"
type "Object"
using "OBJ_Metalbar_Gold"
data "RootTemplate" "0f47473f-aa2e-46da-9529-f0f3868b77af"

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:40 pm
by blazebolt7
Anyone knows how to add Initiative?

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:44 pm
by Blackhuskyy
Can someone please tell me how to reduce hp :C