Re: z Baldur's Gate 3
Posted: Sat Aug 05, 2023 7:06 pm
Can anyone give all dyes id pls??
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
quang.billy.79 wrote: ↑Sat Aug 05, 2023 4:54 pmIs there any option to guarantee 100% hit change/accuracy? I don't want to modify Dex since it's modified some weapon damage too
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[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "RollBonus(Attack,30)"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Glad it helped!Scan21 wrote: ↑Sat Aug 05, 2023 3:59 pmThat really worked, thank youSecureCap wrote: ↑Sat Aug 05, 2023 1:45 pmClick on the Console Commands script first then the Register Commands and it should still work.
I noticed that by default, the Console Commands tab is opened without the script running.
Clicking it solved it for me.
Sidenote: I actually compared both scripts from the original table to troubleshoot this and found that everything is the same other than the uuid LOL
EDIT: I tested this on 4.1.1.3624901 STEAM
Hi everyone! I am new and using the v4.1.1.3624901 (2) script which was just updated. However, when I look at the item spawner options, it does not contain all of those categories and options. It has three nodes telling where to get object UUIDs, spawn hand crossbow +2, and spawn flame blade. How can I add all those options so I can spawn more than just the two items?Scan21 wrote: ↑Sat Aug 05, 2023 3:59 pmThat really worked, thank youSecureCap wrote: ↑Sat Aug 05, 2023 1:45 pmClick on the Console Commands script first then the Register Commands and it should still work.
I noticed that by default, the Console Commands tab is opened without the script running.
Clicking it solved it for me.
Sidenote: I actually compared both scripts from the original table to troubleshoot this and found that everything is the same other than the uuid LOL
EDIT: I tested this on 4.1.1.3624901 STEAM
Mewgius wrote: ↑Sat Aug 05, 2023 7:00 pmAfter unpacking the data files, you can find it in Shared\Public\Shared\Stats\Generated\Data\Object.txtweird032 wrote: ↑Sat Aug 05, 2023 6:46 pmHOW DID YOU GET THIS. Wasting away trying to find the thingblazebolt7 wrote: ↑Sat Aug 05, 2023 6:36 pmposting this here if anyone else also needs it, and for SEO.
UUID for Infernal Iron
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new entry "OBJ_Valuables_InfernalPlate" type "Object" using "_LuxuryItem" data "RootTemplate" "6242490e-42c9-49f0-bc3b-4e7ec11c0fe7" data "ValueLevel" "5" data "Weight" "0.6"
When looking for items, they'll typically be in either Object.txt, Weapon.txt, or Armor.txt. Depending on the item, it might be considered either a "generic item" (i.e. gold, scrolls, healing potions, etc.) or more of a "campaign item" (various lore books, location-specific items, quest items, etc.), which determines whether you want to search in the "Shared" group of folders or the "Gustav" group of folders; "Shared" for generic, "Gustav" for compaign-specific.
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new entry "OBJ_InfernalPlate" (Quest for Karlach)
type "Object"
using "OBJ_Metalbar_Gold"
data "RootTemplate" "6242490e-42c9-49f0-bc3b-4e7ec11c0fe7"
data "ValueScale" "2"
new entry "OBJ_InfernalPlate_B"
type "Object"
using "OBJ_Metalbar_Gold"
data "RootTemplate" "4a1dec56-1b6d-4faa-8bfb-719a0efd3f9e"
data "ValueScale" "2"
new entry "OBJ_InfernalPlate_C"
type "Object"
using "OBJ_Metalbar_Gold"
data "RootTemplate" "0f47473f-aa2e-46da-9529-f0f3868b77af"